Created by: YGO Mod (20517634)

Created On: 03/22/2026

Main: 55 Extra: 15

3 cardArianna the Labrynth Servant 3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


3 cardArias the Labrynth Butler 3 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


3 cardLabrynth Chandraglier 3 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


1 cardLabrynth Cooclock 1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


3 cardLabrynth Stovie Torbie 3 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


2 cardLady Labrynth of the Silver Castle 2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    2 cardPot of Extravagance
    2 cardPot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      1 cardPot of Prosperity
      1 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        3 cardUltimate Slayer 3 cardUltimate Slayer
        Ultimate Slayer
        Spell Normal
        Ultimate Slayer

          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


          1 cardAppointer of the Red Lotus
          1 cardAppointer of the Red Lotus
          Appointer of the Red Lotus
          Trap Normal
          Appointer of the Red Lotus

            Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


            3 cardBig Welcome Labrynth 3 cardBig Welcome Labrynth
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


              3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                Different Dimension Ground
                Trap Normal
                Different Dimension Ground

                  This turn, any monster sent to the GY is banished instead.


                  3 cardDimensional Barrier
                  3 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    1 cardDogmatika Punishment 1 cardDogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                      2 cardDominus Impulse 2 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        3 cardDominus Spark 3 cardDominus Spark
                        Dominus Spark
                        Trap Normal
                        Dominus Spark

                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                          1 cardDracotail Flame 1 cardDracotail Flame
                          Dracotail Flame
                          Trap Normal
                          Dracotail Flame

                            Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                            3 cardSolemn Accusation 3 cardSolemn Accusation
                            Solemn Accusation
                            Trap Counter
                            Solemn Accusation

                              You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                              2 cardSolemn Judgment
                              2 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                3 cardThe Black Goat Laughs 3 cardThe Black Goat Laughs
                                The Black Goat Laughs
                                Trap Normal
                                The Black Goat Laughs

                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                  3 cardTrap Holic 3 cardTrap Holic
                                  Trap Holic
                                  Trap Normal
                                  Trap Holic

                                    Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                    2 cardWelcome Labrynth 2 cardWelcome Labrynth
                                    Welcome Labrynth
                                    Trap Normal
                                    Welcome Labrynth

                                      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                      1 cardChimera the King of Phantom Beasts 1 cardChimera the King of Phantom Beasts
                                      Chimera the King of Phantom Beasts
                                      WIND 6
                                      Chimera the King of Phantom Beasts
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1800


                                      1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                      2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                      2 cardMuckraker From the Underworld 2 cardMuckraker From the Underworld
                                      Muckraker From the Underworld
                                      DARK
                                      Muckraker From the Underworld
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                      1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                      Tri-Brigade Arms Bucephalus II
                                      DARK
                                      Tri-Brigade Arms Bucephalus II
                                      • ATK:

                                      • 3500

                                      • LINK-5

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                      3 cardChaos Angel 3 cardChaos Angel
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                      Enigmaster Packbit
                                      WATER 8
                                      Enigmaster Packbit
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                      Golden Cloud Beast - Malong
                                      LIGHT 6
                                      Golden Cloud Beast - Malong
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                      Mereologic Aggregator
                                      DARK
                                      Mereologic Aggregator
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 3000


                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                                      More OCG Info

                                      Labrynth Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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