Shark Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

R Rarity
Crystal Shark
R Rarity
Crystal Shark
R Rarity
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

SR Rarity
Drake Shark
SR Rarity
Drake Shark
SR Rarity
Drake Shark
WATER 4
Drake Shark
  • ATK:

  • 1400

  • DEF:

  • 1050


A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Hydrojet Shark
SR Rarity
Hydrojet Shark
SR Rarity
Hydrojet Shark
WATER 4
Hydrojet Shark
  • ATK:

  • 1000

  • DEF:

  • 0


If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

R Rarity
Silent Sea Nettle
R Rarity
Silent Sea Nettle
R Rarity
Silent Sea Nettle
WATER 4
Silent Sea Nettle
  • ATK:

  • 800

  • DEF:

  • 1300


If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.

UR Rarity
Surfacing Big Jaws
UR Rarity
Surfacing Big Jaws
UR Rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Aqua Jet Surface
R Rarity
Aqua Jet Surface
R Rarity
Aqua Jet Surface
Spell Normal
Aqua Jet Surface

    Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.

    R Rarity
    Reincarnation Unveiling Mail
    R Rarity
    Reincarnation Unveiling Mail
    R Rarity
    Reincarnation Unveiling Mail
    Spell Equip
    Reincarnation Unveiling Mail

      (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.

      UR Rarity
      Seventh Ascension
      UR Rarity
      Seventh Ascension
      UR Rarity
      Seventh Ascension
      Spell Normal
      Seventh Ascension

        Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

        UR Rarity
        Seventh Tachyon
        UR Rarity
        Seventh Tachyon
        UR Rarity
        Seventh Tachyon
        Spell Normal
        Seventh Tachyon

          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

          UR Rarity
          Dominus Impulse
          UR Rarity
          Dominus Impulse
          UR Rarity
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            Trap Normal
            Full-Armored Xyz

              If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                SR Rarity
                Virtue Stream
                SR Rarity
                Virtue Stream
                SR Rarity
                Virtue Stream
                Trap Normal
                Virtue Stream

                  Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                  N Rarity
                  Xyz Revive Splash
                  N Rarity
                  Xyz Revive Splash
                  N Rarity
                  Xyz Revive Splash
                  Trap Normal
                  Xyz Revive Splash

                    Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.

                    Extra Deck

                    UR Rarity
                    Bahamut Shark
                    UR Rarity
                    Bahamut Shark
                    UR Rarity
                    Bahamut Shark
                    WATER
                    Bahamut Shark
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                    UR Rarity
                    CXyz N.As.Ch. Knight
                    UR Rarity
                    CXyz N.As.Ch. Knight
                    UR Rarity
                    CXyz N.As.Ch. Knight
                    WATER
                    CXyz N.As.Ch. Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 3000


                    3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

                    UR Rarity
                    Full Armored Dark Knight Lancer
                    UR Rarity
                    Full Armored Dark Knight Lancer
                    UR Rarity
                    Full Armored Dark Knight Lancer
                    WATER
                    Full Armored Dark Knight Lancer
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                    SR Rarity
                    Full Armored Utopic Ray Lancer
                    SR Rarity
                    Full Armored Utopic Ray Lancer
                    SR Rarity
                    Full Armored Utopic Ray Lancer
                    WATER
                    Full Armored Utopic Ray Lancer
                    • ATK:

                    • 2500

                    • DEF:

                    • 600


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                    UR Rarity
                    LeVirtue Dragon
                    UR Rarity
                    LeVirtue Dragon
                    UR Rarity
                    LeVirtue Dragon
                    WATER
                    LeVirtue Dragon
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                    UR Rarity
                    N.As.H. Knight
                    UR Rarity
                    N.As.H. Knight
                    UR Rarity
                    N.As.H. Knight
                    WATER
                    N.As.H. Knight
                    • ATK:

                    • 1700

                    • DEF:

                    • 2700


                    2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

                    UR Rarity
                    Number 101: Silent Honor ARK
                    UR Rarity
                    Number 101: Silent Honor ARK
                    UR Rarity
                    Number 101: Silent Honor ARK
                    WATER
                    Number 101: Silent Honor ARK
                    • ATK:

                    • 2100

                    • DEF:

                    • 1000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                    SR Rarity
                    Number 32: Shark Drake
                    SR Rarity
                    Number 32: Shark Drake
                    SR Rarity
                    Number 32: Shark Drake
                    WATER
                    Number 32: Shark Drake
                    • ATK:

                    • 2800

                    • DEF:

                    • 2100


                    3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.

