Created by: YGO Mod (20517634)

Created On: 03/05/2026

Main: 55 Extra: 14

1 cardBrotherhood of the Fire Fist - Bear 1 cardBrotherhood of the Fire Fist - Bear
Brotherhood of the Fire Fist - Bear
FIRE 4
Brotherhood of the Fire Fist - Bear
  • ATK:

  • 1600

  • DEF:

  • 1200


Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.


1 cardCoach Soldier Wolfbark 1 cardCoach Soldier Wolfbark
Coach Soldier Wolfbark
FIRE 4
Coach Soldier Wolfbark
  • ATK:

  • 1600

  • DEF:

  • 1200


You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


2 cardFire Hand 2 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


3 cardFire King Avatar Barong 3 cardFire King Avatar Barong
Fire King Avatar Barong
FIRE 4
Fire King Avatar Barong
  • ATK:

  • 1800

  • DEF:

  • 200


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".


2 cardFire King Avatar Garunix 2 cardFire King Avatar Garunix
Fire King Avatar Garunix
FIRE 3
Fire King Avatar Garunix
  • ATK:

  • 700

  • DEF:

  • 1700


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.


3 cardFire King Avatar Yaksha 3 cardFire King Avatar Yaksha
Fire King Avatar Yaksha
FIRE 4
Fire King Avatar Yaksha
  • ATK:

  • 1800

  • DEF:

  • 200


If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.


3 cardFire King High Avatar Garunix 3 cardFire King High Avatar Garunix
Fire King High Avatar Garunix
FIRE 8
Fire King High Avatar Garunix
  • ATK:

  • 2700

  • DEF:

  • 1700


During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".


2 cardIce Hand 2 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


1 cardJinzo
1 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


1 cardSacred Phoenix of Nephthys
1 cardSacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE 8
Sacred Phoenix of Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.


1 cardBook of Moon 1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    3 cardCircle of the Fire Kings 3 cardCircle of the Fire Kings
    Circle of the Fire Kings
    Spell Quick
    Circle of the Fire Kings

      Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
        Fire Formation - Tenki
        Spell Continuous
        Fire Formation - Tenki

          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


          2 cardForbidden Lance 2 cardForbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            2 cardMystical Space Typhoon
            2 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              3 cardOnslaught of the Fire Kings 3 cardOnslaught of the Fire Kings
              Onslaught of the Fire Kings
              Spell Normal
              Onslaught of the Fire Kings

                If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.


                1 cardRekindling 1 cardRekindling
                Rekindling
                Spell Normal
                Rekindling

                  Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.


                  1 cardSoul Charge
                  1 cardSoul Charge
                  Soul Charge
                  Spell Normal
                  Soul Charge

                    Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                    1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      2 cardBreakthrough Skill 2 cardBreakthrough Skill
                      Breakthrough Skill
                      Trap Normal
                      Breakthrough Skill

                        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                        2 cardDifferent Dimension Ground 2 cardDifferent Dimension Ground
                        Different Dimension Ground
                        Trap Normal
                        Different Dimension Ground

                          This turn, any monster sent to the GY is banished instead.


                          2 cardDimensional Prison 2 cardDimensional Prison
                          Dimensional Prison
                          Trap Normal
                          Dimensional Prison

                            When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                            2 cardFiendish Chain 2 cardFiendish Chain
                            Fiendish Chain
                            Trap Continuous
                            Fiendish Chain

                              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                              2 cardGeneration Shift 2 cardGeneration Shift
                              Generation Shift
                              Trap Normal
                              Generation Shift

                                Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.


                                3 cardSeven Tools of the Bandit 3 cardSeven Tools of the Bandit
                                Seven Tools of the Bandit
                                Trap Counter
                                Seven Tools of the Bandit

                                  When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                  2 cardSkill Drain
                                  2 cardSkill Drain
                                  Skill Drain
                                  Trap Continuous
                                  Skill Drain

                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                    1 cardTorrential Tribute
                                    1 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      1 cardAbyss Dweller
                                      1 cardAbyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      2 cardBrotherhood of the Fire Fist - Tiger King 2 cardBrotherhood of the Fire Fist - Tiger King
                                      Brotherhood of the Fire Fist - Tiger King
                                      FIRE
                                      Brotherhood of the Fire Fist - Tiger King
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1800


                                      2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                      1 cardDaigusto Emeral
                                      1 cardDaigusto Emeral
                                      Daigusto Emeral
                                      WIND
                                      Daigusto Emeral
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 800


                                      2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                      2 cardDiamond Dire Wolf 2 cardDiamond Dire Wolf
                                      Diamond Dire Wolf
                                      EARTH
                                      Diamond Dire Wolf
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                      2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                      Gagaga Cowboy
                                      EARTH
                                      Gagaga Cowboy
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                      1 cardLavalval Chain
                                      1 cardLavalval Chain
                                      Lavalval Chain
                                      FIRE
                                      Lavalval Chain
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1000


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                      2 cardNumber 101: Silent Honor ARK 2 cardNumber 101: Silent Honor ARK
                                      Number 101: Silent Honor ARK
                                      WATER
                                      Number 101: Silent Honor ARK
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1000


                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                      Number 103: Ragnazero
                                      WATER
                                      Number 103: Ragnazero
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                      1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                      Number 106: Giant Hand
                                      EARTH
                                      Number 106: Giant Hand
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.




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