Created by: YGO Mod (20517634)

Created On: 03/07/2026

Main: 55 Extra: 15

1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardAssault Synchron 1 cardAssault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardJunk Synchron 3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


2 cardKewl Tune Clip 2 cardKewl Tune Clip
Kewl Tune Clip
DARK 2
Kewl Tune Clip
  • ATK:

  • 800

  • DEF:

  • 1000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.


3 cardKewl Tune Mix
3 cardKewl Tune Mix
Kewl Tune Mix
WIND 2
Kewl Tune Mix
  • ATK:

  • 100

  • DEF:

  • 2000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.


3 cardKewl Tune Reco
3 cardKewl Tune Reco
Kewl Tune Reco
FIRE 3
Kewl Tune Reco
  • ATK:

  • 1500

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.


2 cardKewl Tune Rotary
2 cardKewl Tune Rotary
Kewl Tune Rotary
LIGHT 1
Kewl Tune Rotary
  • ATK:

  • 100

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.


1 cardScrap Synchron 1 cardScrap Synchron
Scrap Synchron
EARTH 1
Scrap Synchron
  • ATK:

  • 700

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.


1 cardStardust Synchron 1 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


2 cardStarjunk Synchron 2 cardStarjunk Synchron
Starjunk Synchron
DARK 3
Starjunk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Starjunk Synchron" once per turn. If this card is in your hand: You can target 1 Level 2 or lower monster in your GY; Special Summon this card, and if you do, Special Summon that monster, but negate its effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY; "Junk Warrior" you control cannot be destroyed by your opponent's card effects this turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardDuelist Genesis 1 cardDuelist Genesis
      Duelist Genesis
      Spell Normal
      Duelist Genesis

        If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardScrap Fist 1 cardScrap Fist
            Scrap Fist
            Spell Quick
            Scrap Fist

              Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step.


              3 cardSynchro Fellowship 3 cardSynchro Fellowship
              Synchro Fellowship
              Spell Normal
              Synchro Fellowship

                Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.


                3 cardSynchro Overtake
                3 cardSynchro Overtake
                Synchro Overtake
                Spell Normal
                Synchro Overtake

                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                  1 cardSynchro Rumble 1 cardSynchro Rumble
                  Synchro Rumble
                  Spell Normal
                  Synchro Rumble

                    Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                    1 cardTriple Tactics Talent
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      2 cardEvenly Matched 2 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            2 cardSynchro Emergency 2 cardSynchro Emergency
                            Synchro Emergency
                            Trap Normal
                            Synchro Emergency

                              If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from your hand (but negate its effects), then if your opponent controls a monster Special Summoned from the Extra Deck, you can Special Summon 1 "Synchron" monster from your Deck. Until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster. You can only activate 1 "Synchro Emergency" per turn.


                              1 cardAssault Blackwing - Onimaru the Divine Thunder 1 cardAssault Blackwing - Onimaru the Divine Thunder
                              Assault Blackwing - Onimaru the Divine Thunder
                              DARK 12
                              Assault Blackwing - Onimaru the Divine Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                              1 cardChaos Angel 1 cardChaos Angel
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                              1 cardHerald of the Arc Light
                              1 cardHerald of the Arc Light
                              Herald of the Arc Light
                              LIGHT 4
                              Herald of the Arc Light
                              • ATK:

                              • 600

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                              1 cardJunk Speeder 1 cardJunk Speeder
                              Junk Speeder
                              WIND 5
                              Junk Speeder
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                              1 cardJunk Warrior 1 cardJunk Warrior
                              Junk Warrior
                              DARK 5
                              Junk Warrior
                              • ATK:

                              • 2300

                              • DEF:

                              • 1300


                              "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                              1 cardJunk Warrior Extreme 1 cardJunk Warrior Extreme
                              Junk Warrior Extreme
                              DARK 8
                              Junk Warrior Extreme
                              • ATK:

                              • 2900

                              • DEF:

                              • 2300


                              "Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.


                              1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                              Golden Cloud Beast - Malong
                              LIGHT 6
                              Golden Cloud Beast - Malong
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                              1 cardKewl Tune B2B 1 cardKewl Tune B2B
                              Kewl Tune B2B
                              DARK 10
                              Kewl Tune B2B
                              • ATK:

                              • 3200

                              • DEF:

                              • 0


                              1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.


                              1 cardKewl Tune Crackle 1 cardKewl Tune Crackle
                              Kewl Tune Crackle
                              DARK 5
                              Kewl Tune Crackle
                              • ATK:

                              • 800

                              • DEF:

                              • 2000


                              "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.


                              1 cardKewl Tune Loudness War 1 cardKewl Tune Loudness War
                              Kewl Tune Loudness War
                              LIGHT 6
                              Kewl Tune Loudness War
                              • ATK:

                              • 0

                              • DEF:

                              • 3000


                              2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.


                              1 cardKewl Tune Remix 1 cardKewl Tune Remix
                              Kewl Tune Remix
                              DARK 5
                              Kewl Tune Remix
                              • ATK:

                              • 1500

                              • DEF:

                              • 2000


                              "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.


                              1 cardKewl Tune RS 1 cardKewl Tune RS
                              Kewl Tune RS
                              DARK 5
                              Kewl Tune RS
                              • ATK:

                              • 1700

                              • DEF:

                              • 2400


                              "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.


                              1 cardKewl Tune Track Maker 1 cardKewl Tune Track Maker
                              Kewl Tune Track Maker
                              LIGHT 4
                              Kewl Tune Track Maker
                              • ATK:

                              • 0

                              • DEF:

                              • 2500


                              1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.


                              1 cardShooting Riser Dragon 1 cardShooting Riser Dragon
                              Shooting Riser Dragon
                              LIGHT 7
                              Shooting Riser Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1700


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                              1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                              Zalen the Shackled Dragon
                              DARK 7
                              Zalen the Shackled Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2100


                              1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.




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