                    UR Rarity
                    Number 4: Stealth Kragen
                    UR Rarity
                    Number 4: Stealth Kragen
                    UR Rarity
                    Number 4: Stealth Kragen
                    WATER
                    Number 4: Stealth Kragen
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                    UR Rarity
                    Number C101: Silent Honor DARK
                    UR Rarity
                    Number C101: Silent Honor DARK
                    UR Rarity
                    Number C101: Silent Honor DARK
                    WATER
                    Number C101: Silent Honor DARK
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

                    UR Rarity
                    Number C32: Shark Drake LeVeiss
                    UR Rarity
                    Number C32: Shark Drake LeVeiss
                    UR Rarity
                    Number C32: Shark Drake LeVeiss
                    WATER
                    Number C32: Shark Drake LeVeiss
                    • ATK:

                    • 3100

                    • DEF:

                    • 2600


                    4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    SR Rarity
                    Stealth Kragen Spawn
                    SR Rarity
                    Stealth Kragen Spawn
                    SR Rarity
                    Stealth Kragen Spawn
                    WATER
                    Stealth Kragen Spawn
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                    SR Rarity
                    Xyz Armor Fortress
                    SR Rarity
                    Xyz Armor Fortress
                    SR Rarity
                    Xyz Armor Fortress
                    WATER
                    Xyz Armor Fortress
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                    Need 33 UR

                    UR Rarity
                    Maxx "C"2 card
                    UR Rarity
                    Surfacing Big Jaws3 card
                    UR Rarity
                    Ash Blossom & Joyous Spring1 card
                    UR Rarity
                    Bahamut Shark1 card
                    UR Rarity
                    CXyz N.As.Ch. Knight1 card
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder1 card
                    UR Rarity
                    Full Armored Dark Knight Lancer1 card
                    UR Rarity
                    LeVirtue Dragon1 card
                    UR Rarity
                    N.As.H. Knight1 card
                    UR Rarity
                    Number 101: Silent Honor ARK1 card
                    UR Rarity
                    Number 4: Stealth Kragen1 card
                    UR Rarity
                    Number C101: Silent Honor DARK1 card
                    UR Rarity
                    Number C32: Shark Drake LeVeiss1 card
                    UR Rarity
                    Called by the Grave1 card
                    UR Rarity
                    Crossout Designator1 card
                    UR Rarity
                    Forbidden Droplet3 card
                    UR Rarity
                    Lightning Storm1 card
                    UR Rarity
                    Rank-Up-Magic - The Seventh One1 card
                    UR Rarity
                    Seventh Ascension3 card
                    UR Rarity
                    Seventh Tachyon3 card
                    UR Rarity
                    Triple Tactics Talent1 card
                    UR Rarity
                    Dominus Impulse3 card

                    Main: 43 Extra: 15

                    SR Rarity
                    3 cardAbyss Shark
                    SR Rarity
                    3 cardAbyss Shark
                    Abyss Shark
                    WATER 5
                    Abyss Shark
                    • ATK:

                    • 1200

                    • DEF:

                    • 700


                    If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                    SR Rarity
                    1 cardBarrier Statue of the Torrent
                    SR Rarity
                    1 cardBarrier Statue of the Torrent
                    Barrier Statue of the Torrent
                    WATER 4
                    Barrier Statue of the Torrent
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    Neither player can Special Summon monsters, except WATER monsters.




