Shark Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

R Rarity
Crystal Shark
R Rarity
Crystal Shark
R Rarity
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

N Rarity
Lantern Shark
N Rarity
Lantern Shark
N Rarity
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

R Rarity
Lifeless Leaffish
R Rarity
Lifeless Leaffish
R Rarity
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.

N Rarity
Right-Hand Shark
N Rarity
Right-Hand Shark
N Rarity
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.

R Rarity
Silent Angler
R Rarity
Silent Angler
R Rarity
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

R Rarity
Xyz Remora
R Rarity
Xyz Remora
R Rarity
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

SR Rarity
Fishborg Harpooner
SR Rarity
Fishborg Harpooner
SR Rarity
Fishborg Harpooner
WATER 4
Fishborg Harpooner
  • ATK:

  • 400

  • DEF:

  • 400


You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        N Rarity
        Full-Armored Xyz
        N Rarity
        Full-Armored Xyz
        N Rarity
        Full-Armored Xyz
        Trap Normal
        Full-Armored Xyz

          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

            UR Rarity
            Bahamut Shark
            UR Rarity
            Bahamut Shark
            UR Rarity
            Bahamut Shark
            WATER
            Bahamut Shark
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

            SR Rarity
            Full Armored Crystalzero Lancer
            SR Rarity
            Full Armored Crystalzero Lancer
            SR Rarity
            Full Armored Crystalzero Lancer
            WATER
            Full Armored Crystalzero Lancer
            • ATK:

            • 2200

            • DEF:

            • 1600


            3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

            UR Rarity
            Full Armored Dark Knight Lancer
            UR Rarity
            Full Armored Dark Knight Lancer
            UR Rarity
            Full Armored Dark Knight Lancer
            WATER
            Full Armored Dark Knight Lancer
            • ATK:

            • 2800

            • DEF:

            • 1500


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

            SR Rarity
            Full Armored Utopic Ray Lancer
            SR Rarity
            Full Armored Utopic Ray Lancer
            SR Rarity
            Full Armored Utopic Ray Lancer
            WATER
            Full Armored Utopic Ray Lancer
            • ATK:

            • 2500

            • DEF:

            • 600


            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

            UR Rarity
            N.As.H. Knight
            UR Rarity
            N.As.H. Knight
            UR Rarity
            N.As.H. Knight
            WATER
            N.As.H. Knight
            • ATK:

            • 1700

            • DEF:

            • 2700


            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

            UR Rarity
            Number 101: Silent Honor ARK
            UR Rarity
            Number 101: Silent Honor ARK
            UR Rarity
            Number 101: Silent Honor ARK
            WATER
            Number 101: Silent Honor ARK
            • ATK:

            • 2100

            • DEF:

            • 1000


            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

            UR Rarity
            Number 4: Stealth Kragen
            UR Rarity
            Number 4: Stealth Kragen
            UR Rarity
            Number 4: Stealth Kragen
            WATER
            Number 4: Stealth Kragen
            • ATK:

            • 1900

            • DEF:

            • 1500


            2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

            SR Rarity
            Stealth Kragen Spawn
            SR Rarity
            Stealth Kragen Spawn
            SR Rarity
            Stealth Kragen Spawn
            WATER
            Stealth Kragen Spawn
            • ATK:

            • 1900

            • DEF:

            • 1500


            2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

            SR Rarity
            Xyz Armor Fortress
            SR Rarity
            Xyz Armor Fortress
            SR Rarity
            Xyz Armor Fortress
            WATER
            Xyz Armor Fortress
            • ATK:

            • 2500

            • DEF:

            • 1800


            2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

            R Rarity
            Xyz Armor Torpedo
            R Rarity
            Xyz Armor Torpedo
            R Rarity
            Xyz Armor Torpedo
            WATER
            Xyz Armor Torpedo
            • ATK:

            • 2500

            • DEF:

            • 800


            2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

            Need 18 UR

            UR Rarity
            Abyss Dweller1 card
            UR Rarity
            Bahamut Shark1 card
            UR Rarity
            Full Armored Dark Knight Lancer1 card
            UR Rarity
            N.As.H. Knight1 card
            UR Rarity
            Number 101: Silent Honor ARK1 card
            UR Rarity
            Number 4: Stealth Kragen2 card
            UR Rarity
            Valiant Shark Lancer1 card
            UR Rarity
            Foolish Burial1 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            One for One1 card
            UR Rarity
            That Grass Looks Greener1 card
            UR Rarity
            Triple Tactics Talent1 card
            UR Rarity
            Triple Tactics Thrust3 card

            Main: 60 Extra: 15

            SR Rarity
            3 cardAbyss Shark
            SR Rarity
            3 cardAbyss Shark
            Abyss Shark
            WATER 5
            Abyss Shark
            • ATK:

            • 1200

            • DEF:

