Train Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

 Rarity
Heavy Armored Knight Babeldecker
 Rarity
Heavy Armored Knight Babeldecker
 Rarity
Heavy Armored Knight Babeldecker
EARTH 10
Heavy Armored Knight Babeldecker
  • ATK:

  • 500

  • DEF:

  • 3000


You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Night Train Blue Traveler
 Rarity
Night Train Blue Traveler
 Rarity
Night Train Blue Traveler
EARTH 10
Night Train Blue Traveler
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Exceptional Schedule
 Rarity
Exceptional Schedule
 Rarity
Exceptional Schedule
Spell Normal
Exceptional Schedule

    Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.

    SR Rarity
    Revolving Switchyard
    SR Rarity
    Revolving Switchyard
    SR Rarity
    Revolving Switchyard
    Spell Field
    Revolving Switchyard

      If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

      SR Rarity
      Urgent Schedule
      SR Rarity
      Urgent Schedule
      SR Rarity
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

        Extra Deck

        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora
        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora
        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora
        EARTH
        Number 81: Superdreadnought Rail Cannon Super Dora
        • ATK:

        • 3200

        • DEF:

        • 4000


        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

         Rarity
        Superdreadnought Rail Cannon Flying Launcher
         Rarity
        Superdreadnought Rail Cannon Flying Launcher
         Rarity
        Superdreadnought Rail Cannon Flying Launcher
        EARTH
        Superdreadnought Rail Cannon Flying Launcher
        • ATK:

        • 3800

        • DEF:

        • 3000


        2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.

        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        EARTH
        Superdreadnought Rail Cannon Gustav Max
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

         Rarity
        Superdreadnought Rail Cannon Gustav Rocket
         Rarity
        Superdreadnought Rail Cannon Gustav Rocket
         Rarity
        Superdreadnought Rail Cannon Gustav Rocket
        EARTH
        Superdreadnought Rail Cannon Gustav Rocket
        • ATK:

        • 5000

        • DEF:

        • 3000


        3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.

        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        EARTH
        Superdreadnought Rail Cannon Juggernaut Liebe
        • ATK:

        • 4000

        • DEF:

        • 4000


        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

        Need 31 UR

         Rarity
        Heavy Armored Knight Babeldecker3 card
        UR Rarity
        Machina Citadel3 card
         Rarity
        Night Train Blue Traveler3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Number 81: Superdreadnought Rail Cannon Super Dora2 card
         Rarity
        Superdreadnought Rail Cannon Flying Launcher3 card
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max3 card
         Rarity
        Superdreadnought Rail Cannon Gustav Rocket2 card
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe2 card
         Rarity
        Exceptional Schedule3 card
        UR Rarity
        Lightning Storm3 card
         Rarity
        Northern Crossfire1 card

        Main: 40 Extra: 15

        SR Rarity
        3 cardFlying Pegasus Railroad Stampede
        SR Rarity
        3 cardFlying Pegasus Railroad Stampede
        Flying Pegasus Railroad Stampede
        EARTH 4
        Flying Pegasus Railroad Stampede
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


         Rarity
        3 cardHeavy Armored Knight Babeldecker
         Rarity
        3 cardHeavy Armored Knight Babeldecker
        Heavy Armored Knight Babeldecker
        EARTH 10
        Heavy Armored Knight Babeldecker
        • ATK:

        • 500

        • DEF:

        • 3000


        You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).


        R Rarity
        3 cardHeavy Freight Train Derricrane
        R Rarity
        3 cardHeavy Freight Train Derricrane
        Heavy Freight Train Derricrane
        EARTH 10
        Heavy Freight Train Derricrane
        • ATK:

        • 2800

        • DEF:

        • 2000


        If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


        UR Rarity
        3 cardMachina Citadel
        UR Rarity
        3 cardMachina Citadel
        Machina Citadel
        EARTH 10
        Machina Citadel
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


        SR Rarity
        3 cardNight Express Knight
        SR Rarity
        3 cardNight Express Knight
        Night Express Knight
        EARTH 10
        Night Express Knight
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


         Rarity
        3 cardNight Train Blue Traveler
         Rarity
        3 cardNight Train Blue Traveler
        Night Train Blue Traveler
        EARTH 10
        Night Train Blue Traveler
        • ATK:

        • 2500

        • DEF:

        • 2500


        You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn.


