Created by: YGO Mod (20517634)

Created On: 04/18/2023

Need 20 UR

UR Rarity
Majesty Hyperion1 card
UR Rarity
Master Hyperion1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Celestial Knightlord Parshath1 card
UR Rarity
Masterflare Hyperion3 card
UR Rarity
Tiras, Keeper of Genesis1 card
UR Rarity
Vylon Disigma1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Terraforming1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
United We Stand1 card
UR Rarity
Draco-Utopian Aura1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Judgment1 card
UR Rarity
Solemn Strike1 card

Main: 62 Extra: 13 Side: 15

N Rarity
1 cardAirknight Parshath
N Rarity
1 cardAirknight Parshath
Airknight Parshath
LIGHT 5
Airknight Parshath
  • ATK:

  • 1900

  • DEF:

  • 1400


If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


R Rarity
1 cardArchlord Zerato
R Rarity
1 cardArchlord Zerato
Archlord Zerato
LIGHT 8
Archlord Zerato
  • ATK:

  • 2800

  • DEF:

  • 2300


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.


UR Rarity
1 cardMajesty Hyperion
UR Rarity
1 cardMajesty Hyperion
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


UR Rarity
1 cardMaster Hyperion
UR Rarity
1 cardMaster Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


R Rarity
1 cardMeltiel, Sage of the Sky
R Rarity
1 cardMeltiel, Sage of the Sky
Meltiel, Sage of the Sky
LIGHT 4
Meltiel, Sage of the Sky
  • ATK:

  • 1600

  • DEF:

  • 1200


Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.


R Rarity
1 cardMinerva, Scholar of the Sky
R Rarity
1 cardMinerva, Scholar of the Sky
Minerva, Scholar of the Sky
LIGHT 4
Minerva, Scholar of the Sky
  • ATK:

  • 1700

  • DEF:

  • 400


Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand.


R Rarity
1 cardNeo-Parshath, the Sky Paladin
R Rarity
1 cardNeo-Parshath, the Sky Paladin
Neo-Parshath, the Sky Paladin
LIGHT 7
Neo-Parshath, the Sky Paladin
  • ATK:

  • 2300

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP.


N Rarity
1 cardNova Summoner
N Rarity
1 cardNova Summoner
Nova Summoner
LIGHT 4
Nova Summoner
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.


N Rarity
1 cardRadiant Jeral
N Rarity
1 cardRadiant Jeral
Radiant Jeral
LIGHT 4
Radiant Jeral
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.


N Rarity
2 cardThe Agent of Judgment - Saturn
N Rarity
2 cardThe Agent of Judgment - Saturn
The Agent of Judgment - Saturn
LIGHT 6
The Agent of Judgment - Saturn
  • ATK:

  • 2400

  • DEF:

  • 0


While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.


R Rarity
1 cardThe Agent of Miracles - Jupiter
R Rarity
1 cardThe Agent of Miracles - Jupiter
The Agent of Miracles - Jupiter
LIGHT 4
The Agent of Miracles - Jupiter
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


R Rarity
2 cardZeradias, Herald of Heaven
R Rarity
2 cardZeradias, Herald of Heaven
Zeradias, Herald of Heaven
LIGHT 4
Zeradias, Herald of Heaven
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.


R Rarity
1 cardGuiding Ariadne
R Rarity
1 cardGuiding Ariadne
Guiding Ariadne
LIGHT 43
Guiding Ariadne
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Apply these effects. ● You do not pay LP to activate Counter Trap Cards. ● You do not discard to activate Counter Trap Cards. [ Monster Effect ] If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.


N Rarity
1 cardRain Bozu
N Rarity
1 cardRain Bozu
Rain Bozu
LIGHT 78
Rain Bozu
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). [ Monster Effect ] Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


R Rarity
1 cardShinato, King of a Higher Plane
R Rarity
1 cardShinato, King of a Higher Plane
Shinato, King of a Higher Plane
LIGHT 8
Shinato, King of a Higher Plane
  • ATK:

  • 3300

  • DEF:

  • 3000


This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.


SR Rarity
2 cardThe Agent of Entropy - Uranus
SR Rarity
2 cardThe Agent of Entropy - Uranus
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


SR Rarity
3 cardThe Agent of Mystery - Earth
SR Rarity
3 cardThe Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


R Rarity
1 cardBook of Moon
R Rarity
1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      1 cardCards from the Sky
      SR Rarity
      1 cardCards from the Sky
      Cards from the Sky
      Spell Normal
      Cards from the Sky

        Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.


        R Rarity
        1 cardCelestial Transformation
        R Rarity
        1 cardCelestial Transformation
        Celestial Transformation
        Spell Quick
        Celestial Transformation

          Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.


