Created by: YGO Mod (20517634)

Created On: 03/05/2026

Main: 55 Extra: 15

1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardDenko Sekka 1 cardDenko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


3 cardDoomZ V Five - Amalthe 3 cardDoomZ V Five - Amalthe
DoomZ V Five - Amalthe
DARK 4
DoomZ V Five - Amalthe
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "DoomZ" monster from your Deck to your hand, except "DoomZ V Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ V Five - Amalthe" once per turn.


3 cardDoomZ VII Seven - Elara 3 cardDoomZ VII Seven - Elara
DoomZ VII Seven - Elara
DARK 4
DoomZ VII Seven - Elara
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "DoomZ" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ VII Seven - Elara" once per turn.


1 cardDoomZ XII Zero - Drastea 1 cardDoomZ XII Zero - Drastea
DoomZ XII Zero - Drastea
DARK 8
DoomZ XII Zero - Drastea
  • ATK:

  • 2400

  • DEF:

  • 1500


You can target 1 "DoomZ" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to this card. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ XII Zero - Drastea" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMedius the Pure 1 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardPower Patron DoomZ 1 cardPower Patron DoomZ
Power Patron DoomZ
WIND 1
Power Patron DoomZ
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron DoomZ" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "DoomZ" Xyz Monster or "Jupiter the Power Patron of Destruction", with the same Rank as the Level of that monster you control, by using that monster as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it as an Equip Spell. If this card is destroyed: You can add 1 "DoomZ" card from your Deck to your hand.


1 cardTherion "King" Regulus
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


3 cardJupredo the Shademachine Power Patron 3 cardJupredo the Shademachine Power Patron
Jupredo the Shademachine Power Patron
DARK 101
Jupredo the Shademachine Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] During your Main Phase: You can destroy this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Jupredo the Shademachine Power Patron" once per turn. [ Monster Effect ] (This card is always treated as a "DoomZ" card.) You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Jupredo the Shademachine Power Patron" once per turn.


1 cardVidolium the Unstable Power Patron of Unity 1 cardVidolium the Unstable Power Patron of Unity
Vidolium the Unstable Power Patron of Unity
DARK 1211
Vidolium the Unstable Power Patron of Unity
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardDoomZ Change 3 cardDoomZ Change
    DoomZ Change
    Spell Normal
    DoomZ Change

      Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.


      1 cardDoomZ Command "A.D.R.A.S.T.E.I.A." 1 cardDoomZ Command "A.D.R.A.S.T.E.I.A."
      DoomZ Command "A.D.R.A.S.T.E.I.A."
      Spell Equip
      DoomZ Command "A.D.R.A.S.T.E.I.A."

        The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 "DoomZ" monster in Defense Position, except the destroyed monster, from your hand, GY, or banishment. If this card is in your GY: You can target 1 face-up monster you control; equip it with this card, then take damage equal to the equipped monster's Level/Rank x 100.


        2 cardDoomZ Command "D.O.O.M.D.U.R.G." 2 cardDoomZ Command "D.O.O.M.D.U.R.G."
        DoomZ Command "D.O.O.M.D.U.R.G."
        Spell Equip
        DoomZ Command "D.O.O.M.D.U.R.G."

          Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.


          3 cardDoomZ Raiders 3 cardDoomZ Raiders
          DoomZ Raiders
          Spell Continuous
          DoomZ Raiders

            During your Main Phase: You can destroy 1 other "DoomZ" card in your hand or face-up field, then add to your hand or Special Summon, 1 "DoomZ" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "DoomZ Raiders" effect per turn, and only once that turn.


            1 cardLightning Storm 1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 cardPlundered Power Patron Plane - Vidolia 1 cardPlundered Power Patron Plane - Vidolia
              Plundered Power Patron Plane - Vidolia
              Spell Field
              Plundered Power Patron Plane - Vidolia

                You can reveal 1 "Power Patron" monster in your Extra Deck; banish (face-down) 1 card from your hand, then add to your hand or Special Summon, 1 monster from your Deck that mentions that revealed monster's name (except in its once-per-turn restriction clause). You can only use this effect of "Plundered Power Patron Plane - Vidolia" once per turn. Monsters your opponent controls lose 100 ATK for each banished card. Your opponent cannot activate the effects of cards in the GY, while you control "Nerva the Power Patron of Creation", "Jupiter the Power Patron of Destruction", and "Junora the Power Patron of Tuning".


