Created by: YGO Mod (20517634)

Created On: 04/27/2023

Need 22 UR

UR Rarity
Trishula, the Dragon of Icy Imprisonment1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Black Luster Soldier - Soldier of Chaos1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Brionac, Dragon of the Ice Barrier2 card
UR Rarity
Gungnir, Dragon of the Ice Barrier1 card
UR Rarity
Trishula, Dragon of the Ice Barrier2 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Bahamut Shark1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Medallion of the Ice Barrier3 card
UR Rarity
Monster Reborn1 card

Main: 60 Extra: 15

N Rarity
2 cardBlizzed, Defender of the Ice Barrier
N Rarity
2 cardBlizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
WATER 1
Blizzed, Defender of the Ice Barrier
  • ATK:

  • 300

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


R Rarity
2 cardDance Princess of the Ice Barrier
R Rarity
2 cardDance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
WATER 4
Dance Princess of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 900


Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.


R Rarity
2 cardGeneral Gantala of the Ice Barrier
R Rarity
2 cardGeneral Gantala of the Ice Barrier
General Gantala of the Ice Barrier
WATER 7
General Gantala of the Ice Barrier
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.


R Rarity
2 cardGeneral Grunard of the Ice Barrier
R Rarity
2 cardGeneral Grunard of the Ice Barrier
General Grunard of the Ice Barrier
WATER 8
General Grunard of the Ice Barrier
  • ATK:

  • 2800

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.


SR Rarity
3 cardGeneral Wayne of the Ice Barrier
SR Rarity
3 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


N Rarity
3 cardPrior of the Ice Barrier
N Rarity
3 cardPrior of the Ice Barrier
Prior of the Ice Barrier
WATER 2
Prior of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.


SR Rarity
3 cardRevealer of the Ice Barrier
SR Rarity
3 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


N Rarity
2 cardSecret Guards of the Ice Barrier
N Rarity
2 cardSecret Guards of the Ice Barrier
Secret Guards of the Ice Barrier
WATER 2
Secret Guards of the Ice Barrier
  • ATK:

  • 100

  • DEF:

  • 1600


Face-up "Ice Barrier" monsters you control cannot be targeted by effects of your opponent's Effect Monsters.


SR Rarity
2 cardSpeaker for the Ice Barriers
SR Rarity
2 cardSpeaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


N Rarity
2 cardStrategist of the Ice Barrier
N Rarity
2 cardStrategist of the Ice Barrier
Strategist of the Ice Barrier
WATER 4
Strategist of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 1600


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.


R Rarity
2 cardZuijin of the Ice Barrier
R Rarity
2 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
3 cardCryomancer of the Ice Barrier
R Rarity
3 cardCryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
WATER 2
Cryomancer of the Ice Barrier
  • ATK:

  • 1300

  • DEF:

  • 0


While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.


N Rarity
1 cardDefender of the Ice Barrier
N Rarity
1 cardDefender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


N Rarity
2 cardDewdark of the Ice Barrier
N Rarity
2 cardDewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


R Rarity
2 cardHexa Spirit of the Ice Barrier
R Rarity
2 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


UR Rarity
1 cardCalled by the Grave
UR Rarity
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    R Rarity
    2 cardDe-Synchro
    R Rarity
    2 cardDe-Synchro
    De-Synchro
    Spell Normal
    De-Synchro

      Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


      SR Rarity
      2 cardFreezing Chains of the Ice Barrier
      SR Rarity
      2 cardFreezing Chains of the Ice Barrier
      Freezing Chains of the Ice Barrier
      Spell Continuous
      Freezing Chains of the Ice Barrier

        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          R Rarity
          2 cardMagic Triangle of the Ice Barrier
          R Rarity
          2 cardMagic Triangle of the Ice Barrier
          Magic Triangle of the Ice Barrier
          Spell Normal
          Magic Triangle of the Ice Barrier

            Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.


            UR Rarity
            3 cardMedallion of the Ice Barrier
            UR Rarity
            3 cardMedallion of the Ice Barrier
            Medallion of the Ice Barrier
            Spell Normal
            Medallion of the Ice Barrier

              Add 1 "Ice Barrier" monster from your Deck to your hand.