          N Rarity
          1 cardEnemy Controller
          N Rarity
          1 cardEnemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            N Rarity
            1 cardFairy of the Spring
            N Rarity
            1 cardFairy of the Spring
            Fairy of the Spring
            Spell Normal
            Fairy of the Spring

              Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.


              UR Rarity
              1 cardForbidden Droplet
              UR Rarity
              1 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                N Rarity
                1 cardShinato's Ark
                N Rarity
                1 cardShinato's Ark
                Shinato's Ark
                Spell Normal
                Shinato's Ark

                  This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


                  N Rarity
                  1 cardSky Striker Mecha - Shark Cannon
                  N Rarity
                  1 cardSky Striker Mecha - Shark Cannon
                  Sky Striker Mecha - Shark Cannon
                  Spell Quick
                  Sky Striker Mecha - Shark Cannon

                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                    SR Rarity
                    1 cardSky Striker Mecha - Widow Anchor
                    SR Rarity
                    1 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      UR Rarity
                      1 cardSuper Polymerization
                      UR Rarity
                      1 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        1 cardTerraforming
                        UR Rarity
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          R Rarity
                          2 cardThe Chorus in the Sky
                          R Rarity
                          2 cardThe Chorus in the Sky
                          The Chorus in the Sky
                          Spell Normal
                          The Chorus in the Sky

                            Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                            SR Rarity
                            3 cardThe Sacred Waters in the Sky
                            SR Rarity
                            3 cardThe Sacred Waters in the Sky
                            The Sacred Waters in the Sky
                            Spell Normal
                            The Sacred Waters in the Sky

                              Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                              R Rarity
                              1 cardThe Sanctum of Parshath
                              R Rarity
                              1 cardThe Sanctum of Parshath
                              The Sanctum of Parshath
                              Spell Continuous
                              The Sanctum of Parshath

                                This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


                                UR Rarity
                                1 cardTriple Tactics Talent
                                UR Rarity
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardValhalla, Hall of the Fallen
                                  SR Rarity
                                  1 cardValhalla, Hall of the Fallen
                                  Valhalla, Hall of the Fallen
                                  Spell Continuous
                                  Valhalla, Hall of the Fallen

                                    Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                                    R Rarity
                                    1 cardCompulsory Evacuation Device
                                    R Rarity
                                    1 cardCompulsory Evacuation Device
                                    Compulsory Evacuation Device
                                    Trap Normal
                                    Compulsory Evacuation Device

                                      Target 1 monster on the field; return that target to the hand.


                                      SR Rarity
                                      1 cardDebunk
                                      SR Rarity
                                      1 cardDebunk
                                      Debunk
                                      Trap Counter
                                      Debunk

                                        When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                        SR Rarity
                                        2 cardDivine Punishment
                                        SR Rarity
                                        2 cardDivine Punishment
                                        Divine Punishment
                                        Trap Counter
                                        Divine Punishment

                                          When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                                          R Rarity
                                          1 cardDogmatika Punishment
                                          R Rarity
                                          1 cardDogmatika Punishment
                                          Dogmatika Punishment
                                          Trap Normal
                                          Dogmatika Punishment

                                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                            UR Rarity
                                            1 cardDraco-Utopian Aura
                                            UR Rarity
                                            1 cardDraco-Utopian Aura
                                            Draco-Utopian Aura
                                            Trap Counter
                                            Draco-Utopian Aura

                                              When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                              SR Rarity
                                              1 cardDrastic Drop Off
                                              SR Rarity
                                              1 cardDrastic Drop Off
                                              Drastic Drop Off
                                              Trap Counter
                                              Drastic Drop Off

                                                When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                                                SR Rarity
                                                1 cardEvenly Matched
                                                SR Rarity
                                                1 cardEvenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  R Rarity
                                                  1 cardFairy Wind
                                                  R Rarity
                                                  1 cardFairy Wind
                                                  Fairy Wind
                                                  Trap Normal
                                                  Fairy Wind

                                                    Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                                                    N Rarity
                                                    1 cardFairy's Hand Mirror
                                                    N Rarity
                                                    1 cardFairy's Hand Mirror
                                                    Fairy's Hand Mirror
                                                    Trap Normal
                                                    Fairy's Hand Mirror

                                                      When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.


