Train Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Card rarity
Exceptional Schedule
Card rarity
Exceptional Schedule
Card rarity
Exceptional Schedule
Spell Normal
Exceptional Schedule

    Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.

    SR rarity
    Urgent Schedule
    SR rarity
    Urgent Schedule
    SR rarity
    Urgent Schedule
    Spell Quick
    Urgent Schedule

      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

      UR rarity
      Infinite Impermanence
      UR rarity
      Infinite Impermanence
      UR rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        SR rarity
        Ancient Gear Ballista
        SR rarity
        Ancient Gear Ballista
        SR rarity
        Ancient Gear Ballista
        EARTH
        Ancient Gear Ballista
        • ATK:

        • 1500

        • LINK-2

        Link Arrow:

        Right

        Bottom-Left


        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

        Need 41 UR

        UR rarity
        Ancient Gear Dark Golem2 copies
        UR rarity
        Ancient Gear Statue3 copies
        UR rarity
        Limited to 1 copy
        Maxx "C"1 copy
        UR rarity
        Mulcharmy Fuwalos3 copies
        UR rarity
        Mulcharmy Purulia3 copies
        UR rarity
        Chaos Ancient Gear Giant2 copies
        UR rarity
        Garura, Wings of Resonant Life1 copy
        Card rarity
        Starving Venom Fusion Dragon of the Four Heavenly Dragons1 copy
        UR rarity
        Ultimate Ancient Gear Golem1 copy
        UR rarity
        Limited to 1 copy
        Predaplant Verte Anaconda1 copy
        UR rarity
        Limited to 1 copy
        Called by the Grave1 copy
        UR rarity
        Limited to 1 copy
        Crossout Designator1 copy
        Card rarity
        Exceptional Schedule3 copies
        Card rarity
        Forbidden Crown3 copies
        UR rarity
        Forbidden Droplet3 copies
        UR rarity
        Geartown1 copy
        UR rarity
        Limited to 1 copy
        Heavy Storm1 copy
        UR rarity
        Lightning Storm3 copies
        UR rarity
        Limited to 2 copies
        Super Polymerization1 copy
        UR rarity
        Dominus Purge3 copies
        UR rarity
        Infinite Impermanence3 copies

        Main: 55 Extra: 15

        SR rarity
        1 copyAncient Gear Commander
        SR rarity
        1 copyAncient Gear Commander
        SR rarity
        Ancient Gear Commander
        EARTH 4
        Ancient Gear Commander
        • ATK:

        • 500

        • DEF:

        • 2000


        You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


        UR rarity
        2 copiesAncient Gear Dark Golem
        UR rarity
        2 copiesAncient Gear Dark Golem
        UR rarity
        Ancient Gear Dark Golem
        EARTH 8
        Ancient Gear Dark Golem
        • ATK:

        • 3000

        • DEF:

        • 3000


        This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


        R rarity
        1 copyAncient Gear Frame
        R rarity
        1 copyAncient Gear Frame
        R rarity
        Ancient Gear Frame
        EARTH 4
        Ancient Gear Frame
        • ATK:

        • 1600

        • DEF:

        • 500


        You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


        UR rarity
        3 copiesAncient Gear Statue
        UR rarity
        3 copiesAncient Gear Statue
        UR rarity
        Ancient Gear Statue
        EARTH 2
        Ancient Gear Statue
        • ATK:

        • 500

        • DEF:

        • 800


        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


        R rarity
        2 copiesAncient Gear Tanker
        R rarity
        2 copiesAncient Gear Tanker
        R rarity
        Ancient Gear Tanker
        EARTH 4
        Ancient Gear Tanker
        • ATK:

        • 1300

        • DEF:

        • 1300


        If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


        SR rarity
        1 copyAncient Gear Wyvern
        SR rarity
        1 copyAncient Gear Wyvern
        SR rarity
        Ancient Gear Wyvern
        EARTH 4
        Ancient Gear Wyvern
        • ATK:

        • 1700

        • DEF:

        • 1200


        If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


        SR rarity
        Limited to 2 copies
        1 copyDroll & Lock Bird
        SR rarity
        Limited to 2 copies
        1 copyDroll & Lock Bird
        SR rarity
        Limited to 2 copies
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        R rarity
        1 copyGizmek Taniguku, the Immobile Intellect
        R rarity
        1 copyGizmek Taniguku, the Immobile Intellect
        R rarity
        Gizmek Taniguku, the Immobile Intellect
        EARTH 3
        Gizmek Taniguku, the Immobile Intellect
        • ATK:

        • 1450

        • DEF:

        • 1450


        If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.


