Tistina Deck #658198 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Demigod of the Tistina x3, Fallen of the Tistina x3, Mulcharmy Fuwalos x3. Created Mar 7, 2026 by YGO Mod.

Deck Tistina OCG

Created by: YGO Mod (20517634)

Created On: 03/07/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Tistina Extra Deck Xyz/Synchro boards (Tistina, the Divinity that Defies Darkness; Crystal God Tistina) that flip the opponent's field to Defense and take control of the board (Inferred from card text); Mulcharmy and Solemn disruption/draw lines plus Superdreadnought Train closers (Inferred from card text)
  • Turn 1 (going first): Open with Demigod, Sentinel, Fallen, or Divine Domain Baatistina; use Play of the Tistina or Breath to reach Crystal God Tistina and Tistina Xyz (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Nibiru, Infinite Impermanence, Red Reboot) to slow the opponent's summons, then pivot to Tistina boards (Inferred)
  • Recovery: Fallen of the Tistina and Returned of the Tistina recover Tistina Spell/Traps and Xyz material from the GY (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists (Verified: side count 0)

Why it scores here

The Illegal status caps this list: four cards exceed their OCG copy limits, so the score is theoretical and structural only. Structurally the deck has a usable engine: 17 archetype-core copies give about an 85% chance of at least one in a 5-card opening hand (Inferred), and the Tistina Spell/Trap and Monster loop keeps resources moving. Interaction is dense, with 11 hand traps and 14 negation-text cards, so the end board is defended on most turns. Scoring is limited by the lack of recorded boards (no combos, so ceiling and median are text-based inferences), by low archetype purity (28% exact-name copies, with 27 generic and several off-archetype staples), and by the absence of a side deck. Popularity and meta-share played no part in the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 6 starters in opening 5) ~0.83 across the Tistina starter set; 17 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand quality is mixed: 11 hand traps and many Spell/Trap enablers can dead-draw without a Tistina anchor (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Tistina boards and Crystal God flip are strong, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 Median output is unmeasured; power distribution unavailable with 0 parseable combos (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent interaction lines (hand traps plus Tistina recursion) provide some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Fallen and Returned recursion and float/search effects support grind, though Extra Deck spend is high (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 14 negation-text cards give layered interaction; Crystal God Tistina adds a board-wide reset (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unmeasured; hand traps help, but there are few board-breakers (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on 2000–3000 ATK Tistina Xyz and Superdreadnought Gustav Max; no damage-through lines are verified (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards with 28% exact-name archetype purity and 22 tech slots reduce compactness (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck mixes Tistina, Train and generic Xyz/Synchro/Fusion with Tuners in a 15-slot space; mostly coherent (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (Verified side count 0); post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Tistina lines with several optional choices and hand-trap timing require moderate skill (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural only; Illegal cap applied). Structural ≈ 49, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); Illegal cap (0). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(42) = 47.6, then modifiers -12 = 35.6; capped at 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (17 copies) gives high access to the engine on opening hands
  • 11 hand traps and 14 negation-text cards provide layered interaction
  • Extra Deck covers several summoning routes (Synchro, Xyz, Fusion, Link)

Weaknesses

  • Illegal list: four cards exceed or are not allowed under OCG limits
  • Low archetype purity (28%) with 27 generic and several off-archetype staples
  • No side deck, so no post-side adaptability
  • No recorded boards, so combo ceiling and median are unmeasured

Critical choke points

  • Tistina Spell/Trap enablers (Divine Domain Baatistina, Breath of the Tistina) if the opening hand has no Monster starter
  • Heavy reliance on hand traps for going-second turns
Priority Remove Add Reason
1 One copy of Droll & Lock Bird (run 2, limit 1) A legal non-Limited card (e.g. a second Infinite Impermanence or a generic hand trap) Restores legality; the rest of the list is not affected
2 Called by the Grave, Varudras, PSY-Framelord Omega Legal Tistina or generic replacements These cards are Forbidden in OCG and make the list illegal
3 A few off-archetype tech cards with low synergy Tistina support (e.g. Discordance of the Tistina, which is in the usage core but absent) Raises archetype purity and engine consistency

Evidence & confidence

  • Verified: Legality: 4 cards over copy limit or Forbidden (OCG); Main 56 / Extra 15 / Side 0 counts; Archetype purity 28.2%; Hand-trap count 11 and negation-text count 14
  • Inferred: Opening-hand starter access (~0.83 for at least one starter); Interaction layering and board-control read from text; Going-second hand-trap coverage (~0.75)
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Tistina

Tistina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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