        N Rarity
        3 cardSuper Express Bullet Train
        N Rarity
        3 cardSuper Express Bullet Train
        Super Express Bullet Train
        EARTH 10
        Super Express Bullet Train
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


         Rarity
        3 cardExceptional Schedule
         Rarity
        3 cardExceptional Schedule
        Exceptional Schedule
        Spell Normal
        Exceptional Schedule

          Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


          UR Rarity
          3 cardLightning Storm
          UR Rarity
          3 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            SR Rarity
            3 cardRevolving Switchyard
            SR Rarity
            3 cardRevolving Switchyard
            Revolving Switchyard
            Spell Field
            Revolving Switchyard

              If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


              N Rarity
              1 cardSpecial Schedule
              N Rarity
              1 cardSpecial Schedule
              Special Schedule
              Spell Normal
              Special Schedule

                Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                N Rarity
                1 cardTrain Connection
                N Rarity
                1 cardTrain Connection
                Train Connection
                Spell Equip
                Train Connection

                  Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.


                  SR Rarity
                  3 cardUrgent Schedule
                  SR Rarity
                  3 cardUrgent Schedule
                  Urgent Schedule
                  Spell Quick
                  Urgent Schedule

                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                    SR Rarity
                    1 cardBarrage Blast
                    SR Rarity
                    1 cardBarrage Blast
                    Barrage Blast
                    Trap Continuous
                    Barrage Blast

                      Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                       Rarity
                      1 cardNorthern Crossfire
                       Rarity
                      1 cardNorthern Crossfire
                      Northern Crossfire
                      Trap Normal
                      Northern Crossfire

                        If the total Levels of monsters you control are 10 or higher: Add to your hand or Special Summon 1 Level 10 monster from your hand or Deck. If the total Levels of monsters your opponent controls are 10 or higher: You can banish this card and 1 Level 10 monster from your GY, then target 1 card your opponent controls; banish it. You can only use 1 "Northern Crossfire" effect per turn, and only once that turn.


                        R Rarity
                        2 cardDouble Headed Anger Knuckle
                        R Rarity
                        2 cardDouble Headed Anger Knuckle
                        Double Headed Anger Knuckle
                        EARTH
                        Double Headed Anger Knuckle
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                        UR Rarity
                        2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        UR Rarity
                        2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        EARTH
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        • ATK:

                        • 3200

                        • DEF:

                        • 4000


                        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                        SR Rarity
                        1 cardSkypalace Gangaridai
                        SR Rarity
                        1 cardSkypalace Gangaridai
                        Skypalace Gangaridai
                        WIND
                        Skypalace Gangaridai
                        • ATK:

                        • 3400

                        • DEF:

                        • 3000


                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                         Rarity
                        3 cardSuperdreadnought Rail Cannon Flying Launcher
                         Rarity
                        3 cardSuperdreadnought Rail Cannon Flying Launcher
                        Superdreadnought Rail Cannon Flying Launcher
                        EARTH
                        Superdreadnought Rail Cannon Flying Launcher
                        • ATK:

                        • 3800

                        • DEF:

                        • 3000


                        2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


                        UR Rarity
                        3 cardSuperdreadnought Rail Cannon Gustav Max
                        UR Rarity
                        3 cardSuperdreadnought Rail Cannon Gustav Max
                        Superdreadnought Rail Cannon Gustav Max
                        EARTH
                        Superdreadnought Rail Cannon Gustav Max
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                         Rarity
                        2 cardSuperdreadnought Rail Cannon Gustav Rocket
                         Rarity
                        2 cardSuperdreadnought Rail Cannon Gustav Rocket
                        Superdreadnought Rail Cannon Gustav Rocket
                        EARTH
                        Superdreadnought Rail Cannon Gustav Rocket
                        • ATK:

                        • 5000

                        • DEF:

                        • 3000


                        3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.


                        UR Rarity
                        2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


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                        Train
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