              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                R Rarity
                2 cardWinds Over the Ice Barrier
                R Rarity
                2 cardWinds Over the Ice Barrier
                Winds Over the Ice Barrier
                Spell Normal
                Winds Over the Ice Barrier

                  Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                  R Rarity
                  3 cardDust Tornado
                  R Rarity
                  3 cardDust Tornado
                  Dust Tornado
                  Trap Normal
                  Dust Tornado

                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                    SR Rarity
                    3 cardIce Barrier
                    SR Rarity
                    3 cardIce Barrier
                    Ice Barrier
                    Trap Normal
                    Ice Barrier

                      When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                      N Rarity
                      2 cardStall Turn
                      N Rarity
                      2 cardStall Turn
                      Stall Turn
                      Trap Counter
                      Stall Turn

                        When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.


                        SR Rarity
                        1 cardTerror of Trishula
                        SR Rarity
                        1 cardTerror of Trishula
                        Terror of Trishula
                        Trap Normal
                        Terror of Trishula

                          Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ● 1+: Banish 1 card your opponent controls. ● 2+: Banish 1 card from your opponent's GY. ● 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.


                          R Rarity
                          1 cardTorrential Tribute
                          R Rarity
                          1 cardTorrential Tribute
                          Torrential Tribute
                          Trap Normal
                          Torrential Tribute

                            When a monster(s) is Summoned: Destroy all monsters on the field.


                            UR Rarity
                            1 cardTrishula, the Dragon of Icy Imprisonment
                            UR Rarity
                            1 cardTrishula, the Dragon of Icy Imprisonment
                            Trishula, the Dragon of Icy Imprisonment
                            WATER 9
                            Trishula, the Dragon of Icy Imprisonment
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                            UR Rarity
                            1 cardAccesscode Talker
                            UR Rarity
                            1 cardAccesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            UR Rarity
                            1 cardBlack Luster Soldier - Soldier of Chaos
                            UR Rarity
                            1 cardBlack Luster Soldier - Soldier of Chaos
                            Black Luster Soldier - Soldier of Chaos
                            EARTH
                            Black Luster Soldier - Soldier of Chaos
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                            UR Rarity
                            1 cardLinkuriboh
                            UR Rarity
                            1 cardLinkuriboh
                            Linkuriboh
                            DARK
                            Linkuriboh
                            • ATK:

                            • 300

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                            UR Rarity
                            1 cardAdamancipator Risen - Dragite
                            UR Rarity
                            1 cardAdamancipator Risen - Dragite
                            Adamancipator Risen - Dragite
                            WATER 8
                            Adamancipator Risen - Dragite
                            • ATK:

                            • 3000

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                            UR Rarity
                            2 cardBrionac, Dragon of the Ice Barrier
                            UR Rarity
                            2 cardBrionac, Dragon of the Ice Barrier
                            Brionac, Dragon of the Ice Barrier
                            WATER 6
                            Brionac, Dragon of the Ice Barrier
                            • ATK:

                            • 2300

                            • DEF:

                            • 1400


                            1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                            SR Rarity
                            1 cardDewloren, Tiger King of the Ice Barrier
                            SR Rarity
                            1 cardDewloren, Tiger King of the Ice Barrier
                            Dewloren, Tiger King of the Ice Barrier
                            WATER 6
                            Dewloren, Tiger King of the Ice Barrier
                            • ATK:

                            • 2000

                            • DEF:

                            • 1400


                            1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                            UR Rarity
                            1 cardGungnir, Dragon of the Ice Barrier
                            UR Rarity
                            1 cardGungnir, Dragon of the Ice Barrier
                            Gungnir, Dragon of the Ice Barrier
                            WATER 7
                            Gungnir, Dragon of the Ice Barrier
                            • ATK:

                            • 2500

                            • DEF:

                            • 1700


                            1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                            UR Rarity
                            2 cardTrishula, Dragon of the Ice Barrier
                            UR Rarity
                            2 cardTrishula, Dragon of the Ice Barrier
                            Trishula, Dragon of the Ice Barrier
                            WATER 9
                            Trishula, Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                            UR Rarity
                            2 cardTrishula, Zero Dragon of the Ice Barrier
                            UR Rarity
                            2 cardTrishula, Zero Dragon of the Ice Barrier
                            Trishula, Zero Dragon of the Ice Barrier
                            WATER 11
                            Trishula, Zero Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                            SR Rarity
                            1 cardWhite Aura Whale
                            SR Rarity
                            1 cardWhite Aura Whale
                            White Aura Whale
                            WATER 8
                            White Aura Whale
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                            UR Rarity
                            1 cardBahamut Shark
                            UR Rarity
                            1 cardBahamut Shark
                            Bahamut Shark
                            WATER
                            Bahamut Shark
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.




                            More Master Duel Info

                            Harpie Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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