                                                      R Rarity
                                                      1 cardFallen Sanctuary
                                                      R Rarity
                                                      1 cardFallen Sanctuary
                                                      Fallen Sanctuary
                                                      Trap Continuous
                                                      Fallen Sanctuary

                                                        When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                                                        N Rarity
                                                        1 cardFerret Flames
                                                        N Rarity
                                                        1 cardFerret Flames
                                                        Ferret Flames
                                                        Trap Normal
                                                        Ferret Flames

                                                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                          UR Rarity
                                                          1 cardInfinite Impermanence
                                                          UR Rarity
                                                          1 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            UR Rarity
                                                            1 cardSolemn Judgment
                                                            UR Rarity
                                                            1 cardSolemn Judgment
                                                            Solemn Judgment
                                                            Trap Counter
                                                            Solemn Judgment

                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardSolemn Strike
                                                              UR Rarity
                                                              1 cardSolemn Strike
                                                              Solemn Strike
                                                              Trap Counter
                                                              Solemn Strike

                                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                SR Rarity
                                                                1 cardSolemn Warning
                                                                SR Rarity
                                                                1 cardSolemn Warning
                                                                Solemn Warning
                                                                Trap Counter
                                                                Solemn Warning

                                                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardStained Glass of Light & Dark
                                                                  SR Rarity
                                                                  1 cardStained Glass of Light & Dark
                                                                  Stained Glass of Light & Dark
                                                                  Trap Normal
                                                                  Stained Glass of Light & Dark

                                                                    Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ● Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ● Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn.


                                                                    R Rarity
                                                                    1 cardTorrential Tribute
                                                                    R Rarity
                                                                    1 cardTorrential Tribute
                                                                    Torrential Tribute
                                                                    Trap Normal
                                                                    Torrential Tribute

                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                      SR Rarity
                                                                      1 cardUltimate Providence
                                                                      SR Rarity
                                                                      1 cardUltimate Providence
                                                                      Ultimate Providence
                                                                      Trap Counter
                                                                      Ultimate Providence

                                                                        When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                                        SR Rarity
                                                                        1 cardWiretap
                                                                        SR Rarity
                                                                        1 cardWiretap
                                                                        Wiretap
                                                                        Trap Counter
                                                                        Wiretap

                                                                          When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                                          UR Rarity
                                                                          1 cardElder Entity N'tss
                                                                          UR Rarity
                                                                          1 cardElder Entity N'tss
                                                                          Elder Entity N'tss
                                                                          LIGHT 4
                                                                          Elder Entity N'tss
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 1200


                                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                          UR Rarity
                                                                          1 cardCelestial Knightlord Parshath
                                                                          UR Rarity
                                                                          1 cardCelestial Knightlord Parshath
                                                                          Celestial Knightlord Parshath
                                                                          LIGHT
                                                                          Celestial Knightlord Parshath
                                                                          • ATK:

                                                                          • 2400

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                                                          R Rarity
                                                                          1 cardProtector of The Agents - Moon
                                                                          R Rarity
                                                                          1 cardProtector of The Agents - Moon
                                                                          Protector of The Agents - Moon
                                                                          LIGHT
                                                                          Protector of The Agents - Moon
                                                                          • ATK:

                                                                          • 1800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Right

                                                                          Bottom-Right


                                                                          2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                                                          R Rarity
                                                                          1 cardAncient Sacred Wyvern
                                                                          R Rarity
                                                                          1 cardAncient Sacred Wyvern
                                                                          Ancient Sacred Wyvern
                                                                          LIGHT 7
                                                                          Ancient Sacred Wyvern
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 2000


                                                                          1 LIGHT Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.


                                                                          SR Rarity
                                                                          1 cardAngel of Zera
                                                                          SR Rarity
                                                                          1 cardAngel of Zera
                                                                          Angel of Zera
                                                                          LIGHT 8
                                                                          Angel of Zera
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2300


                                                                          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.


                                                                          UR Rarity
                                                                          3 cardMasterflare Hyperion
                                                                          UR Rarity
                                                                          3 cardMasterflare Hyperion
                                                                          Masterflare Hyperion
                                                                          LIGHT 10
                                                                          Masterflare Hyperion
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 2600


                                                                          1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                                                          R Rarity
                                                                          1 cardHerald of Pure Light
                                                                          R Rarity
                                                                          1 cardHerald of Pure Light
                                                                          Herald of Pure Light
                                                                          LIGHT
                                                                          Herald of Pure Light
                                                                          • ATK:

                                                                          • 600

                                                                          • DEF:

                                                                          • 1000


                                                                          2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                                                          R Rarity
                                                                          1 cardNumber 102: Star Seraph Sentry
                                                                          R Rarity
                                                                          1 cardNumber 102: Star Seraph Sentry
                                                                          Number 102: Star Seraph Sentry
                                                                          LIGHT
                                                                          Number 102: Star Seraph Sentry
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                                                          R Rarity
                                                                          1 cardNumber 76: Harmonizer Gradielle
                                                                          R Rarity
                                                                          1 cardNumber 76: Harmonizer Gradielle
                                                                          Number 76: Harmonizer Gradielle
                                                                          LIGHT
                                                                          Number 76: Harmonizer Gradielle
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 2100


                                                                          2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                                                          UR Rarity
                                                                          1 cardTiras, Keeper of Genesis
                                                                          UR Rarity
                                                                          1 cardTiras, Keeper of Genesis
                                                                          Tiras, Keeper of Genesis
                                                                          LIGHT
                                                                          Tiras, Keeper of Genesis
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 1700


                                                                          2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                                                                          UR Rarity
                                                                          1 cardVylon Disigma
                                                                          UR Rarity
                                                                          1 cardVylon Disigma
                                                                          Vylon Disigma
                                                                          LIGHT
                                                                          Vylon Disigma
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2100


                                                                          3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.


