Pendulum Magician Deck #65919 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Gren Maju Da Eiza x3, Nemleria Dream Defender - Couette x3, Nemleria Dream Defender - Oreiller x3.

Created by: YGO Mod (20517634)

Created On: 04/26/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
58± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-based combo via Tri-Brigade / Odd-Eyes / Divine Arsenal Xyz chain; OTK through high-ATK Xyz/Fusion finishers
  • Turn 1 (going first): T1: set Tri-Tactics Talent / SE / ideal pendulum; T2: combo into Evenly Matched / OOPU / Divine Arsenal; T3: close with boss monsters or access Extra for backup lines.
  • Turn 2 (going second): T1: hold hand trap vs burst; T2: answer with Tri-Tactics Talent / Evenly Matched / Dimensional Barrier; T3: pivot to board control or search finishers.
  • Recovery: Use Tri-Tactics Talent draw, recycle via Dimensional Barrier / Evenly Matched, and pivot through Pendulum/Tri-Brigade search to rebuild.

Why it scores here

The deck runs a clear Pendulum Magician Combo engine with strong ceiling via Tri-Brigade, Xyz, and Divine Arsenal but is hampered by illegal key cards and inconsistent brick risk (Tri-Tactics Talent + 3-cost searchers). Hand quality is moderate; disruption exists via Evenly Matched and hand traps, yet Dimensional Barrier being Forbidden removes a critical line. Recovery and going-second options are present but side coverage is weak and the format fit is provisional without a dated meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Hypergeometric shows ~34% chance to open at least one of the 2 core archetype cards in 5 (Inferred).
D2 Opening-Hand Quality & Brick Management 45 67 non-core cards and 3 Tri-Tactics Talent copies raise brick probability (Inferred).
D3 Combo Conversion & Ceiling 70 Best line includes Divine Arsenal AA-ZEUS + Odd-Eyes Vortex + boss monsters indicating strong ceiling (Observed from combo tables).
D4 Combo Floor & Median Output 50 Median power index is constrained by limited searchable searchers and disruption (Inferred from combo summary).
D5 Interruption Resilience & Route Redundancy 55 Independent lines via Tri-Tactics Talent and hand traps provide moderate route redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 50 Resource signature shows card-advantage via Tri-Tactics draw and hand traps, but burn from Dimensional Barrier loss (Inferred).
D7 End-Board & Interaction Quality 60 Evenly Matched, hand traps, and removal text give layered interaction (Observed from card text).
D8 Going-Second & Board-Breaking Power 60 Tri-Tactics Talent and going-second split in combo tables support competitive second-board capability (Inferred).
D9 Offensive Pressure & Closing Power 60 Boss monsters and Divine Arsenal provide 3000+ ATK finishers (Observed from extra deck and combo examples).
D10 Main Deck Efficiency & Flexibility 55 52-card main with 22 distinct cards and 3 Tri-Tactics Talent keeps deck efficient but not maximally compact (Inferred).
D11 Extra Deck Efficiency & Coverage 65 Extra deck holds 14 slots across Xyz/Fusion/Link with key finishers like Divine Arsenal and Topologic Zeroboros (Observed).
D12 Side Deck Adaptability 30 Side deck is empty, yielding low adaptability score (Verified).
D13 Matchup Coverage & Format Fit 40 Archetype meta-share is 100% in deck export but no dated metagame sample makes this provisional (Provisional).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with clear pivots via Tri-Tactics Talent and search effects (Inferred).

How the score was computed

Strategy profile: Balanced (default). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal key cards (-6); Provisional meta (-4); Hand trap coverage (3); Extra deck depth (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ 0.62 · full-brick estimate ≈ 0.34 (all Inferred)
  • Combo output: best PowerIndex 82, median 61, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong ceiling via Tri-Brigade chain into Divine Arsenal / Odd-Eyes Vortex
  • Good hand-trap coverage (6 copies) for disruption
  • Effective searcher suite (17 searcher cards)
  • Solid Extra-Deck depth with Xyz, Fusion, and Link options

Weaknesses

  • Illegal/over-limit cards reduce consistency and legality
  • Limited redundancy on key combo pieces
  • Empty side deck limits adaptability
  • Medium brick risk (~34%) on non-starter hands

Critical choke points

  • Dimensional Barrier line (Forbidden) removes key disruption/recovery
  • Over-reliance on Tri-Tactics Talent for card advantage
  • Single-choke Extra Deck access if key Xyz are dead
Priority Remove Add Reason
1 Solemn Judgment (x3) and Dimensional Barrier (x3) Replace with 3 additional hand traps or searchers (e.g., Cosmic Cyclone x3) Brings legality to tournament play and maintains disruption while improving consistency.
2 Add 1-2 copies of Millennium Falcon or other robust searchers Improves D1 and reduces brick rate.

Evidence & confidence

  • Verified: legality status and restriction list; deck composition counts; card text role hints; extra deck breakdown
  • Observed: combo tables best/median lines; hand-trap and searcher copy counts; archetype purity breakdown
  • Inferred: opening hand consistency probabilities; brick estimates; strength of recovery lines; pilotability from step complexity
  • Provisional: meta power; matchup outcomes; format fit without dated metagame
  • Data gaps: No combo playtest data (combo floor/median/ceiling inferred) No win-rate telemetry in YGOVN No dated metagame sample for format calibration No tournament match record linked

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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