Altergeist Deck #666178 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Altergeist Marionetter x3, Altergeist Meluseek x3, Altergeist Multifaker x3. Created Mar 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/18/2026
Main Deck (55)
- Altergeist Kunquery x1
- Altergeist Marionetter x3
- Altergeist Meluseek x3
- Altergeist Multifaker x3
- Altergeist Silquitous x2
- Gameciel, the Sea Turtle Kaiju x2
- Pot of Extravagance x3
- Ultimate Slayer x2
- Wonder Wand x3
- Altergeist Haunted Rock x1
- Altergeist Manifestation x1
- Altergeist Protocol x3
- Chain Hole x1
- Compulsory Evacuation Device x2
- Dogmatika Punishment x2
- Imperial Iron Wall x2
- Infinite Impermanence x3
- Lost Wind x2
- Magic Deflector x3
- Personal Spoofing x3
- Solemn Judgment x1
- Solemn Strike x2
- Starlight Road x2
- Titanocider x1
- Typhoon x2
- Wiretap x2
Extra Deck (15)
- Elder Entity N'tss x1
- Fossil Machine Skull Wagon x1
- Fossil Warrior Skull Knight x2
- Garura, Wings of Resonant Life x1
- Lunalight Perfume Dancer x1
- Enigmaster Packbit x1
- Stardust Dragon x2
- Wind Pegasus @Ignister x1
- Deep Sea Prima Donna x1
- Mereologic Aggregator x1
- Performage Trapeze Magician x1
- Vallon, the Super Psy Skyblaster x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (Confidence: Medium)
- Primary strategy: Control
- Secondary strategies: Midrange, Trap-centric
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind through interaction with layered trap negation and monster control; close with evasion and recursion.; Attrition via Meluseek direct damage and searcher loops; Extra Deck monsters for situational removal and resource gain.
- Turn 1 (going first): Set Protocol, Manifestation, or Haunted Rock; establish Altergeist monsters and Trap denial; pass with layered negation and recursion lines intact.
- Turn 2 (going second): Use Infinite Impermanence from hand; pivot hand-trap Altergeist effects (Kunquery, Silquitous); break boards with Kaiju Gameciel or removal Traps (Typhoon, Lost Wind).
- Recovery: Trigger Meluseek or Manifestation effects to rebuild; use Personal Spoofing loops and Marionetter recursion to recover board; Altergeist Protocol denies opponent momentum.
- After siding: Side in additional removal (Typhoon, Dogmatika Punishment); adjust to meta threats; maintain core Trap density for grind matchups.
Why it scores here
This Altergeist deck opens its core engine (Meluseek, Multifaker, Marionetter, Protocol) with ~89% frequency in the opening hand, delivering consistent access to trap-setting and monster recursion. The median board involves layered Trap negation (Protocol, Manifestation, Haunted Rock) and defensive monsters rather than combo glass cannons, making it moderately resilient to one interruption. Going-second has real answers via Kaiju removal and hand Traps, though the reliance on Trap activation and lack of key staples (Ash, Maxx C, One for One) creates variance. Resource economy is solid—Meluseek loops, Marionetter recovery, and Personal Spoofing search sustain grind. The 55-card main (above the 40-card minimum) introduces subtle brick risk, and the Extra Deck is spread thin across six Fusion/Synchro/Xyz lines without a clear priority. Popularity and archetype meta-share did not influence this score; the assessment reflects system coherence, consistency, interaction density, and grind capacity on their own merits.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | |
| D2 | Opening-Hand Quality & Brick Management | 65 | |
| D3 | Combo Conversion & Ceiling | 58 | |
| D4 | Combo Floor & Median Output | 56 | |
| D5 | Interruption Resilience & Route Redundancy | 62 | |
| D6 | Resource Economy, Recovery & Grind | 71 | |
| D7 | End-Board & Interaction Quality | 68 | |
| D8 | Going-Second & Board-Breaking Power | 63 | |
| D9 | Offensive Pressure & Closing Power | 48 | |
| D10 | Main Deck Efficiency & Flexibility | 65 | |
| D11 | Extra Deck Efficiency & Coverage | 61 | |
| D12 | Side Deck Adaptability | 52 | |
| D13 | Matchup Coverage & Format Fit | 55 | |
| D14 | Pilotability & Error Tolerance | 58 |
How the score was computed
Modifiers: none.
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