Spright Deck #667010 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Kuriboh x3, Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3. Created Mar 19, 2026 by YGO Mod.

Deck Spright Master Duel

Created by: YGO Mod (20517634)

Created On: 03/19/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
70± 5/ 100
Power Score
Structural 70
Reliability 68
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 70/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70.15
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Swarm Level‑2 monsters and link‑summon high‑ATK Spright or Evil★Twin link monsters; Control the board with quick‑effect negations and LP‑gain loops
  • Turn 1 (going first): Use Spright Starter or Spright Jet to special summon a Spright monster, add a Spright Spell/Trap, then link‑summon Spright Elf or Sprind for a strong board.
  • Turn 2 (going second): With six cards, aim to have multiple Level‑2 monsters, use Spright Double Cross or Spright Smashers to generate board, then link‑summon a high‑ATK link monster.
  • Recovery: If disrupted, use Kuriboh effects for LP gain and protection, and revive monsters via Live☆Twin links or extra‑deck recycling effects.
  • After siding: No side deck; rely on flexible extra‑deck links and hand resources to adapt after side swaps.

Why it scores here

The deck reliably opens with a core Level‑2 monster in most hands (≈88% chance), allowing it to swarm Sprights and link‑summon powerful monsters. Its multiple independent starters and quick‑effect negations give it good resilience against disruption, while searchers and recursion provide decent resource recovery. High‑ATK link monsters and board‑wide buffs give strong closing power, but the low archetype purity, lack of a side deck, and moderate resource cost limit overall efficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core starter group (13 copies) appears in opening hand with 87.7% chance, giving reliable T1‑T2 engine start (Inferred).
D2 Opening-Hand Quality & Brick Management 70 Brick risk low (~12% no core) but many duplicate Level‑2 effects can cause redundancy, giving moderate hand quality (Inferred).
D3 Combo Conversion & Ceiling 80 Best possible line can swarm Level‑2 monsters and link‑summon Spright Elf or A Bao A Qu for a strong board, indicating high ceiling (Inferred).
D4 Combo Floor & Median Output 60 Typical games likely achieve a modest board of several Level‑2 monsters and a link monster, reflecting a median output around 60 (Inferred).
D5 Interruption Resilience & Route Redundancy 75 Multiple independent starters (Spright Jet, Starter, Live☆Twin) and several quick‑effect negations provide redundancy against disruption (Inferred).
D6 Resource Economy, Recovery & Grind 65 Searchers (Secret Password, Spright Starter) and recursion via Kuriboh give decent resource recovery, though LP loss from Spright Starter limits economy (Inferred).
D7 End-Board & Interaction Quality 70 Negation cards (Spright Carrot, Red, Blue, Lil‑la Sweet) and board‑control links supply solid interaction quality (Inferred).
D8 Going-Second & Board-Breaking Power 68 Going‑second hand of six improves starter odds; board‑breakers like Spright Smashers and removal spells add second‑turn pressure (Inferred).
D9 Offensive Pressure & Closing Power 75 High‑ATK link monsters (A Bao A Qu 2800, Underworld Goddess 3000) and swarm of 2‑ATK Sprights give strong closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 34.5% archetype purity and many off‑archetype cards reduces efficiency and flexibility (Inferred).
D11 Extra Deck Efficiency & Coverage 70 15‑card extra deck packs many links covering the engine, but some slots are redundant, yielding decent coverage (Inferred).
D12 Side Deck Adaptability 30 No side deck limits post‑side adaptability, scoring low (Inferred).
D13 Matchup Coverage & Format Fit 40 No tournament data; meta relevance is unknown, so provisional low score (Provisional).
D14 Pilotability & Error Tolerance 60 Many once‑per‑turn effects and decision points raise complexity, lowering pilotability (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 70.15, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Low archetype purity (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter consistency
  • Multiple independent engines
  • Strong closing monsters

Weaknesses

  • Low archetype purity
  • No side deck
  • Moderate resource cost from Spright Starter

Critical choke points

  • Reliance on Spright Starter LP loss
  • Need specific Level‑2 monsters for link summons
Priority Remove Add Reason
1 Ash Blossom & Joyous Spring Adds hand‑trap disruption and improves consistency against opponent searches.
2 Droll & Lock Bird Helps mitigate opponent deck‑searching and improves control.

Evidence & confidence

  • Verified: legality status; card text excerpts
  • Inferred: engine accessibility; brick management; combo ceiling; combo floor; interruption resilience; resource economy; interaction quality; going‑second power; offensive closing power; main deck efficiency; extra deck coverage; side deck adaptability; pilotability
  • Provisional: matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Spright

Spright Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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