            • 700


            If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


            SR Rarity
            3 cardBeautunaful Princess
            SR Rarity
            3 cardBeautunaful Princess
            Beautunaful Princess
            WATER 1
            Beautunaful Princess
            • ATK:

            • 0

            • DEF:

            • 0


            When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


            R Rarity
            3 cardBuzzsaw Shark
            R Rarity
            3 cardBuzzsaw Shark
            Buzzsaw Shark
            WATER 4
            Buzzsaw Shark
            • ATK:

            • 1600

            • DEF:

            • 500


            You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


            R Rarity
            3 cardCrystal Shark
            R Rarity
            3 cardCrystal Shark
            Crystal Shark
            WATER 5
            Crystal Shark
            • ATK:

            • 1100

            • DEF:

            • 800


            If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


            SR Rarity
            1 cardGameciel, the Sea Turtle Kaiju
            SR Rarity
            1 cardGameciel, the Sea Turtle Kaiju
            Gameciel, the Sea Turtle Kaiju
            WATER 8
            Gameciel, the Sea Turtle Kaiju
            • ATK:

            • 2200

            • DEF:

            • 3000


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


            N Rarity
            1 cardGazer Shark
            N Rarity
            1 cardGazer Shark
            Gazer Shark
            WATER 5
            Gazer Shark
            • ATK:

            • 1000

            • DEF:

            • 1900


            You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.


            N Rarity
            1 cardLantern Shark
            N Rarity
            1 cardLantern Shark
            Lantern Shark
            WATER 4
            Lantern Shark
            • ATK:

            • 1500

            • DEF:

            • 900


            If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


            R Rarity
            3 cardLifeless Leaffish
            R Rarity
            3 cardLifeless Leaffish
            Lifeless Leaffish
            WATER 4
            Lifeless Leaffish
            • ATK:

            • 1500

            • DEF:

            • 1600


            When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


            R Rarity
            1 cardMinairuka
            R Rarity
            1 cardMinairuka
            Minairuka
            WATER 4
            Minairuka
            • ATK:

            • 1500

            • DEF:

            • 500


            When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.


            N Rarity
            1 cardRight-Hand Shark
            N Rarity
            1 cardRight-Hand Shark
            Right-Hand Shark
            WATER 4
            Right-Hand Shark
            • ATK:

            • 1500

            • DEF:

            • 1300


            When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


            R Rarity
            1 cardSilent Angler
            R Rarity
            1 cardSilent Angler
            Silent Angler
            WATER 4
            Silent Angler
            • ATK:

            • 800

            • DEF:

            • 1400


            If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


            R Rarity
            2 cardSilent Sea Nettle
            R Rarity
            2 cardSilent Sea Nettle
            Silent Sea Nettle
            WATER 4
            Silent Sea Nettle
            • ATK:

            • 800

            • DEF:

            • 1300


            If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


            N Rarity
            3 cardTenyi Spirit - Shthana
            N Rarity
            3 cardTenyi Spirit - Shthana
            Tenyi Spirit - Shthana
            WATER 4
            Tenyi Spirit - Shthana
            • ATK:

            • 400

            • DEF:

            • 2000


            If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


            R Rarity
            3 cardXyz Remora
            R Rarity
            3 cardXyz Remora
            Xyz Remora
            WATER 4
            Xyz Remora
            • ATK:

            • 800

            • DEF:

            • 800


            You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


            SR Rarity
            3 cardFishborg Harpooner
            SR Rarity
            3 cardFishborg Harpooner
            Fishborg Harpooner
            WATER 4
            Fishborg Harpooner
            • ATK:

            • 400

            • DEF:

            • 400


            You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


            SR Rarity
            1 cardArmored Xyz
            SR Rarity
            1 cardArmored Xyz
            Armored Xyz
            Spell Normal
            Armored Xyz

              Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


              SR Rarity
              3 cardBook of Lunar Eclipse
              SR Rarity
              3 cardBook of Lunar Eclipse
              Book of Lunar Eclipse
              Spell Quick
              Book of Lunar Eclipse

                Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.


                UR Rarity
                1 cardFoolish Burial
                UR Rarity
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  SR Rarity
                  1 cardFoolish Burial Goods
                  SR Rarity
                  1 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    UR Rarity
                    3 cardForbidden Droplet
                    UR Rarity
                    3 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      SR Rarity
                      2 cardFury of Kairyu-Shin
                      SR Rarity
                      2 cardFury of Kairyu-Shin
                      Fury of Kairyu-Shin
                      Spell Normal
                      Fury of Kairyu-Shin

                        Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                        SR Rarity
                        3 cardLeft Arm Offering
                        SR Rarity
                        3 cardLeft Arm Offering
                        Left Arm Offering
                        Spell Normal
                        Left Arm Offering

