Harpie Deck #660441 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Cooky☆Yummy x3, Cupsy☆Yummy x3, Lollipo☆Yummy x3. Created Mar 9, 2026 by YGO Mod.

Deck Harpie Master Duel

Created by: YGO Mod (20517634)

Created On: 03/09/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jan 1, 2026
48± 8/ 100
Power Score
Structural 48
Reliability 30
Going First 35
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 35
Going Second 25
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Crossout Designator (Limited), Cupsy☆Yummy (Limited), Harpie's Feather Duster (Limited), Herald of the Arc Light (Limited), Maxx "C" (Limited), One for One (Limited), Droll & Lock Bird (Semi-Limited).

Identity & game plan

Why it scores here

The deck is flagged Illegal due to over-limited Cupsy☆Yummy and multiple Limited/Forbidden cards (Called by the Grave, Crossout Designator, Harpie's Feather Duster, Herald of the Arc Light, Maxx "C", One for One, Droll & Lock Bird), which severely restricts consistency and reliability. Hand integrity is fragile with high brick risk given only 2–3 copies of many searchers and a small deck of 42. The build lacks meaningful combo floor/ceiling depth (0 recorded combos), offers limited interruption resilience, and has weak going-second board-breaking capability. Resource grind is modest and side adaptability is minimal, yielding a constrained overall ceiling despite decent main-deck efficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Hypergeometric shows ~32% chance to open ≥1 of the 2 archetype-core cards in 5 (Inferred); legality violations degrade consistency (Verified).
D2 Opening-Hand Quality & Brick Management 35 3+ copy common cards and 7 hand-trap copies raise redundancy risk; archetype core present but legality issues hurt reliability (Inferred).
D3 Combo Conversion & Ceiling 10 No parseable combo data; text-only inference gives a low ceiling (Inferred).
D4 Combo Floor & Median Output 10 Median power index is text-only inference; starter diversity is low (Inferred).
D5 Interruption Resilience & Route Redundancy 30 Hand-trap presence and some negation provide moderate interruption handling (Inferred).
D6 Resource Economy, Recovery & Grind 25 Resource signature is modest with limited recursion; float potential inferred from sparse card text (Inferred).
D7 End-Board & Interaction Quality 35 Negation and removal text across 10 cards support interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 10 Going-second breaker presence is low; only 10% board-breaker representation (Inferred).
D9 Offensive Pressure & Closing Power 20 End-board ATK/MATK presence is weak; boss monsters not evident (Inferred).
D10 Main Deck Efficiency & Flexibility 45 42-card main with 25 distinct names and 15 extra cards indicates moderate efficiency (Verified).
D11 Extra Deck Efficiency & Coverage 20 Extra deck has 15 slots across 3 types with no clear coverage boost (Inferred).
D12 Side Deck Adaptability 10 Side deck is empty, so adaptability is minimal (Verified).
D13 Matchup Coverage & Format Fit 20 No tournament link or meta data; archetype share is unknown and format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 30 Combo steps are absent in records; decision points appear moderate (Inferred).

How the score was computed

Strategy profile: Balanced (default). Structural ≈ 48, Going First ≈ 35, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal card count (-15); Brick risk (-7); No recorded combos (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and negation suite (7 hand-trap copies, 10 negation-text cards) for interruption resilience.
  • Main deck efficiency is decent with a focused 42-card build and 100% core presence (2/2).
  • Multiple search and draw effects (Searcher group 6 copies, ~55.7% chance to open ≥1).

Weaknesses

  • Illegal status due to multiple Limited/Forbidden and an over-limited card (Cupsy☆Yummy).
  • High brick risk on the small 42-card deck (archetype core open chance ~22.7% in 5).
  • No recorded combo lines; floor/median/ceiling are text-only inferences with low ceiling.
  • Minimal side deck (empty) and low going-second board-breaking capability (10%).
  • Fragile consistency: many key effects rely on 1-of copies and limited recursion.

Critical choke points

  • Reliance on 1-copy key cards (e.g., Herald of the Arc Light, Triple Tactics Talent) creates single-point failures.
  • No combo engine or reliable OTK path; deck leans Control with low burst.
  • Illegal cards restrict tournament play and reduce format viability.
Priority Remove Add Reason
1 Cupsy☆Yummy (reduce to 1 copy) and all other Illegal/Limited cards to achieve legality. Add 2–3 additional copies of consistent searchers (e.g., Ash Blossom) and 1–2 dedicated backrow breakers. Legality is required for any competitive play; reducing singleton choke points and adding redundancy improves consistency.
2 Over-splashing off-archetype staples that do not synergize. Include at least 1–2 additional hand-trap copies or a small recursion loop to smooth draws. Improves brick rate and gives the deck a coherent game plan beyond generic control tools.

Evidence & confidence

  • Verified: Legality status and restriction list from evidence.verification.; Main deck size 42 and card counts from composition.
  • Inferred: Opening-hand probabilities from hypergeometric calculations.; Consistency and brick-risk estimates from copy counts and deck size.; Interrupt resilience and interaction level from card text roles.
  • Provisional: Combo floor/median/ceiling due to absent parsed boards.; Meta power and matchup outcomes (no dated metagame sample).
  • Data gaps: No combo parse data — floor/median/ceiling are text-only inferences. No tournament link or match records — archetype meta-share absent. No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates). Meta Power marked Provisional without a dated metagame sample.

More Master Duel Info

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