                    Tag(s):

                    R Rarity
                    3 cardBuzzsaw Shark
                    R Rarity
                    3 cardBuzzsaw Shark
                    Buzzsaw Shark
                    WATER 4
                    Buzzsaw Shark
                    • ATK:

                    • 1600

                    • DEF:

                    • 500


                    You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


                    R Rarity
                    1 cardCrystal Shark
                    R Rarity
                    1 cardCrystal Shark
                    Crystal Shark
                    WATER 5
                    Crystal Shark
                    • ATK:

                    • 1100

                    • DEF:

                    • 800


                    If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


                    SR Rarity
                    1 cardDrake Shark
                    SR Rarity
                    1 cardDrake Shark
                    Drake Shark
                    WATER 4
                    Drake Shark
                    • ATK:

                    • 1400

                    • DEF:

                    • 1050


                    A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


                    SR Rarity
                    2 cardDroll & Lock Bird
                    SR Rarity
                    2 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    SR Rarity
                    1 cardHydrojet Shark
                    SR Rarity
                    1 cardHydrojet Shark
                    Hydrojet Shark
                    WATER 4
                    Hydrojet Shark
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.


                    UR Rarity
                    2 cardMaxx "C"
                    UR Rarity
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    R Rarity
                    1 cardSilent Sea Nettle
                    R Rarity
                    1 cardSilent Sea Nettle
                    Silent Sea Nettle
                    WATER 4
                    Silent Sea Nettle
                    • ATK:

                    • 800

                    • DEF:

                    • 1300


                    If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


                    UR Rarity
                    3 cardSurfacing Big Jaws
                    UR Rarity
                    3 cardSurfacing Big Jaws
                    Surfacing Big Jaws
                    WATER 4
                    Surfacing Big Jaws
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


                    UR Rarity
                    1 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    1 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    R Rarity
                    1 cardAqua Jet Surface
                    R Rarity
                    1 cardAqua Jet Surface
                    Aqua Jet Surface
                    Spell Normal
                    Aqua Jet Surface

                      Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.


                      UR Rarity
                      1 cardCalled by the Grave
                      UR Rarity
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        1 cardCrossout Designator
                        UR Rarity
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          UR Rarity
                          3 cardForbidden Droplet
                          UR Rarity
                          3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardLightning Storm
                            UR Rarity
                            1 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardRank-Up-Magic - The Seventh One
                              UR Rarity
                              1 cardRank-Up-Magic - The Seventh One
                              Rank-Up-Magic - The Seventh One
                              Spell Normal
                              Rank-Up-Magic - The Seventh One

                                To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                                R Rarity
                                1 cardReincarnation Unveiling Mail
                                R Rarity
                                1 cardReincarnation Unveiling Mail
                                Reincarnation Unveiling Mail
                                Spell Equip
                                Reincarnation Unveiling Mail

                                  (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.


                                  UR Rarity
                                  3 cardSeventh Ascension
                                  UR Rarity
                                  3 cardSeventh Ascension
                                  Seventh Ascension
                                  Spell Normal
                                  Seventh Ascension

                                    Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                    UR Rarity
                                    3 cardSeventh Tachyon
                                    UR Rarity
                                    3 cardSeventh Tachyon
                                    Seventh Tachyon
                                    Spell Normal
                                    Seventh Tachyon

                                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        3 cardDominus Impulse
                                        UR Rarity
                                        3 cardDominus Impulse
                                        Dominus Impulse
                                        Trap Normal
                                        Dominus Impulse

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                          N Rarity
                                          1 cardFull-Armored Xyz
                                          N Rarity
                                          1 cardFull-Armored Xyz
                                          Full-Armored Xyz
                                          Trap Normal
                                          Full-Armored Xyz

                                            If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                            SR Rarity
                                            1 cardGozen Match
                                            SR Rarity
                                            1 cardGozen Match
                                            Gozen Match
                                            Trap Continuous
                                            Gozen Match

                                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                              R Rarity
                                              1 cardUnbreakable Xyz Barrier
                                              R Rarity
                                              1 cardUnbreakable Xyz Barrier
                                              Unbreakable Xyz Barrier
                                              Trap Counter
                                              Unbreakable Xyz Barrier

                                                When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your GY to it. You can only use each effect of "Unbreakable Xyz Barrier" once per turn.


