Ghoti Deck #660267 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. White Sardine x3, White Reincarnation x3, Abyss Shark x2. Created Mar 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/08/2026
Main Deck (43)
- Abyss Shark x2
- Aspischool x1
- Beautunaful Princess x1
- Drake Shark x1
- Droll & Lock Bird x2
- First Penguin x1
- Gameciel, the Sea Turtle Kaiju x1
- Hydrojet Shark x1
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Psiics, Moonlight of the Ghoti x1
- Snopios, Shade of the Ghoti x1
- Surfacing Big Jaws x1
- White Sardine x3
- White Sunfish x1
- Ash Blossom & Joyous Spring x2
- Fishborg Harpooner x1
- Paces, Light of the Ghoti x1
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x1
- Called by the Grave x1
- Crossout Designator x1
- Foolish Burial Goods x1
- Forbidden Droplet x2
- Gold Sarcophagus x1
- Piri Reis Map x1
- The Most Distant, Deepest Depths x1
- Triple Tactics Thrust x1
- White Reincarnation x3
- Ice Barrier x1
- Infinite Impermanence x2
- Xyz Revive Splash x1
Extra Deck (15)
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Marincess Great Bubble Reef x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x1
- Ghoti of the Deep Beyond x2
- Icejade Gymir Aegirine x1
- Toxic Boxfish x1
- White Aura Porpoise x1
- White Aura Whale x1
- Number 4: Stealth Kragen x1
- Number C32: Shark Drake LeVeiss x1
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Ghoti — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Graveyard-centric
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro-based board control and banish-fueled recursion; Xyz material manipulation and beatdown via boss monsters
- Turn 1 (going first): Establish Synchro boards (Ghoti of the Deep Beyond, White Aura Whale) with layered interaction and banish recursion
- Turn 2 (going second): Use hand traps to disrupt, then leverage Kaiju/removal to break boards before pivoting into graveyard setup
- Recovery: Banished Fish monsters self-recover via Tuner effects (Paces, Shif, Zep); White Reincarnation and The Most Distant searchable for tempo
- After siding: Limited side deck data; likely adds targeted removal and adjusts hand-trap density based on metagame
Why it scores here
This Ghoti midrange deck opens moderately consistent Fish Synchro boards via White Sardine, White Reincarnation, and banish-centric Tuners (Paces, Shif, Zep), with solid end-board interaction and recovery depth through banish recursion. However, the list deviates significantly from archetype core standards—missing key engines like Superancient Deepsea King Coelacanth, Foolish Burial, and Silent Angler—which limits combo ceiling and median output. Hand-trap density (8 copies) is respectable for going-second, but 43-card main with many low-ATK beaters creates brick risk. The deck's strength lies in grind-game durability and interaction quality rather than early tempo or explosive turn-1 setup.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 core Fish starter in opening 5) ≈ 0.66; White Sardine / Beautunaful Princess act as entry points, but missing 100%-inclusion cards like Coelacanth reduces reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 56 | Multiple low-ATK bodies (Beautunaful Princess 0/0, Paces 0/0, many Level-1 searchers) and conflicting Normal Summon lines create moderate brick risk; 43-card main adds statistical draw variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Best-line inference: Paces + Zep or White Sardine + White Reincarnation → Level-8 or -10 Synchro with 2-3 interaction layers; no measured combo board, so ceiling derived from card text and archetype patterns (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Median output without explosive starters: single Level-6/8 Synchro with 1 recursion trigger; starter diversity poor (only 8 core copies across 43 cards); floor pulled down by single-choke recursion lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 61 | Tuner recursion (Paces, Shif, Zep self-recovery) provides independent recovery path; however, only 1-2 true backup lines if main starter disrupted; dependence on GY setup vulnerability (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Resource signature: banish-centric economy with net-neutral to slight-positive card advantage via Marincess Great Bubble Reef draws and Lifeless Leaffish shuffle; grind potential solid but not explosive (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | End-board includes Ghoti of the Deep Beyond (variable ATK, field-wipe on opp turn), White Aura Whale (piercing, 2x attack), and 1-2 negation/removal Synchro; interaction density moderate but layering fragile (Observed from card text) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap count (8 copies) strong; Forbidden Droplet, Ash Blossom, Nibiru present; extra deck includes dedicated going-second Synchro (Ghoti of Deep Beyond on opp turn) but limited board-breaker tooling (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Max ATK ceiling from White Aura Whale (2800, piercing) and Ghoti of Deep Beyond (500x banished count); multiple beaters are low-ATK; closing speed moderate, not OTK-focused (Inferred from card stats and text) |
| D10 | Main Deck Efficiency & Flexibility | 54 | Main deck: 34 distinct cards, 43 total; high singleton/2-of density (27 singletons, 5 pairs, 2 triples) trades consistency for flexibility; archetype purity 17.2% indicates heavy tech/splash reliance (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15-card Extra: 9 Synchro, 4 Link (good coverage), 2 Xyz (underutilized); Synchro breadth strong (Level-4 to -10 range); flexible construction but some slots appear defensive rather than synergistic (Observed) |
