Created by: Mèo Fool Gaming (37156024)

Created On: 04/21/2022

Need 8 UR

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Colossal Fighter
UR Rarity
Junk Warrior

Main: 40 Extra: 15

R Rarity
3 cardBattle Fader
R Rarity
3 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


R Rarity
3 cardJizukiru, the Star Destroying Kaiju
R Rarity
3 cardJizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardNibiru, the Primal Being
UR Rarity
3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
1 cardPerformapal Hip Hippo
N Rarity
1 cardPerformapal Hip Hippo
Performapal Hip Hippo
EARTH 3
Performapal Hip Hippo
  • ATK:

  • 800

  • DEF:

  • 800


After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


R Rarity
1 cardRadian, the Multidimensional Kaiju
R Rarity
1 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


R Rarity
3 cardThunder King, the Lightningstrike Kaiju
R Rarity
3 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


N Rarity
1 cardHippo Carnival
N Rarity
1 cardHippo Carnival
Hippo Carnival
Spell Quick
Hippo Carnival

    Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


    R Rarity
    3 cardInferno Tempest
    R Rarity
    3 cardInferno Tempest
    Inferno Tempest
    Spell Quick
    Inferno Tempest

      When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


      N Rarity
      3 cardKyoutou Waterfront
      N Rarity
      3 cardKyoutou Waterfront
      Kyoutou Waterfront
      Spell Field
      Kyoutou Waterfront

        Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


        R Rarity
        3 cardLeeching the Light
        R Rarity
        3 cardLeeching the Light
        Leeching the Light
        Spell Normal
        Leeching the Light

          Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            R Rarity
            3 cardOwner's Seal
            R Rarity
            3 cardOwner's Seal
            Owner's Seal
            Spell Normal
            Owner's Seal

              Return control of all monsters on the field to their original owners.


              N Rarity
              3 cardReload
              N Rarity
              3 cardReload
              Reload
              Spell Quick
              Reload

                Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                R Rarity
                1 cardSuper Hippo Carnival
                R Rarity
                1 cardSuper Hippo Carnival
                Super Hippo Carnival
                Spell Quick
                Super Hippo Carnival

                  Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.


                  R Rarity
                  3 cardTorrential Tribute
                  R Rarity
                  3 cardTorrential Tribute
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.


                    SR Rarity
                    1 cardAdamancipator Risen - Raptite
                    SR Rarity
                    1 cardAdamancipator Risen - Raptite
                    Adamancipator Risen - Raptite
                    WIND 6
                    Adamancipator Risen - Raptite
                    • ATK:

                    • 2200

                    • DEF:

                    • 2800


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


                    SR Rarity
                    1 cardArmory Arm
                    SR Rarity
                    1 cardArmory Arm
                    Armory Arm
                    LIGHT 4
                    Armory Arm
                    • ATK:

                    • 1800

                    • DEF:

                    • 1200


                    1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                    R Rarity
                    1 cardCloudcastle
                    R Rarity
                    1 cardCloudcastle
                    Cloudcastle
                    WIND 9
                    Cloudcastle
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                    UR Rarity
                    1 cardColossal Fighter
                    UR Rarity
                    1 cardColossal Fighter
                    Colossal Fighter
                    DARK 8
                    Colossal Fighter
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                    SR Rarity
                    1 cardDewloren, Tiger King of the Ice Barrier
                    SR Rarity
                    1 cardDewloren, Tiger King of the Ice Barrier
                    Dewloren, Tiger King of the Ice Barrier
                    WATER 6
                    Dewloren, Tiger King of the Ice Barrier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1400


                    1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                    SR Rarity
                    1 cardFlamvell Uruquizas
                    SR Rarity
                    1 cardFlamvell Uruquizas
                    Flamvell Uruquizas
                    FIRE 6
                    Flamvell Uruquizas
                    • ATK:

                    • 2100

                    • DEF:

                    • 400


                    1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.


                    R Rarity
                    1 cardHyper Psychic Blaster
                    R Rarity
                    1 cardHyper Psychic Blaster
                    Hyper Psychic Blaster
                    EARTH 9
                    Hyper Psychic Blaster
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


                    UR Rarity
                    1 cardJunk Warrior
                    UR Rarity
                    1 cardJunk Warrior
                    Junk Warrior
                    DARK 5
                    Junk Warrior
                    • ATK:

                    • 2300

                    • DEF:

                    • 1300


                    "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                    SR Rarity
                    1 cardKarakuri Shogun mdl 00 "Burei"
                    SR Rarity
                    1 cardKarakuri Shogun mdl 00 "Burei"
                    Karakuri Shogun mdl 00 "Burei"
                    EARTH 7
                    Karakuri Shogun mdl 00 "Burei"
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                    SR Rarity
                    1 cardScarlight Red Dragon Archfiend
                    SR Rarity
                    1 cardScarlight Red Dragon Archfiend
                    Scarlight Red Dragon Archfiend
                    DARK 8
                    Scarlight Red Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                    SR Rarity
                    1 cardShiranui Shogunsaga
                    SR Rarity
                    1 cardShiranui Shogunsaga
                    Shiranui Shogunsaga
                    FIRE 8
                    Shiranui Shogunsaga
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                    SR Rarity
                    1 cardCelestial Double Star Shaman
                    SR Rarity
                    1 cardCelestial Double Star Shaman
                    Celestial Double Star Shaman
                    LIGHT 2
                    Celestial Double Star Shaman
                    • ATK:

                    • 100

                    • DEF:

                    • 800


                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                    SR Rarity
                    1 cardGeomathmech Magma
                    SR Rarity
                    1 cardGeomathmech Magma
                    Geomathmech Magma
                    FIRE 8
                    Geomathmech Magma
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.


                    SR Rarity
                    1 cardMartial Metal Marcher
                    SR Rarity
                    1 cardMartial Metal Marcher
                    Martial Metal Marcher
                    WIND 3
                    Martial Metal Marcher
                    • ATK:

                    • 500

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                    SR Rarity
                    1 cardT.G. Wonder Magician
                    SR Rarity
                    1 cardT.G. Wonder Magician
                    T.G. Wonder Magician
                    LIGHT 5
                    T.G. Wonder Magician
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




                    More Master Duel Info

                    Synchro Event Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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