        UR rarity
        Limited to 1 copy
        1 copyMaxx "C"
        UR rarity
        Limited to 1 copy
        1 copyMaxx "C"
        UR rarity
        Limited to 1 copy
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR rarity
        3 copiesMulcharmy Fuwalos
        UR rarity
        3 copiesMulcharmy Fuwalos
        UR rarity
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        UR rarity
        3 copiesMulcharmy Purulia
        UR rarity
        3 copiesMulcharmy Purulia
        UR rarity
        Mulcharmy Purulia
        WATER 4
        Mulcharmy Purulia
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        SR rarity
        3 copiesAncient Gear Advance
        SR rarity
        3 copiesAncient Gear Advance
        SR rarity
        Ancient Gear Advance
        Spell Continuous
        Ancient Gear Advance

          When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


          SR rarity
          1 copyAncient Gear Catapult
          SR rarity
          1 copyAncient Gear Catapult
          SR rarity
          Ancient Gear Catapult
          Spell Normal
          Ancient Gear Catapult

            While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


            R rarity
            2 copiesAncient Gear Fortress
            R rarity
            2 copiesAncient Gear Fortress
            R rarity
            Ancient Gear Fortress
            Spell Continuous
            Ancient Gear Fortress

              During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


              SR rarity
              2 copiesAncient Gear Fusion
              SR rarity
              2 copiesAncient Gear Fusion
              SR rarity
              Ancient Gear Fusion
              Spell Normal
              Ancient Gear Fusion

                Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                UR rarity
                Limited to 1 copy
                1 copyCalled by the Grave
                UR rarity
                Limited to 1 copy
                1 copyCalled by the Grave
                UR rarity
                Limited to 1 copy
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR rarity
                  Limited to 1 copy
                  1 copyCrossout Designator
                  UR rarity
                  Limited to 1 copy
                  1 copyCrossout Designator
                  UR rarity
                  Limited to 1 copy
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    Card rarity
                    3 copiesExceptional Schedule
                    Card rarity
                    3 copiesExceptional Schedule
                    Card rarity
                    Exceptional Schedule
                    Spell Normal
                    Exceptional Schedule

                      Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


                      Card rarity
                      3 copiesForbidden Crown
                      Card rarity
                      3 copiesForbidden Crown
                      Card rarity
                      Forbidden Crown
                      Spell Quick
                      Forbidden Crown

                        Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                        UR rarity
                        3 copiesForbidden Droplet
                        UR rarity
                        3 copiesForbidden Droplet
                        UR rarity
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR rarity
                          1 copyGeartown
                          UR rarity
                          1 copyGeartown
                          UR rarity
                          Geartown
                          Spell Field
                          Geartown

                            Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                            UR rarity
                            Limited to 1 copy
                            1 copyHeavy Storm
                            UR rarity
                            Limited to 1 copy
                            1 copyHeavy Storm
                            UR rarity
                            Limited to 1 copy
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              UR rarity
                              3 copiesLightning Storm
                              UR rarity
                              3 copiesLightning Storm
                              UR rarity
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                R rarity
                                1 copyOverload Fusion
                                R rarity
                                1 copyOverload Fusion
                                R rarity
                                Overload Fusion
                                Spell Normal
                                Overload Fusion

                                  Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                  UR rarity
                                  Limited to 2 copies
                                  1 copySuper Polymerization
                                  UR rarity
                                  Limited to 2 copies
                                  1 copySuper Polymerization
                                  UR rarity
                                  Limited to 2 copies
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    SR rarity
                                    3 copiesUrgent Schedule
                                    SR rarity
                                    3 copiesUrgent Schedule
                                    SR rarity
                                    Urgent Schedule
                                    Spell Quick
                                    Urgent Schedule

                                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                      R rarity
                                      1 copyAncient Gear Duel
                                      R rarity
                                      1 copyAncient Gear Duel
                                      R rarity
                                      Ancient Gear Duel
                                      Trap Continuous
                                      Ancient Gear Duel

