Created by: test (140325)

Created On: 03/17/2026

Main: 20 Side: 1

Dark Scorpion - Gorg the Strong Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
DARK 5
Dark Scorpion - Gorg the Strong
  • ATK:

  • 1800

  • DEF:

  • 1500


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Target 1 monster your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the Graveyard.


Dark Scorpion - Meanae the Thorn Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
DARK 4
Dark Scorpion - Meanae the Thorn
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: ● Add 1 "Dark Scorpion" card from your Deck to your hand. ● Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.


Des Lacooda Des Lacooda
Des Lacooda
EARTH 3
Des Lacooda
  • ATK:

  • 500

  • DEF:

  • 600


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.


Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


Freed the Matchless General Freed the Matchless General
Freed the Matchless General
EARTH 5
Freed the Matchless General
  • ATK:

  • 2300

  • DEF:

  • 1700


Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


Swarm of Locusts Swarm of Locusts
Swarm of Locusts
DARK 3
Swarm of Locusts
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


The Fiend Megacyber The Fiend Megacyber
The Fiend Megacyber
DARK 6
The Fiend Megacyber
  • ATK:

  • 2200

  • DEF:

  • 1200


If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).


Mysterious Guard Mysterious Guard
Mysterious Guard
EARTH 3
Mysterious Guard
  • ATK:

  • 800

  • DEF:

  • 1200


FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior-Type monster, you can target 1 additional face-up monster on the field; return the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior-Type monster.


Amplifier Amplifier
Amplifier
Spell Equip
Amplifier

    Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.


    Creature Swap
    Creature Swap
    Creature Swap
    Spell Normal
    Creature Swap

      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        Hammer Shot Hammer Shot
        Hammer Shot
        Spell Normal
        Hammer Shot

          Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


          Hidden Armory Hidden Armory
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


            Lightning Blade Lightning Blade
            Lightning Blade
            Spell Equip
            Lightning Blade

              Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.


              Reinforcement of the Army
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                The Warrior Returning Alive The Warrior Returning Alive
                The Warrior Returning Alive
                Spell Normal
                The Warrior Returning Alive

                  Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                  Battleguard Rage Battleguard Rage
                  Battleguard Rage
                  Trap Continuous
                  Battleguard Rage

                    Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.


                    Draining Shield Draining Shield
                    Draining Shield
                    Trap Normal
                    Draining Shield

                      When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                      Psychic Shockwave Psychic Shockwave
                      Psychic Shockwave
                      Trap Normal
                      Psychic Shockwave

                        Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


                        It's Jinzo! It's Jinzo!
                        It's Jinzo!
                        It's Jinzo!
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.




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