Runick Deck #652196 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, K9-66b Lantern x3. Created Feb 17, 2026 by YGO Mod.

Deck Runick Master Duel

Created by: YGO Mod (20517634)

Created On: 02/17/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
60± 7/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.3
Going First 58
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a board of Runick Fusion/Xyz monsters and K9 Xyz monsters that cannot be destroyed by card effects, then finish the duel with their high ATK or battle‑phase‑skipping effects.; Control the opponent’s plays with hand traps and quick‑play removal, forcing them into a defensive position while you draw into extra‑deck finishers.
  • Turn 1 (going first): Open with hand traps (Ash Blossom, Maxx "C") to disrupt opponent, normal‑summon a K9 monster without tribute if opponent holds 2+ cards, then activate Runick Quick‑Play spells (Dispelling, Flashing Fire, etc.) to special‑summon Runick monsters and lock down the board.
  • Turn 2 (going second): Use Runick Fountain to cast Runick Quick‑Play spells from hand on opponent’s turn, employ Droll & Lock Bird and Maxx "C" to limit opponent draws, then summon Runick and K9 extra‑deck monsters while destroying key opponent cards.
  • Recovery: Rely on Mulcharmy Fuwalos draws, Runick Fountain recycling, and Maxx "C" draws to replenish missing combo pieces after disruption; Droll & Lock Bird also prevents opponent hand‑advantage decks from gaining resources.
  • After siding: No side deck is present; the deck relies on its main‑deck flexibility and the ability to adapt with hand‑traps and quick‑play spells.

Why it scores here

The deck reliably opens with at least one core Runick or K9 starter in 82% of opening hands, giving it strong early engine accessibility. Its suite of hand traps, quick‑play removal, and the Runick Fountain field spell provide solid interaction and resilience against disruption. While the extra‑deck offers many powerful finishers, the mixed off‑archetype core and lack of a side deck lower overall efficiency and adaptability, resulting in a moderate but consistent overall power rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core group appears in opening hand with P≈0.82, giving a reliable starter (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Hand‑trap group present in 57% of 6‑card opening hands, but many off‑archetype cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Runick quick‑play spells can each summon a Runick monster while skipping battle phase, allowing up to 3‑monster board in one turn (Inferred)
D4 Combo Floor & Median Output 55 Typical opening yields only one Runick monster and a K9 monster, limiting median output (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps (Ash Blossom, Maxx "C", Droll) and floodgate effects give good interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Maxx "C", Mulcharmy Fuwalos, Runick Fountain) provide moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 72 Seven negation cards and seventeen removal cards give high end‑board interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap probability 57% and Runick Fountain enable strong going‑second board‑breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra‑deck contains 3000+ ATK monsters (Number C104, K9‑X Werewolf) but requires material buildup (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 30.9% exact‑name archetype purity and many off‑archetype cards reduce main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15‑card extra deck spreads across 5 archetypes, limiting focused coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck, so no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many conditional summons and hand‑size requirements increase pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61.3, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-2); No side deck (-1); Missing combo data (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of drawing a core starter (≈82%).
  • Robust interaction suite with many hand traps, negation, and removal effects.
  • Strong going‑second options via Runick Fountain and hand‑trap density.

Weaknesses

  • Low archetype purity and many off‑archetype filler cards reduce deck focus.
  • No side deck limits post‑side adaptability.
  • Reliance on opponent having 2+ cards in hand for K9 tribute‑free summons.
  • Absence of recorded combo data makes ceiling/floor estimates uncertain.

Critical choke points

  • K9 monsters require opponent hand size ≥2 for tribute‑free summons.
  • Runick Fountain activation is needed to use Runick Quick‑Play spells on opponent’s turn.
  • Skipping battle phases with Runick spells can delay offensive pressure.
Priority Remove Add Reason
1 Some off‑archetype filler (e.g., generic Spell/Trap cards) Additional core Runick monsters (e.g., more copies of Geri the Runick Fangs) to raise purity Improves engine consistency and main‑deck efficiency
2 None A modest side deck with anti‑meta tech (e.g., Cosmic Cyclone, Twin Twisters) Adds post‑side adaptability against control decks

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for all listed cards; Hypergeometric probabilities for core and hand‑trap groups
  • Inferred: Engine accessibility from core probability 0.8195; Brick risk from archetype purity and copy histogram; Combo ceiling based on Runick quick‑play effects; Combo floor based on typical one‑monster start; Resilience from multiple hand‑trap and floodgate cards; Resource economy from draw engines (Maxx C, Mulcharmy, Runick Fountain); Interaction quality from counts of negation and removal cards; Going‑second power from hand‑trap density and Runick Fountain; Closing power from high‑ATK extra‑deck monsters; Main‑deck efficiency from low purity; Extra‑deck efficiency from spread across archetypes; Side‑deck adaptability absent; Matchup fit provisional due to missing meta data; Pilotability from conditional summon requirements
  • Provisional: Matchup coverage score
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Runick

Runick Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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