Created by: YGO Mod (20517634)

Created On: 03/23/2026

Need 23 UR

UR Rarity
Maxx "C"1 card
UR Rarity
Primite Dragon Ether Beryl3 card
UR Rarity
The Man with the Mark2 card
UR Rarity
Divine Serpent Apophis1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Primite Lordly Lode2 card
UR Rarity
Dominus Impulse3 card
UR Rarity
Dominus Purge3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment2 card

Main: 40 Extra: 8

SR Rarity
1 cardAnubis the Last Judge
SR Rarity
1 cardAnubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardPrimite Dragon Ether Beryl
UR Rarity
3 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


UR Rarity
2 cardThe Man with the Mark
UR Rarity
2 cardThe Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


R Rarity
1 cardLabradorite Dragon
R Rarity
1 cardLabradorite Dragon
Labradorite Dragon
DARK 6
Labradorite Dragon
  • ATK:

  • 0

  • DEF:

  • 2400


The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


SR Rarity
1 cardPot of Desires
SR Rarity
1 cardPot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        1 cardPrimite Drillbeam
        SR Rarity
        1 cardPrimite Drillbeam
        Primite Drillbeam
        Spell Quick
        Primite Drillbeam

          Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


          UR Rarity
          2 cardPrimite Lordly Lode
          UR Rarity
          2 cardPrimite Lordly Lode
          Primite Lordly Lode
          Spell Continuous
          Primite Lordly Lode

            When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


            SR Rarity
            3 cardTreasures of the Kings
            SR Rarity
            3 cardTreasures of the Kings
            Treasures of the Kings
            Spell Field
            Treasures of the Kings

              When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


              SR Rarity
              2 cardApophis the Serpent
              SR Rarity
              2 cardApophis the Serpent
              Apophis the Serpent
              Trap Continuous
              Apophis the Serpent

                Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                SR Rarity
                3 cardApophis the Swamp Deity
                SR Rarity
                3 cardApophis the Swamp Deity
                Apophis the Swamp Deity
                Trap Continuous
                Apophis the Swamp Deity

                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                  UR Rarity
                  3 cardDominus Impulse
                  UR Rarity
                  3 cardDominus Impulse
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                    UR Rarity
                    3 cardDominus Purge
                    UR Rarity
                    3 cardDominus Purge
                    Dominus Purge
                    Trap Normal
                    Dominus Purge

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                      SR Rarity
                      1 cardEvenly Matched
                      SR Rarity
                      1 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          R Rarity
                          1 cardPrimite Scream
                          R Rarity
                          1 cardPrimite Scream
                          Primite Scream
                          Trap Counter
                          Primite Scream

                            When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                            UR Rarity
                            2 cardSolemn Judgment
                            UR Rarity
                            2 cardSolemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              SR Rarity
                              3 cardSolemn Warning
                              SR Rarity
                              3 cardSolemn Warning
                              Solemn Warning
                              Trap Counter
                              Solemn Warning

                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                Tag(s):

                                N Rarity
                                1 cardVerdict of Anubis
                                N Rarity
                                1 cardVerdict of Anubis
                                Verdict of Anubis
                                Trap Counter
                                Verdict of Anubis

                                  When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                  UR Rarity
                                  1 cardDivine Serpent Apophis
                                  UR Rarity
                                  1 cardDivine Serpent Apophis
                                  Divine Serpent Apophis
                                  EARTH 6
                                  Divine Serpent Apophis
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2600


                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                  R Rarity
                                  1 cardHaggard Lizardose
                                  R Rarity
                                  1 cardHaggard Lizardose
                                  Haggard Lizardose
                                  WATER
                                  Haggard Lizardose
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom


                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                  R Rarity
                                  2 cardImduk the World Chalice Dragon
                                  R Rarity
                                  2 cardImduk the World Chalice Dragon
                                  Imduk the World Chalice Dragon
                                  WIND
                                  Imduk the World Chalice Dragon
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                  SR Rarity
                                  1 cardLink Spider
                                  SR Rarity
                                  1 cardLink Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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