                                                SR Rarity
                                                1 cardVirtue Stream
                                                SR Rarity
                                                1 cardVirtue Stream
                                                Virtue Stream
                                                Trap Normal
                                                Virtue Stream

                                                  Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                                  N Rarity
                                                  1 cardXyz Revive Splash
                                                  N Rarity
                                                  1 cardXyz Revive Splash
                                                  Xyz Revive Splash
                                                  Trap Normal
                                                  Xyz Revive Splash

                                                    Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    1 cardBahamut Shark
                                                    UR Rarity
                                                    1 cardBahamut Shark
                                                    Bahamut Shark
                                                    WATER
                                                    Bahamut Shark
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                    UR Rarity
                                                    1 cardCXyz N.As.Ch. Knight
                                                    UR Rarity
                                                    1 cardCXyz N.As.Ch. Knight
                                                    CXyz N.As.Ch. Knight
                                                    WATER
                                                    CXyz N.As.Ch. Knight
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 3000


                                                    3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardFull Armored Crystalzero Lancer
                                                    SR Rarity
                                                    1 cardFull Armored Crystalzero Lancer
                                                    Full Armored Crystalzero Lancer
                                                    WATER
                                                    Full Armored Crystalzero Lancer
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1600


                                                    3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.


                                                    UR Rarity
                                                    1 cardFull Armored Dark Knight Lancer
                                                    UR Rarity
                                                    1 cardFull Armored Dark Knight Lancer
                                                    Full Armored Dark Knight Lancer
                                                    WATER
                                                    Full Armored Dark Knight Lancer
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1500


                                                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                                    SR Rarity
                                                    1 cardFull Armored Utopic Ray Lancer
                                                    SR Rarity
                                                    1 cardFull Armored Utopic Ray Lancer
                                                    Full Armored Utopic Ray Lancer
                                                    WATER
                                                    Full Armored Utopic Ray Lancer
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 600


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                    UR Rarity
                                                    1 cardLeVirtue Dragon
                                                    UR Rarity
                                                    1 cardLeVirtue Dragon
                                                    LeVirtue Dragon
                                                    WATER
                                                    LeVirtue Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 0


                                                    2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                                    UR Rarity
                                                    1 cardN.As.H. Knight
                                                    UR Rarity
                                                    1 cardN.As.H. Knight
                                                    N.As.H. Knight
                                                    WATER
                                                    N.As.H. Knight
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 2700


                                                    2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                                    UR Rarity
                                                    1 cardNumber 101: Silent Honor ARK
                                                    UR Rarity
                                                    1 cardNumber 101: Silent Honor ARK
                                                    Number 101: Silent Honor ARK
                                                    WATER
                                                    Number 101: Silent Honor ARK
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1000


                                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                    SR Rarity
                                                    1 cardNumber 32: Shark Drake
                                                    SR Rarity
                                                    1 cardNumber 32: Shark Drake
                                                    Number 32: Shark Drake
                                                    WATER
                                                    Number 32: Shark Drake
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2100


                                                    3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                                    UR Rarity
                                                    1 cardNumber 4: Stealth Kragen
                                                    UR Rarity
                                                    1 cardNumber 4: Stealth Kragen
                                                    Number 4: Stealth Kragen
                                                    WATER
                                                    Number 4: Stealth Kragen
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                    UR Rarity
                                                    1 cardNumber C101: Silent Honor DARK
                                                    UR Rarity
                                                    1 cardNumber C101: Silent Honor DARK
                                                    Number C101: Silent Honor DARK
                                                    WATER
                                                    Number C101: Silent Honor DARK
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1500


                                                    3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                    UR Rarity
                                                    1 cardNumber C32: Shark Drake LeVeiss
                                                    UR Rarity
                                                    1 cardNumber C32: Shark Drake LeVeiss
                                                    Number C32: Shark Drake LeVeiss
                                                    WATER
                                                    Number C32: Shark Drake LeVeiss
                                                    • ATK:

                                                    • 3100

                                                    • DEF:

                                                    • 2600


                                                    4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                    SR Rarity
                                                    1 cardStealth Kragen Spawn
                                                    SR Rarity
                                                    1 cardStealth Kragen Spawn
                                                    Stealth Kragen Spawn
                                                    WATER
                                                    Stealth Kragen Spawn
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                    SR Rarity
                                                    1 cardXyz Armor Fortress
                                                    SR Rarity
                                                    1 cardXyz Armor Fortress
                                                    Xyz Armor Fortress
                                                    WATER
                                                    Xyz Armor Fortress
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1800


                                                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                                    master-duel
                                                    Shark
                                                    5







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