@Ignister Deck #674563 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 03/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-5/Link-6 Ignister and Firewall boards ending in 2300+ ATK attackers (Allied Code Talker @Ignister, Firewall Dragon Darkfluid, Firewall Dragon Singularity), with Dark Templar @Ignister and Danmari @Ignister as extra bodies (Inferred from card text).; Mathmech and Salamangreat Link/Synchro board presence as a fallback when the @Ignister engine is absent (Inferred from card text and archetype_spread).
  • Turn 1 (going first): Search an @Ignister or Cyberse starter (Achichi, Backup, Hiyari, Cynet Mining, Mathmech Circular) and Special Summon into a Link Summon using Extra Deck pieces; protect the line with Ash Blossom and Ghost Belle. Starter access is partial (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence and Nibiru as hand traps against the opponent's first board, then rebuild a Link board from the GY (Inferred).
  • Recovery: Searchers (17 text hits) and Mathmech Equation / Salamangreat Circle recover the starter from the Deck or GY; Mulcharmy Fuwalos draws off opponent summons (Inferred).
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan in the export; this is a data gap, not a judgment about the deck.

Why it scores here

This is a 50-card Main Deck with only 16 exact @Ignister copies (24.6% exact-name purity), spread across Mathmech, Salamangreat, Firewall, Mulcharmy and generic staples, so the engine is diluted rather than dense. The 9-copy archetype core has an estimated 64.6% chance of at least one card in a 5-card opener, and searcher text appears on 17 copies (88.8% at least one in hand, Inferred), which supports engine access and recovery. Interaction is broad (11 hand traps and 12 negation-text cards, 79.5% chance of a hand trap in a 6-card going-second hand, Inferred), which lifts going-second and resilience. The score is pulled down by brick risk from 14 tech and 26 singleton slots, the lack of any recorded combo boards, and the absence of a Side Deck. The deck is Illegal because Called by the Grave is Forbidden and is run once, so it is capped low and assessed structurally only; popularity and meta-share earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 9 archetype-core copies in a 5-card opener) ≈ 0.65; searcher text on 17 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 singletons plus 14 tech and 11 hand-trap slots imply frequent dead draws; purity 24.6% (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; Link-5/6 ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median cannot be measured; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and 12 negation-text cards provide several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards plus Mulcharmy Fuwalos draw and Mathmech Equation recursion (Inferred)
D7 End-Board & Interaction Quality 60 13 removal-text and 12 negation-text cards, with layered Link protection (Inferred)
D8 Going-Second & Board-Breaking Power 62 P(>=1 hand trap in a 6-card going-second hand) ≈ 0.79; 11 hand-trap copies (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATKs of 2300 to 3500 on Link and Synchro bodies (verified card stats; closing lines Inferred)
D10 Main Deck Efficiency & Flexibility 40 50 Main slots with 35 distinct cards and 24.6% exact-archetype purity dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots, 12 Link monsters plus Synchro, Xyz and Fusion; Link access depends on the engine (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (verified from export); no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; only archetype context is available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Synchro chains with several tuner and Link-material decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); archetype_dilution (0). Final formula: Illegal cap: theoretical/structural-only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-8) ≈ 42, then capped to 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep searcher density (17 copies) gives repeatable access to the engine
  • Layered hand traps and negations cover both going-first and going-second turns
  • Extra Deck carries several high-ATK Link and Synchro closers

Weaknesses

  • Illegal list: Called by the Grave is Forbidden
  • Low purity (24.6%) and many singleton tech slots raise brick and dead-draw risk
  • No Side Deck and no recorded combo boards
  • Multi-step Link chains are hard to pilot consistently

Critical choke points

  • A single @Ignister starter in hand is needed to start the Link line
  • Losing Ash Blossom and the hand traps to one opposing disruption can leave a brick hand
Priority Remove Add Reason
1 Called by the Grave one additional legal @Ignister or Cyberse searcher from the existing searchable pool Removes the only illegal card and makes the list legal; also raises archetype purity and starter access
2 one singleton tech card (for example Effect Veiler or Ghost Ogre & Snow Rabbit) a second copy of a core starter already in the deck Lowers dead-draw rate by converting a narrow tech slot into a starter that the engine uses

Evidence & confidence

  • Verified: Main=50, Extra=15, Side=0 against master-duel size rules 40-60 / 0-15 / 0-15; Called by the Grave is Forbidden and run 1 copy (legal 0); Maxx C and Crossout Designator Limited at 1 copy each; Droll & Lock Bird Semi-Limited at 2 copies (all within limit); Archetype spread and exact-name purity 24.6% from the export; Card stats and Link ratings for listed Extra Deck monsters from the export
  • Observed: No observed combo boards, win rates or tournament results in this export
  • Inferred: Starter access and brick estimates from hypergeometric probabilities; Combo ceiling and floor read from card text only; Going-second hand-trap coverage (≈0.79) from hypergeometric estimate; Strategy classification as Combo with Toolbox and Stun secondaries
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit: no tournament link or dated meta
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) No Side Deck registered, so post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More Master Duel Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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