Shark Deck #660269 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. White Sardine x3, White Reincarnation x3, Abyss Shark x2. Created Mar 8, 2026 by YGO Mod.

Deck Shark Master Duel

Created by: YGO Mod (20517634)

Created On: 03/08/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
68± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 70
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 4-10 Water Synchro summons (e.g., Ghoti of the Deep Beyond, Askaan, the Bicorned Ghoti); OTK via high-ATK Synchro finishers and board-wide removal
  • Turn 1 (going first): T1: set key searchers/scalers; T2: assemble 2-3 Water materials, fire Ash Blossom & Joyous Spring, pivot to Synchro or hand-trap disruption; T3+: recycle with Return, reuse Ash Blossom, maintain hand traps.
  • Turn 2 (going second): T1: counter-set vs spell-heavy; T2: respond to first summon with Ash Blossom/Infinite Impermanence, bait out resources, then steal tempo with Shark Drake or Ghoti; T3+: recycle and close with big Synchro.
  • Recovery: Use Ash Blossom, Infinite Impermanence, and hand traps to disrupt opponent; recycle with Return from GY and reuse searcchers; pivot to alternate big finishers if key pieces are dead.

Why it scores here

The deck reliably opens a functional plan by Turn 2 through strong searcher density and key starters (Ash Blossom, Droll, hand traps), converting that lead into consistent board pressure via Rank 4-10 Water Synchro finishers. It handles disruption well thanks to hand traps, Ash Blossom recursion, and multiple alternate lines (Ghoti, Shark Drake, Big Jaws), though brick risk in the opening hand and moderate combo floor keep it from being top-tier. The Extra Deck is efficient and provides high ceiling, but side options are thin and the deck is vulnerable to targeted hate and resource denial in the current meta.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Hypergeometric P(≥1 key starter in 5) ≈ 0.75 (Inferred from 10 archetype-core cards out of 43); strong opening consistency (Observed).
D2 Opening-Hand Quality & Brick Management 60 34 non-archetype mains and 8 hand traps create moderate brick risk; opening hand quality is around 60% functional (Inferred).
D3 Combo Conversion & Ceiling 80 Best line yields a 10+ power index via Ghoti or Shark Drake OTK (Observed in combo evidence).
D4 Combo Floor & Median Output 60 Median power index is mid-60s due to reliance on specific material and disruption answers (Observed).
D5 Interruption Resilience & Route Redundancy 65 Three independent restart lines (Ash Blossom, Return, hand traps) provide resilient recovery (Inferred).
D6 Resource Economy, Recovery & Grind 55 Resource signature shows spend-regenerate via GY recycling but limited proactive advantage (Inferred).
D7 End-Board & Interaction Quality 75 Interaction density average is 3.1 with 11 negation-text cards and multiple backrow options (Observed).
D8 Going-Second & Board-Breaking Power 70 Going-second split and board-breaker presence (e.g., Big Jaws, Hydrojet) enable credible contest of established boards (Observed).
D9 Offensive Pressure & Closing Power 70 End-board ATK potential reaches 3000+ via high-rank Synchro and piercing effects (Observed).
D10 Main Deck Efficiency & Flexibility 70 43-card main with 70% archetype purity and efficient slot use, though 3-slot White Reincarnation reduces flexibility (Observed).
D11 Extra Deck Efficiency & Coverage 85 Extra Deck holds 14 distinct Synchro/Link options with strong coverage (Observed).
D12 Side Deck Adaptability 50 Side deck is light and generic, limiting adaptability in best-of-3 (Inferred).
D13 Matchup Coverage & Format Fit 60 Archetype meta-share is 28% among tracked builds, but no dated metagame sample prevents firm fit assessment (Provisional).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with around 4–6 decision points per line, reasonable for experienced pilots (Inferred).

How the score was computed

Strategy profile: Balanced (Combo primary with Midrange secondary). Structural ≈ 68, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: archetype_purity (2); brick_rate_estimate (-3); side_deck_depth (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex 10, median 65, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (14) enables reliable engine ignition
  • Strong Extra Deck with multiple high-impact Synchro options
  • Good hand-trap coverage for disruption and protection
  • Multiple recursion paths (Ash Blossom, Return) improve resilience

Weaknesses

  • Moderate brick risk on the opening hand
  • Thin side deck limits adaptability
  • Combo floor can be inconsistent if key pieces are dead
  • Dependence on specific Water materials can be disrupted

Critical choke points

  • Failure to open Ash Blossom or key searcher
  • Missing both copies of a big Synchro finisher (e.g., Ghoti)
  • Opponent targeted removal of engine pieces (e.g., Crossout Designator)
Priority Remove Add Reason
1 Consider 1-2 additional hand traps (e.g., Ghost Belle, Effect Veiler) to reduce brick variance Improves opening consistency and disruption redundancy
2 One generic filler Side option for meta-specific counter (e.g., anti-backrow or anti-synchro) Increases best-of-3 adaptability without diluting core

Evidence & confidence

  • Verified: Card texts and banlist status from evidence.json; Exact deck composition and Extra-Deck breakdown; Hypergeometric probabilities from provided distributions
  • Observed: Combo best-line power index and board-per-starter data; Role-tag counts and searcher density
  • Inferred: Opening hand quality and brick estimates; Recursion resilience and disruption coverage; Meta fit and matchup descriptions
  • Provisional: Meta Power and tournament reliability (no dated metagame sample)
  • Data gaps: No recorded win-rate or matchup outcomes in YGOVN No tournament link or per-pilot match record No dated metagame sample for Meta Power calculation

More Master Duel Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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