Train Deck #64398 — Yu-Gi-Oh! Master Duel

43 Main, 16 Extra, incl. Archnemeses Eschatos x3, Archnemeses Protos x3, Danger! Bigfoot! x3. Created Apr 18, 2023 by YGO Mod.

Deck Train Master Duel

Created by: YGO Mod (20517634)

Created On: 04/18/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 43 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unverified: no combos, guides or tournament data; the Extra Deck Xyz/Fusion/Link lineup (Liebe, Gustav Max, Super Dora, Ballista-style Xyz, Egyptian God Slime) suggests board-pressure finishes, but this is an inference only.; Direct damage and high-ATK beatsticks (Bigfoot, Thunderbird, Night Express Knight at 3000 ATK) once a board is established.
  • Turn 1 (going first): Open a Train or Timelord starter, use Derricrane / Night Express Knight for board presence, and reach an Extra Deck Xyz; the plan is unverified and the opening hand odds are below.
  • Turn 2 (going second): Use the six-card hand to play hand-trap or floodgate interaction (Nibiru, Gate Infinity, Divine Serpent Geh) and then a Xyz or Link summon. Interaction count is low, so this is fragile.
  • Recovery: Recursion is limited to Xyz material detach and searchers (6 searcher-text cards); no explicit recovery engine is evidenced.
  • After siding: Not available: the deck runs zero Side Deck cards, so no post-side adaptation is possible.

Why it scores here

The deck is Illegal in master-duel because its Extra Deck holds 16 cards against a maximum of 15, so it receives no normal Final Contextual score and is capped low as a theoretical, structural-only read. Its opening access is moderate: a 3-copy Train or Timelord starter has about a 32% chance to appear in a 5-card opening hand, and searcher text reaches about 55% across six searchers. Conversion is unverified because no combo boards, guides or tournament records exist, so the ceiling and median are inferred from card text only. The list is archetype-diffuse: only 12 of 59 cards carry the exact Train name (about 20%), and the archetype-usage core is absent, which argues against a coherent single engine. The score is not an average of card scores, and popularity or meta-share did not contribute because no such data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5 cards) ≈ 0.32; searcher P(>=1 in 5) ≈ 0.55; 0/25 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 distinct main cards with 9 three-copy slots; several Timelords need an empty board to Normal Summon, which can brick hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist (total_combos 0), so ceiling is text-only; Xyz/Fusion route plausible but unverified (Inferred)
D4 Combo Floor & Median Output 35 No combo median or power distribution available; floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Few independent starters beyond Derricrane and Night Express Knight; recursion limited to Xyz detach (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource recovery is thin; Xyz material detach and searchers only (Inferred)
D7 End-Board & Interaction Quality 45 Interaction present (Gate Infinity, Divine Serpent Geh, Gameciel, Nibiru) but breadth is limited to about 3-4 cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on Nibiru and Gameciel; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000+ ATK monsters (Bigfoot, Night Express Knight, Super Dora 3200) give closing pressure; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 43 main cards with 21% exact-archetype purity and 47 off-archetype copies, so the main deck is loosely cohesive (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 16 cards, one over the legal maximum of 15, with 12 Xyz, 2 Fusion, 2 Link; the excess is a legality failure (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Xyz/Timelord/Train interactions with several decision points; moderate pilot load (Inferred)

How the score was computed

Strategy profile: 0.7 Toolbox + 0.3 Midrange (disclosed; no tournament or combo signal to choose a primary profile more firmly). Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_extra_deck_size (-12); archetype_diffusion (-3); no_side_deck (-2). Final formula: Illegal: capped low as theoretical/structural-only. Structural ≈ 41; final capped at 25 per rubric Step 2 (not a normal 0.80·Structural + 0.20·TR).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy engine staples (Derricrane, Night Express Knight, Guardian Slime, Bigfoot) give consistent high-ATK board presence
  • Six searcher-text cards give about 55% access to a searcher in the opening 5
  • Mixed Xyz/Fusion/Link Extra Deck provides several finishing routes

Weaknesses

  • Illegal: Extra Deck exceeds the 15-card maximum by one
  • Low archetype purity (20%) with 47 off-archetype copies
  • No Side Deck, so no post-side plan
  • Usage-statistics core list is entirely Ancient Gear cards, which does not match a Train deck; the archetype stat set is unreliable for this deck

Critical choke points

  • Extra Deck legality: removing one Extra card is required before any normal score can apply
  • Timelord starters need an empty board to Normal Summon, which is a timing constraint on going first
Priority Remove Add Reason
1 One Extra Deck card (e.g., a single Xyz with the weakest board impact) None Brings the Extra Deck to 15 and makes the deck legal for master-duel; required before a normal score
2 One off-archetype Main Deck slot One additional Train-named card or a playable Side Deck card Raises archetype purity and adds the first post-side option; the side deck is currently empty

Evidence & confidence

  • Verified: Extra Deck is 16 cards, above the master-duel maximum of 15 (legality); Main Deck is 43 cards, inside the 40–60 range; Exact-name purity is 20.3%; 12 of 59 cards carry the Train name; Side Deck is empty (0 cards); Card texts and copy counts as listed in the evidence pack
  • Inferred: Starter access probabilities (hypergeometric); Interaction density and resilience read from card text; Going-first and going-second power estimates; Pilotability estimate from decision-point count
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link); Tournament reliability
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Usage statistics list only Ancient Gear cards as core for this Train deck, which appears to be a mismatched archetype stat set No side deck, no guides, deck title null Meta Power remains provisional without a dated metagame sample

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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