                                                                          N Rarity
                                                                          1 cardThe Agent of Force - Mars
                                                                          N Rarity
                                                                          1 cardThe Agent of Force - Mars
                                                                          The Agent of Force - Mars
                                                                          LIGHT 3
                                                                          The Agent of Force - Mars
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.


                                                                          SR Rarity
                                                                          1 cardThe Agent of Life - Neptune
                                                                          SR Rarity
                                                                          1 cardThe Agent of Life - Neptune
                                                                          The Agent of Life - Neptune
                                                                          LIGHT 1
                                                                          The Agent of Life - Neptune
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 600


                                                                          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


                                                                          N Rarity
                                                                          1 cardThe Agent of Wisdom - Mercury
                                                                          N Rarity
                                                                          1 cardThe Agent of Wisdom - Mercury
                                                                          The Agent of Wisdom - Mercury
                                                                          LIGHT 4
                                                                          The Agent of Wisdom - Mercury
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 1700


                                                                          During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.


                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          Apollousa, Bow of the Goddess
                                                                          WIND
                                                                          Apollousa, Bow of the Goddess
                                                                          • ATK:

                                                                          • -1

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                          SR Rarity
                                                                          1 cardHip Hoshiningen
                                                                          SR Rarity
                                                                          1 cardHip Hoshiningen
                                                                          Hip Hoshiningen
                                                                          LIGHT
                                                                          Hip Hoshiningen
                                                                          • ATK:

                                                                          • 1400

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                                                                          N Rarity
                                                                          1 cardCestus of Dagla
                                                                          N Rarity
                                                                          1 cardCestus of Dagla
                                                                          Cestus of Dagla
                                                                          Spell Equip
                                                                          Cestus of Dagla

                                                                            Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.


                                                                            N Rarity
                                                                            1 cardFairy Meteor Crush
                                                                            N Rarity
                                                                            1 cardFairy Meteor Crush
                                                                            Fairy Meteor Crush
                                                                            Spell Equip
                                                                            Fairy Meteor Crush

                                                                              If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                              R Rarity
                                                                              1 cardMage Power
                                                                              R Rarity
                                                                              1 cardMage Power
                                                                              Mage Power
                                                                              Spell Equip
                                                                              Mage Power

                                                                                The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                                                                                N Rarity
                                                                                1 cardSilver Bow and Arrow
                                                                                N Rarity
                                                                                1 cardSilver Bow and Arrow
                                                                                Silver Bow and Arrow
                                                                                Spell Equip
                                                                                Silver Bow and Arrow

                                                                                  A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.


                                                                                  N Rarity
                                                                                  1 cardThe Fountain in the Sky
                                                                                  N Rarity
                                                                                  1 cardThe Fountain in the Sky
                                                                                  The Fountain in the Sky
                                                                                  Spell Continuous
                                                                                  The Fountain in the Sky

                                                                                    When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.


                                                                                    UR Rarity
                                                                                    1 cardUnited We Stand
                                                                                    UR Rarity
                                                                                    1 cardUnited We Stand
                                                                                    United We Stand
                                                                                    Spell Equip
                                                                                    United We Stand

                                                                                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                                                      SR Rarity
                                                                                      1 cardGozen Match
                                                                                      SR Rarity
                                                                                      1 cardGozen Match
                                                                                      Gozen Match
                                                                                      Trap Continuous
                                                                                      Gozen Match

                                                                                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                                        N Rarity
                                                                                        1 cardMiraculous Descent
                                                                                        N Rarity
                                                                                        1 cardMiraculous Descent
                                                                                        Miraculous Descent
                                                                                        Trap Continuous
                                                                                        Miraculous Descent

                                                                                          Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                                          SR Rarity
                                                                                          1 cardRivalry of Warlords
                                                                                          SR Rarity
                                                                                          1 cardRivalry of Warlords
                                                                                          Rivalry of Warlords
                                                                                          Trap Continuous
                                                                                          Rivalry of Warlords

                                                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                            N Rarity
                                                                                            1 cardSynthetic Seraphim
                                                                                            N Rarity
                                                                                            1 cardSynthetic Seraphim
                                                                                            Synthetic Seraphim
                                                                                            Trap Continuous
                                                                                            Synthetic Seraphim

                                                                                              Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).




                                                                                              https://metaduelist.com/
                                                                                              Top