                1 cardProhibited Power Patron Portal - Terminus 1 cardProhibited Power Patron Portal - Terminus
                Prohibited Power Patron Portal - Terminus
                Spell Normal
                Prohibited Power Patron Portal - Terminus

                  Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn.


                  3 cardTriple Tactics Talent
                  3 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      2 cardDimensional Barrier
                      2 cardDimensional Barrier
                      Dimensional Barrier
                      Trap Normal
                      Dimensional Barrier

                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                        1 cardDoomZ Destruction 1 cardDoomZ Destruction
                        DoomZ Destruction
                        Trap Normal
                        DoomZ Destruction

                          Target 1 "DoomZ" Xyz Monster you control; equip this card to it with the following effect. ● Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "DoomZ" monster from your Deck to it as an Equip Spell. You can only use each effect of "DoomZ Destruction" once per turn.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            2 cardSolemn Accusation 2 cardSolemn Accusation
                            Solemn Accusation
                            Trap Counter
                            Solemn Accusation

                              You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                              1 cardClockwork Knight 1 cardClockwork Knight
                              Clockwork Knight
                              EARTH
                              Clockwork Knight
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Left


                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                              1 cardS:P Little Knight 1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              2 cardDoomZ Break - Diactorus 2 cardDoomZ Break - Diactorus
                              DoomZ Break - Diactorus
                              WIND
                              DoomZ Break - Diactorus
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "DoomZ" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by card effect while it has a "DoomZ" monster or "Medius the Pure" as material: You can take 1 Equip Spell from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "DoomZ Break - Diactorus" once per turn.


                              2 cardDoomZ XII End - Drastrius 2 cardDoomZ XII End - Drastrius
                              DoomZ XII End - Drastrius
                              WIND
                              DoomZ XII End - Drastrius
                              • ATK:

                              • 2700

                              • DEF:

                              • 1500


                              3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "DoomZ XII End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to this card as an Equip Spell. When your opponent activates a monster effect on the field or GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card as an Equip Spell.


                              2 cardDoomZ XIII Over - Graflareio 2 cardDoomZ XIII Over - Graflareio
                              DoomZ XIII Over - Graflareio
                              WIND
                              DoomZ XIII Over - Graflareio
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              3 Level 5 monsters Once per turn, you can also Xyz Summon "DoomZ XIII Over - Graflareio" by using 1 "DoomZ" Xyz Monster you control (transfer its materials). You can only use each of the following effects of "DoomZ XIII Over - Graflareio" once per turn. You can detach 1 material from this card; add 1 "DoomZ" Spell/Trap from your Deck to your hand, then you can destroy 1 card on the field. If this card is destroyed by card effect: You can Special Summon 1 non-Xyz "DoomZ" monster from your Deck or GY.


                              1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              1 cardGigantic "Champion" Sargas 1 cardGigantic "Champion" Sargas
                              Gigantic "Champion" Sargas
                              FIRE
                              Gigantic "Champion" Sargas
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                              2 cardJupiter the Power Patron of Destruction 2 cardJupiter the Power Patron of Destruction
                              Jupiter the Power Patron of Destruction
                              WIND
                              Jupiter the Power Patron of Destruction
                              • ATK:

                              • 3500

                              • DEF:

                              • 2500


                              3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.


                              1 cardSpringans Merrymaker 1 cardSpringans Merrymaker
                              Springans Merrymaker
                              FIRE
                              Springans Merrymaker
                              • ATK:

                              • 1100

                              • DEF:

                              • 2000


                              2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                              1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                              Varudras, the Final Bringer of the End Times
                              DARK
                              Varudras, the Final Bringer of the End Times
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




                              More OCG Info

                              DoomZ Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

                              https://metaduelist.com/
                              Toparrow_upward