| D12 | Side Deck Adaptability | 50 | Side deck absent (0 cards); no best-of-3 adaptation data; post-side power Unknown (Data gap) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype meta-share unavailable; Ghoti usage stats show list runs only 32% of core cards by inclusion %; list is niche variant with unknown metagame position (Provisional) |
| D14 | Pilotability & Error Tolerance | 56 | Combo sequence complexity moderate: 3-5 decision points per line (banish targets, Tuner sequencing); high GY management overhead increases error risk; Synchro math straightforward (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Core card deviation penalty (-4); Hand-trap depth bonus (2). Final formula: 0.80*Structural (60) + 0.20*TournamentReliability (55) (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ 0.35 · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: — going-first lines vs — going-second lines
Strengths
- Solid hand-trap suite (Ash, Impermanence, Maxx C, Nibiru, Droll) and going-second interaction (Forbidden Droplet, Crossout)
- Tuner recursion engine (Paces, Shif, Zep) provides grind-game durability and recovery from disruption
- Extra deck breadth (9 Synchro covering Levels 4–10, 4 Link) allows flexible line adaptation
- White Reincarnation double-attack enabler and The Most Distant searchability add incremental tempo
- Banish recursion synergy creates natural resource economy without reliance on graveyard fill
Weaknesses
- Missing 68% of archetype core cards (Coelacanth, Silent Angler, Foolish Burial, Ravenous Crocodragon); reduces combo ceiling and consistency
- High brick rate from 43-card main and multiple 0-ATK low-impact searchers (Beautunaful Princess, First Penguin)
- Single-choke dependency on Paces/Shif/Zep for recovery; if banish line interrupted, deck stalls
- Low offensive closing power: majority of bosses 1500–2700 ATK with no piercing except White Aura Whale
- Lack of field spell negation or unbreakable interaction layers; cannot hold established boards vs common meta techs
Critical choke points
- Banish recursion chain interrupted by graveyard lock (Effect Veiler on Paces/Shif, Dimensional Barrier on GY recovery)
- Turn-1 board vulnerable to Ash Blossom on White Reincarnation or Gold Sarcophagus activation
- No Foolish Burial equivalent forces reliance on weaker draw starters; significantly delays turn-2 setup
- Single copy of The Most Distant Deepest Depths creates consistency bottleneck for core search function
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Piri Reis Map (halves LP, delays effect activation, conflicts with tempo) | Foolish Burial (100% archetype core; enables turn-1 banish setup immediately) | Piri Reis Map is a conditional LP sink with delayed payoff; Foolish Burial is core archetype glue that every competitive Ghoti list runs and directly improves turn-1 consistency and grind setup |
| 2 | Ice Barrier (inconsistent scaling, one-shot usage, conflicts with board-wipe plan) | Silent Angler (100% inclusion core; immediate WATER Synchro access, redundant starter line) | Ice Barrier is trap-based and slow; Silent Angler provides redundant starter path and is standard in every competitive Ghoti list, directly reducing brick rate and improving turn-1 options |
| 3 | First Penguin (Level 1, Winged Beast type mismatch, low impact) | Copy of Paces, Light of the Ghoti (third copy increases opening consistency and redundancy for key Tuner) | First Penguin is fringe tech that conflicts with deck identity; Paces triple is core redundancy that improves both turn-1 setup and turn-2 recovery lines by ensuring Tuner access |
| 4 | Aspischool (niche extender, minimal synergy) | Superancient Deepsea King Coelacanth (100% archetype core; synergizes with banish recursion and enables explosive turn sequences) | Superancient Coelacanth is universal Ghoti core that provides independent combo entry and leverages the deck's banish engine; Aspischool is situational and low-impact |
Evidence & confidence
- Verified: Deck legality: Main 43, Extra 15, Side 0 (Legal per Master Duel rules); Card text excerpts confirmed for all 48 distinct cards; Archetype core list supplied: 25 cards, 8 present in deck (32% inclusion)
- Observed: Usage statistics show Ghoti archetype meta-share and core card inclusion rates; Extra deck breakdown: 9 Synchro, 2 Xyz, 4 Link
- Inferred: Opening consistency P(≥1 starter in hand 5) ≈ 0.66 via hypergeometric estimation; Combo floor and median derived from card text patterns and Ghoti archetype mechanics, not from scored boards; Brick rate estimate (~9%) from singleton/pair density and low-ATK body count; Going-first power 62: starter reliability (D1) + end-board interaction (D7) + recursion durability (D5) + hand recovery (D6); Going-second power 64: six-card consistency, hand-trap density (8 copies), Forbidden Droplet coverage, Gameciel Kaiju access; Interruption resilience: Tuner self-recovery creates independent line, but single-choke dependency on GY setup limits D5 score
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share available but not a substitute for metagame fit data); Tournament Reliability 55: estimated from opening stability (D1 62), post-disruption durability (D5 61), and error tolerance (D14 56); no empirical win-rate data
- Data gaps: No combo boards provided: best line, median power index, and board per starter cannot be verified; all combo estimates are text-only inference No tournament link: archetype meta-share context exists, but no per-pilot match record or metagame positioning data No side deck (0 cards): post-side adaptation and best-of-3 performance unknown; D12 capped at 50 No win-rate telemetry: going-first/second performance, matchup results, brick/OTK rates, and game-level reliability are Unknown Meta Power Provisional: needs dated metagame sample to calibrate vs format speed, common interaction, and turn-order fit
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