Unchained Deck #648182 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 02/08/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boards (Evil★Twin / Fiendsmith / Unchained Link Monsters such as Evil★Twin's Trouble Sunny at 3300 ATK) built from a Live☆Twin / Ki-sikil opening; Chaos Angel (3500 ATK Synchro) and Fiendsmith's Desirae (2800 ATK Fusion) as late-game boss monsters
  • Turn 1 (going first): Open on Secret Password or Live☆Twin searchers, set up a Lil-la / Ki-sikil two-card bootstrap, and hold Ash Blossom and Infinite Impermanence to protect the first Link line
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Forbidden Droplet, Nibiru) to stop the opponent's first board, then rebuild through Live☆Twin searches
  • Recovery: Recover through Live☆Twin Sunny's Snitch and Lil-la Treat in the GY, plus Unchained Soul Lord of Yama's GY revival, after the opponent's interaction
  • After siding: Not evaluable: the deck has 0 Side Deck cards and Master Duel has no side deck in this format

Why it scores here

The deck reliably opens a Live☆Twin / Ki-sikil two-card bootstrap: the archetype core group has about a 78% chance of at least one core card in a 5-card opening hand, and Secret Password plus Live☆Twin Sunny's Snitch provide about 74% searcher access. Its interaction density is high, with 10 hand traps and 13 negation-text cards, so it is strong at stopping a single opposing board. It converts that opening into Link and Fusion boards, but the combo ceiling and median output could not be measured because no recorded boards were supplied, so those scores are text-only inferences. Popularity and archetype-usage stats (the Unchained core is listed as present in the usage data) were not used to raise the score, and the dimension scores were not averaged from individual card scores. The score is capped low because the deck runs one Forbidden copy of Called by the Grave and is therefore Illegal; the structural read is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Live☆Twin/Ki-sikil core in 5-card hand) ≈ 0.78 and P(≥1 searcher) ≈ 0.74, but exact-name archetype purity is 5.5% across Live☆Twin, Fiendsmith, Unchained and Evil★Twin sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mixed sub-archetypes and 12 singleton slots increase brick risk; 10 hand traps help avoid dead hands but add conflicting Normal Summon needs (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards supplied (combos_evidence total_combos = 0); ceiling is a text-only read of Evil★Twin and Fiendsmith Link lines (Inferred, semantic)
D4 Combo Floor & Median Output 40 No measured median or power distribution available; floor is estimated from the bootstrap odds only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Droll & Lock Bird, Effect Veiler and Infinite Impermanence give several independent answers to an interruption, and Snitch/Lil-la Treat recur the GY (Inferred)
D6 Resource Economy, Recovery & Grind 50 Snitch, Secret Password and Unchained Soul Lord of Yama's GY revival recover card advantage, but the Link-heavy Extra Deck spends many resources to start (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high (13 negation-text cards and 10 hand traps), with Droll & Lock Bird and Crossout Designator covering the mid-game (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is strong (P(≥1 hand trap in 6-card hand) ≈ 0.85) with a second-turn Link line to rebuild (Inferred)
D9 Offensive Pressure & Closing Power 50 Link and Synchro boss monsters reach 2800–3500 ATK, but the closing plan depends on surviving the interaction layer first (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards with 22 distinct names, but several off-archetype tech slots (16 tech tags) dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full with 11 Link Monsters and 4 other types; Link access depends on the Live☆Twin engine (Inferred)
D12 Side Deck Adaptability 20 No Side Deck (0 cards); Master Duel has no post-side plan, so this scores low by construction (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample and no tournament link; archetype share is not available for this deck (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link chains with several optional triggers and once-per-turn restrictions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is a descriptive secondary and was not blended into weights. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51.4; context modifiers total -7 → 44; Illegal cap (Called by the Grave Forbidden) applied → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap and negation density (10 hand traps, 13 negation-text cards) for interrupting a single opposing board
  • Strong archetype core access (≈78% for at least one core card in 5 cards)
  • Multiple Link and Fusion boss options (Evil★Twin's Trouble Sunny 3300 ATK, Chaos Angel 3500 ATK)

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and is run at 1 copy
  • Engine is split across four sub-archetypes with little exact-name overlap (5.5% purity)
  • No Side Deck (Master Duel), so no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • The Live☆Twin / Ki-sikil two-card bootstrap: if the opening hand lacks a Live☆Twin or Ki-sikil starter, the Link lines cannot start
  • The Extra Deck depends on Link Summons through Evil★Twin and Fiendsmith monsters; losing those to a single hand trap or negate stalls the board
Priority Remove Add Reason
1 Called by the Grave (1 copy) Any legal tech or a second copy of an existing hand trap, to make the list Legal The deck is Illegal as built; this is the only change needed to get a normal Final Contextual score
2 One off-archetype tech slot (e.g. Triple Tactics Talent) A Live☆Twin or Ki-sikil card at 1–2 copies Raises exact-name purity and the reliability of the two-card bootstrap

Evidence & confidence

  • Verified: Deck is Illegal: Called by the Grave is Forbidden in Master Duel and run at 1 copy; Main 40 / Extra 15 / Side 0 sizes are within the Master Duel size rules; 10 hand traps, 13 negation-text cards and 9 searchers are present by card-text role hints; Exact-name archetype purity is 5.5%
  • Inferred: Archetype core opening-hand access ≈ 0.78 and searcher access ≈ 0.74 (hypergeometric); Going-second hand-trap coverage ≈ 0.85 (hypergeometric); Combo ceiling and interaction quality, from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combos_evidence total_combos = 0, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck (going-first/second, matchup, brick and starter rates) Meta Power is provisional: no dated metagame sample supplied Only one guide (514) is attached, and its snippet describes the deck as an OTK/Control hybrid without section detail

More Master Duel Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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