Created by: YGO Mod (20517634)

Created On: 04/19/2023

HERO Alliance

Need 22 UR

UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Elemental HERO Great Tornado1 card
UR Rarity
Elemental HERO Nova Master1 card
UR Rarity
Elemental HERO Sunrise3 card
UR Rarity
Elemental HERO The Shining1 card
UR Rarity
Elemental HERO Neos3 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Book of Moon2 card
UR Rarity
Miracle Fusion2 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Crackdown2 card
UR Rarity
Ice Dragon's Prison1 card

Main: 20 Extra: 8

SR Rarity
Elemental HERO Blazeman
SR Rarity
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Blazeman
SR Rarity
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Miracle Fusion
      UR Rarity
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            R Rarity
            Polymerization
            R Rarity
            Polymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                UR Rarity
                Crackdown
                UR Rarity
                Crackdown
                Crackdown
                Trap Continuous
                Crackdown

                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                  Tag(s):

                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      SR Rarity
                      Elemental HERO Escuridao
                      SR Rarity
                      Elemental HERO Escuridao
                      Elemental HERO Escuridao
                      DARK 8
                      Elemental HERO Escuridao
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                      UR Rarity
                      Elemental HERO Great Tornado
                      UR Rarity
                      Elemental HERO Great Tornado
                      Elemental HERO Great Tornado
                      WIND 8
                      Elemental HERO Great Tornado
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                      UR Rarity
                      Elemental HERO Nova Master
                      UR Rarity
                      Elemental HERO Nova Master
                      Elemental HERO Nova Master
                      FIRE 8
                      Elemental HERO Nova Master
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                      UR Rarity
                      Elemental HERO Sunrise
                      UR Rarity
                      Elemental HERO Sunrise
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                      UR Rarity
                      Elemental HERO Sunrise
                      UR Rarity
                      Elemental HERO Sunrise
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                      UR Rarity
                      Elemental HERO Sunrise
                      UR Rarity
                      Elemental HERO Sunrise
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                      UR Rarity
                      Elemental HERO The Shining
                      UR Rarity
                      Elemental HERO The Shining
                      Elemental HERO The Shining
                      LIGHT 8
                      Elemental HERO The Shining
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                      UR Rarity
                      Dark Rebellion Xyz Dragon
                      UR Rarity
                      Dark Rebellion Xyz Dragon
                      Dark Rebellion Xyz Dragon
                      DARK
                      Dark Rebellion Xyz Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.




                      More Duel Links Info

                      Elemental Heros Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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