                          If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                          UR Rarity
                          1 cardOne for One
                          UR Rarity
                          1 cardOne for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            UR Rarity
                            1 cardThat Grass Looks Greener
                            UR Rarity
                            1 cardThat Grass Looks Greener
                            That Grass Looks Greener
                            Spell Normal
                            That Grass Looks Greener

                              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardTriple Tactics Thrust
                                UR Rarity
                                3 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  R Rarity
                                  1 cardWhite Mirror
                                  R Rarity
                                  1 cardWhite Mirror
                                  White Mirror
                                  Spell Normal
                                  White Mirror

                                    Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


                                    N Rarity
                                    2 cardFull-Armored Xyz
                                    N Rarity
                                    2 cardFull-Armored Xyz
                                    Full-Armored Xyz
                                    Trap Normal
                                    Full-Armored Xyz

                                      If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                      SR Rarity
                                      3 cardIce Barrier
                                      SR Rarity
                                      3 cardIce Barrier
                                      Ice Barrier
                                      Trap Normal
                                      Ice Barrier

                                        When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                        R Rarity
                                        1 cardTorrential Tribute
                                        R Rarity
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          N Rarity
                                          1 cardXyz Revive Splash
                                          N Rarity
                                          1 cardXyz Revive Splash
                                          Xyz Revive Splash
                                          Trap Normal
                                          Xyz Revive Splash

                                            Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardAbyss Dweller
                                            UR Rarity
                                            1 cardAbyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            UR Rarity
                                            1 cardBahamut Shark
                                            UR Rarity
                                            1 cardBahamut Shark
                                            Bahamut Shark
                                            WATER
                                            Bahamut Shark
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                            SR Rarity
                                            1 cardFull Armored Crystalzero Lancer
                                            SR Rarity
                                            1 cardFull Armored Crystalzero Lancer
                                            Full Armored Crystalzero Lancer
                                            WATER
                                            Full Armored Crystalzero Lancer
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1600


                                            3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.


                                            UR Rarity
                                            1 cardFull Armored Dark Knight Lancer
                                            UR Rarity
                                            1 cardFull Armored Dark Knight Lancer
                                            Full Armored Dark Knight Lancer
                                            WATER
                                            Full Armored Dark Knight Lancer
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1500


                                            3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                            SR Rarity
                                            1 cardFull Armored Utopic Ray Lancer
                                            SR Rarity
                                            1 cardFull Armored Utopic Ray Lancer
                                            Full Armored Utopic Ray Lancer
                                            WATER
                                            Full Armored Utopic Ray Lancer
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 600


                                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                            UR Rarity
                                            1 cardN.As.H. Knight
                                            UR Rarity
                                            1 cardN.As.H. Knight
                                            N.As.H. Knight
                                            WATER
                                            N.As.H. Knight
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 2700


                                            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                            UR Rarity
                                            1 cardNumber 101: Silent Honor ARK
                                            UR Rarity
                                            1 cardNumber 101: Silent Honor ARK
                                            Number 101: Silent Honor ARK
                                            WATER
                                            Number 101: Silent Honor ARK
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1000


                                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                            SR Rarity
                                            1 cardNumber 103: Ragnazero
                                            SR Rarity
                                            1 cardNumber 103: Ragnazero
                                            Number 103: Ragnazero
                                            WATER
                                            Number 103: Ragnazero
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                            UR Rarity
                                            2 cardNumber 4: Stealth Kragen
                                            UR Rarity
                                            2 cardNumber 4: Stealth Kragen
                                            Number 4: Stealth Kragen
                                            WATER
                                            Number 4: Stealth Kragen
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1500


                                            2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                            SR Rarity
                                            1 cardNumber 60: Dugares the Timeless
                                            SR Rarity
                                            1 cardNumber 60: Dugares the Timeless
                                            Number 60: Dugares the Timeless
                                            FIRE
                                            Number 60: Dugares the Timeless
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                            SR Rarity
                                            1 cardStealth Kragen Spawn
                                            SR Rarity
                                            1 cardStealth Kragen Spawn
                                            Stealth Kragen Spawn
                                            WATER
                                            Stealth Kragen Spawn
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1500


                                            2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                            UR Rarity
                                            1 cardValiant Shark Lancer
                                            UR Rarity
                                            1 cardValiant Shark Lancer
                                            Valiant Shark Lancer
                                            WATER
                                            Valiant Shark Lancer
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1600


                                            2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.


                                            SR Rarity
                                            1 cardXyz Armor Fortress
                                            SR Rarity
                                            1 cardXyz Armor Fortress
                                            Xyz Armor Fortress
                                            WATER
                                            Xyz Armor Fortress
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1800


                                            2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                            R Rarity
                                            1 cardXyz Armor Torpedo
                                            R Rarity
                                            1 cardXyz Armor Torpedo
                                            Xyz Armor Torpedo
                                            WATER
                                            Xyz Armor Torpedo
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 800


                                            2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



                                            SHARK Decks in MASTER DUEL








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