Created by: YGO Mod (20517634)

Created On: 04/29/2023

Main: 42 Extra: 15

3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardShurit, Strategist of the Nekroz 2 cardShurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
WATER 3
Shurit, Strategist of the Nekroz
  • ATK:

  • 300

  • DEF:

  • 1800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


1 cardNekroz of Areadbhair 1 cardNekroz of Areadbhair
Nekroz of Areadbhair
WATER 10
Nekroz of Areadbhair
  • ATK:

  • 3300

  • DEF:

  • 3200


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. ● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.


3 cardNekroz of Brionac 3 cardNekroz of Brionac
Nekroz of Brionac
WATER 6
Nekroz of Brionac
  • ATK:

  • 2300

  • DEF:

  • 1400


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


3 cardNekroz of Clausolas 3 cardNekroz of Clausolas
Nekroz of Clausolas
WATER 3
Nekroz of Clausolas
  • ATK:

  • 1200

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.


1 cardNekroz of Decisive Armor 1 cardNekroz of Decisive Armor
Nekroz of Decisive Armor
WATER 10
Nekroz of Decisive Armor
  • ATK:

  • 3300

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.


1 cardNekroz of Gungnir 1 cardNekroz of Gungnir
Nekroz of Gungnir
WATER 7
Nekroz of Gungnir
  • ATK:

  • 2500

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn. ● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.


2 cardNekroz of Trishula 2 cardNekroz of Trishula
Nekroz of Trishula
WATER 9
Nekroz of Trishula
  • ATK:

  • 2700

  • DEF:

  • 2000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)


3 cardNekroz of Unicore 3 cardNekroz of Unicore
Nekroz of Unicore
WATER 4
Nekroz of Unicore
  • ATK:

  • 2300

  • DEF:

  • 1000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


1 cardNekroz of Valkyrus 1 cardNekroz of Valkyrus
Nekroz of Valkyrus
WATER 8
Nekroz of Valkyrus
  • ATK:

  • 2900

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDiviner of the Herald 3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardNekroz Cycle 2 cardNekroz Cycle
      Nekroz Cycle
      Spell Normal
      Nekroz Cycle

        This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


        2 cardNekroz Kaleidoscope 2 cardNekroz Kaleidoscope
        Nekroz Kaleidoscope
        Spell Normal
        Nekroz Kaleidoscope

          This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


          2 cardNekroz Mirror 2 cardNekroz Mirror
          Nekroz Mirror
          Spell Normal
          Nekroz Mirror

            This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


            3 cardPreparation of Rites 3 cardPreparation of Rites
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


              1 cardReinforcement of the Army
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                2 cardElder Entity N'tss 2 cardElder Entity N'tss
                Elder Entity N'tss
                LIGHT 4
                Elder Entity N'tss
                • ATK:

                • 2500

                • DEF:

                • 1200


                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                Fossil Warrior Skull Knight
                EARTH 6
                Fossil Warrior Skull Knight
                • ATK:

                • 2400

                • DEF:

                • 1100


                1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                Salamangreat Almiraj
                FIRE
                Salamangreat Almiraj
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom-Right


                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                1 cardBaronne de Fleur
                1 cardBaronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                1 cardGeomathmech Final Sigma 1 cardGeomathmech Final Sigma
                Geomathmech Final Sigma
                FIRE 12
                Geomathmech Final Sigma
                • ATK:

                • 3000

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                3 cardHerald of the Arc Light
                3 cardHerald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                Wind Pegasus @Ignister
                WIND 7
                Wind Pegasus @Ignister
                • ATK:

                • 2300

                • DEF:

                • 1500


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                1 cardDigital Bug Rhinosebus 1 cardDigital Bug Rhinosebus
                Digital Bug Rhinosebus
                LIGHT
                Digital Bug Rhinosebus
                • ATK:

                • 2600

                • DEF:

                • 2200


                2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                Evilswarm Exciton Knight
                LIGHT
                Evilswarm Exciton Knight
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                1 cardInzektor Exa-Beetle 1 cardInzektor Exa-Beetle
                Inzektor Exa-Beetle
                DARK
                Inzektor Exa-Beetle
                • ATK:

                • 1000

                • DEF:

                • 1000


                2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                More OCG Info

                Nekroz Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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