Created by: Mèo Fool Gaming (37156024)

Created On: 04/20/2022

Need 9 UR

UR Rarity
Harpie's Feather Duster
UR Rarity
Raigeki
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Solemn Judgment
UR Rarity
Solemn Judgment
UR Rarity
Solemn Strike
UR Rarity
Solemn Strike

Main: 40 Extra: 12

R Rarity
3 cardBanisher of the Radiance
R Rarity
3 cardBanisher of the Radiance
Banisher of the Radiance
LIGHT 3
Banisher of the Radiance
  • ATK:

  • 1600

  • DEF:

  • 0


Any card sent to the Graveyard is banished instead.


SR Rarity
2 cardBarrier Statue of the Torrent
SR Rarity
2 cardBarrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.




Tag(s):

SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR Rarity
3 cardCard of Demise
SR Rarity
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      R Rarity
      3 cardMoon Mirror Shield
      R Rarity
      3 cardMoon Mirror Shield
      Moon Mirror Shield
      Spell Equip
      Moon Mirror Shield

        If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


        SR Rarity
        3 cardPot of Duality
        SR Rarity
        3 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          SR Rarity
          3 cardPot of Extravagance
          SR Rarity
          3 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            SR Rarity
            2 cardPower of the Guardians
            SR Rarity
            2 cardPower of the Guardians
            Power of the Guardians
            Spell Equip
            Power of the Guardians

              If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                3 cardUpstart Goblin
                UR Rarity
                3 cardUpstart Goblin
                Upstart Goblin
                Spell Normal
                Upstart Goblin

                  Draw 1 card, then your opponent gains 1000 LP.


                  SR Rarity
                  2 cardArmory Call
                  SR Rarity
                  2 cardArmory Call
                  Armory Call
                  Trap Normal
                  Armory Call

                    Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                    SR Rarity
                    3 cardDark Bribe
                    SR Rarity
                    3 cardDark Bribe
                    Dark Bribe
                    Trap Counter
                    Dark Bribe

                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                      SR Rarity
                      1 cardMacro Cosmos
                      SR Rarity
                      1 cardMacro Cosmos
                      Macro Cosmos
                      Trap Continuous
                      Macro Cosmos

                        When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                        N Rarity
                        1 cardPhantom Knights' Wing
                        N Rarity
                        1 cardPhantom Knights' Wing
                        Phantom Knights' Wing
                        Trap Normal
                        Phantom Knights' Wing

                          Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                          UR Rarity
                          2 cardSolemn Judgment
                          UR Rarity
                          2 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            UR Rarity
                            2 cardSolemn Strike
                            UR Rarity
                            2 cardSolemn Strike
                            Solemn Strike
                            Trap Counter
                            Solemn Strike

                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              SR Rarity
                              2 cardStorming Mirror Force
                              SR Rarity
                              2 cardStorming Mirror Force
                              Storming Mirror Force
                              Trap Normal
                              Storming Mirror Force

                                When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                R Rarity
                                3 cardFossil Dragon Skullgar
                                R Rarity
                                3 cardFossil Dragon Skullgar
                                Fossil Dragon Skullgar
                                EARTH 4
                                Fossil Dragon Skullgar
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                N Rarity
                                3 cardFossil Machine Skull Buggy
                                N Rarity
                                3 cardFossil Machine Skull Buggy
                                Fossil Machine Skull Buggy
                                EARTH 4
                                Fossil Machine Skull Buggy
                                • ATK:

                                • 1400

                                • DEF:

                                • 1200


                                1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.


                                N Rarity
                                3 cardFossil Machine Skull Wagon
                                N Rarity
                                3 cardFossil Machine Skull Wagon
                                Fossil Machine Skull Wagon
                                EARTH 6
                                Fossil Machine Skull Wagon
                                • ATK:

                                • 1700

                                • DEF:

                                • 1500


                                1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                R Rarity
                                3 cardFossil Warrior Skull Bone
                                R Rarity
                                3 cardFossil Warrior Skull Bone
                                Fossil Warrior Skull Bone
                                EARTH 4
                                Fossil Warrior Skull Bone
                                • ATK:

                                • 2000

                                • DEF:

                                • 800


                                1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.




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