                                        "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                        UR rarity
                                        3 copiesDominus Purge
                                        UR rarity
                                        3 copiesDominus Purge
                                        UR rarity
                                        Dominus Purge
                                        Trap Normal
                                        Dominus Purge

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                          UR rarity
                                          3 copiesInfinite Impermanence
                                          UR rarity
                                          3 copiesInfinite Impermanence
                                          UR rarity
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            R rarity
                                            1 copyAncient Gear Howitzer
                                            R rarity
                                            1 copyAncient Gear Howitzer
                                            R rarity
                                            Ancient Gear Howitzer
                                            EARTH 8
                                            Ancient Gear Howitzer
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1800


                                            2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                            UR rarity
                                            2 copiesChaos Ancient Gear Giant
                                            UR rarity
                                            2 copiesChaos Ancient Gear Giant
                                            UR rarity
                                            Chaos Ancient Gear Giant
                                            DARK 10
                                            Chaos Ancient Gear Giant
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                            UR rarity
                                            1 copyGarura, Wings of Resonant Life
                                            UR rarity
                                            1 copyGarura, Wings of Resonant Life
                                            UR rarity
                                            Garura, Wings of Resonant Life
                                            DARK 6
                                            Garura, Wings of Resonant Life
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                            SR rarity
                                            1 copyMudragon of the Swamp
                                            SR rarity
                                            1 copyMudragon of the Swamp
                                            SR rarity
                                            Mudragon of the Swamp
                                            WATER 4
                                            Mudragon of the Swamp
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1600


                                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                            SR rarity
                                            1 copyPredaplant Dragostapelia
                                            SR rarity
                                            1 copyPredaplant Dragostapelia
                                            SR rarity
                                            Predaplant Dragostapelia
                                            DARK 8
                                            Predaplant Dragostapelia
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1900


                                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                            SR rarity
                                            1 copyPredaplant Triphyoverutum
                                            SR rarity
                                            1 copyPredaplant Triphyoverutum
                                            SR rarity
                                            Predaplant Triphyoverutum
                                            DARK 9
                                            Predaplant Triphyoverutum
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                            SR rarity
                                            1 copyStarving Venom Fusion Dragon
                                            SR rarity
                                            1 copyStarving Venom Fusion Dragon
                                            SR rarity
                                            Starving Venom Fusion Dragon
                                            DARK 8
                                            Starving Venom Fusion Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                            Card rarity
                                            1 copyStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                            Card rarity
                                            1 copyStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                            Card rarity
                                            Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                            DARK 8
                                            Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            2 DARK monsters on the field (This card is always treated as a "Predaplant" card.) If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon, Four Heavenly Dragons" once per turn.


                                            UR rarity
                                            1 copyUltimate Ancient Gear Golem
                                            UR rarity
                                            1 copyUltimate Ancient Gear Golem
                                            UR rarity
                                            Ultimate Ancient Gear Golem
                                            EARTH 10
                                            Ultimate Ancient Gear Golem
                                            • ATK:

                                            • 4400

                                            • DEF:

                                            • 3400


                                            "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                            SR rarity
                                            2 copiesAncient Gear Ballista
                                            SR rarity
                                            2 copiesAncient Gear Ballista
                                            SR rarity
                                            Ancient Gear Ballista
                                            EARTH
                                            Ancient Gear Ballista
                                            • ATK:

                                            • 1500

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom-Left


                                            2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                            R rarity
                                            1 copyCross-Sheep
                                            R rarity
                                            1 copyCross-Sheep
                                            R rarity
                                            Cross-Sheep
                                            EARTH
                                            Cross-Sheep
                                            • ATK:

                                            • 700

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                            UR rarity
                                            Limited to 1 copy
                                            1 copyPredaplant Verte Anaconda
                                            UR rarity
                                            Limited to 1 copy
                                            1 copyPredaplant Verte Anaconda
                                            UR rarity
                                            Limited to 1 copy
                                            Predaplant Verte Anaconda
                                            DARK
                                            Predaplant Verte Anaconda
                                            • ATK:

                                            • 500

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                            SR rarity
                                            1 copyProxy F Magician
                                            SR rarity
                                            1 copyProxy F Magician
                                            SR rarity
                                            Proxy F Magician
                                            FIRE
                                            Proxy F Magician
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


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