Zombies Deck #66014 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Danger!? Jackalope? x3, Danger!? Tsuchinoko? x3, Mezuki x3. Created Apr 27, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/27/2023
Main Deck (60)
- Agido the Ancient Sentinel x2
- Alghoul Mazera x1
- Artifact Scythe x1
- Changshi the Spiridao x2
- Danger! Nessie! x2
- Danger!? Jackalope? x3
- Danger!? Tsuchinoko? x3
- Doomking Balerdroch x1
- Fairy Tail - Snow x1
- Gozuki x2
- Kelbek the Ancient Vanguard x2
- Keldo the Sacred Protector x1
- Mezuki x3
- Mudora the Sword Oracle x3
- Necroworld Banshee x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x2
- Noh-P.U.N.K. Ogre Dance x3
- Shiranui Solitaire x3
- Shiranui Squire x1
- Ash Blossom & Joyous Spring x3
- Noh-P.U.N.K. Ze Amin x3
- Shinobi Necro x1
- Shiranui Spectralsword x1
- Uni-Zombie x2
- Called by the Grave x2
- Emergency Teleport x2
- Forbidden Droplet x2
- Rod of Silence - Kay'est x1
- Smoke Grenade of the Thief x1
- Zombie World x3
Extra Deck (15)
- I:P Masquerena x1
- Spright Elf x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Baronne de Fleur x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- Power Tool Braver Dragon x1
- Psychic End Punisher x1
- Red-Eyes Zombie Dragon Lord x1
- Skeletal Dragon Felgrand x1
- Immortal Dragon x1
- Shooting Riser Dragon x1
- Abyss Dweller x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 35 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 33 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Psychic End Punisher, Skeletal Dragon Felgrand, Red-Eyes Zombie Dragon Lord, The Zombie Vampire) backed by Zombie recursion; Gozuki and Changshi the Spiridao recursion loops feeding Synchro/Link summons
- Turn 1 (going first): Normal Summon a Zombie or Danger! monster, use Gozuki/Changshi to send and revive Zombies, then Synchro or Link into a boss. Not verifiable without the forbidden cards removed and no recorded boards.
- Turn 2 (going second): Hold Ash Blossom & Joyous Spring for a hand-trap response, then rebuild through Zombie recursion. Going-second split is not available in the evidence.
- Recovery: Banish-cost recursion (Mezuki, Gozuki, Shiranui Spectralsword, Changshi) and Danger! hand effects to rebuild the field from the GY.
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so no post-side plan can be assessed.
Why it scores here
The list is illegal in Master Duel: seven Forbidden cards and one over-limited card (Mudora, 3 copies against 1 allowed) are in the main deck, so the deck receives a capped, theoretical score only. Structurally, the deck has a Zombie recursion core (Gozuki, Changshi, Mezuki, Shiranui Spectralsword) that can rebuild from the GY, and a 15-card Extra Deck with several high-ATK bosses. The starter reliability is weak: each Zombie World, Ash Blossom and P.U.N.K. copy has about a 23% chance of appearing in a 5-card opening hand, and the archetype core is only about 47% likely to be present. Archetype purity is 0% exact-name, with 75 off-archetype copies across roughly 19 sub-archetypes, so the engine is spread across conflicting lines. Popularity and the archetype's presence in guides did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(≥1 starter in 5) ≈ 0.23 for 3-copy starters; archetype-core group ≈ 0.47 open in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Brick proxy ≈ 0.53 for the core group; many sub-archetype cards conflict (Verified copy histogram, Inferred brick rate) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling is text-only inference from Gozuki/Changshi/Mezuki loops and boss Extra Deck options (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards; median output cannot be measured and is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Ash Blossom ×3 and recursion give partial redundancy, but the Forbidden staples are removed in any legal rebuild (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion through Gozuki, Changshi, Mezuki and Shiranui Spectralsword gives repeatable resource regeneration (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 40 | Ash Blossom ×3 and Emergency-style tech only; the negation-heavy staples are Forbidden (Verified banlist, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 35 | Going-second board-breaking depends on Forbidden or unverified cards; no split is available (Provisional) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss ATK up to 3500 (Psychic End Punisher) and 2800 (Felgrand, Red-Eyes) on the end board (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main with 31 distinct cards and 9 tech slots, weakened by sub-archetype spread (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots spanning Synchro, Link and XYZ with several bosses (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is present, so no adaptability can be assessed (Verified Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Zombie recursion with several decision points and copy-limit uncertainty (Inferred) |
How the score was computed
Strategy profile: Midrange profile (Combo secondary context only, not blended into weights). Structural ≈ 36, Going First ≈ 35, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 33. Modifiers: Banlist exposure (-8); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 35.4 before modifiers; modifiers −11 gives ≈24; illegal-list cap applied → 20
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Repeatable Zombie recursion (Gozuki, Changshi, Mezuki, Shiranui Spectralsword)
- Large-ATK Extra Deck boss options with mixed Synchro, Link and XYZ routes
- Three Ash Blossom copies for hand-trap interaction
Weaknesses
- Illegal list: seven Forbidden cards and one over-limit card
- Low 3-copy starter access (≈23% in hand 5)
- Sub-archetype spread (0% exact-name purity) causes engine conflicts
- No side deck and no recorded boards
Critical choke points
- Zombie World and Necroworld Banshee interaction, which is removed in a legal list
- Single Ash Blossom line for interruption if the hand-trap copies are drawn late
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave ×2, Kelbek ×2, Agido ×2, Artifact Scythe, Smoke Grenade of the Thief, Chaos Ruler, Abyss Dweller | Legal Zombie or Exchange of the Spirit replacements from the Master Duel list (not evaluated here) | The deck cannot be played as built; legal replacements are required before any normal score applies |
| 2 | Mudora the Sword Oracle ×2 | Legal 1-copy staples or consistent Zombie searchers | Mudora is over its Limited cap (3 copies vs 1 allowed) |
| 3 | Off-archetype sub-archetype splash cards | Core Zombie or single-archetype cards | Increases starter access and reduces brick rate |
Evidence & confidence
- Verified: Illegal status: seven Forbidden cards and Mudora over the Limited cap; Main 60, Extra 15, Side 0; size rules satisfied for Master Duel; Archetype purity 0% exact-name; 75 off-archetype copies; Core group: 3 of 25 usage-core cards present
- Inferred: Starter hypergeometric estimates (0.2333 for 3-copy starters, 0.4746 for archetype core); Recursion-based resource regeneration from card text; Boss threat level from listed ATK/DEF
- Provisional: Meta Power (null, no dated sample); Matchup fit (D13) and going-second strength (D8)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed Deck title is null, and the deck is illegal, so no legal-version evaluation exists
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