Created by: YGO Mod (20517634)

Created On: 01/31/2026

Main: 60 Extra: 15

3 cardArtmage Finmel 3 cardArtmage Finmel
Artmage Finmel
LIGHT 7
Artmage Finmel
  • ATK:

  • 2400

  • DEF:

  • 1500


Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


2 cardArtmage Graflare 2 cardArtmage Graflare
Artmage Graflare
LIGHT 5
Artmage Graflare
  • ATK:

  • 2100

  • DEF:

  • 1500


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.


2 cardArtmage Litera 2 cardArtmage Litera
Artmage Litera
LIGHT 3
Artmage Litera
  • ATK:

  • 400

  • DEF:

  • 1800


You take no damage from battles involving this card. You can only use each of the following effects of "Artmage Litera" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can add 1 "Artmage" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmage" monster from your hand or GY, except "Artmage Litera", then return this card from the field to the hand.


2 cardArtmage Power Patron 2 cardArtmage Power Patron
Artmage Power Patron
EARTH 1
Artmage Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMedius the Pure 3 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardPower Patron Shadow Beast Nervedo 3 cardPower Patron Shadow Beast Nervedo
Power Patron Shadow Beast Nervedo
DARK 101
Power Patron Shadow Beast Nervedo
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] When a monster effect activated by your opponent in response to the activation of your "Power Patron" or "Artmage" monster's effect resolves, you can negate that effect, then destroy this card. You can only use this effect of "Power Patron Shadow Beast Nervedo" once per turn. [ Monster Effect ] (This card is always treated as an "Artmage" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Power Patron Shadow Beast Nervedo". You can only use each effect of "Power Patron Shadow Beast Nervedo" once per turn.


2 cardPower Patron Shadow Machine Zegredo 2 cardPower Patron Shadow Machine Zegredo
Power Patron Shadow Machine Zegredo
DARK 101
Power Patron Shadow Machine Zegredo
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] During your Main Phase: You can destroy both this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Power Patron Shadow Machine Zegredo" once per turn. [ Monster Effect ] (This card is always treated as a "DoomZ" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Power Patron Shadow Machine Zegredo" once per turn.


1 cardPower Patron Shadow Spirit Junordo 1 cardPower Patron Shadow Spirit Junordo
Power Patron Shadow Spirit Junordo
DARK 101
Power Patron Shadow Spirit Junordo
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] If a "Power Patron" and/or "Elfnote" monster(s) is Special Summoned to your field while this card is in the Pendulum Zone: You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Power Patron Shadow Spirit Junordo" once per turn. [ Monster Effect ] (This card is always treated as an "Elfnote" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Power Patron Shadow Spirit Junordo". You can only use each effect of "Power Patron Shadow Spirit Junordo" once per turn.


3 cardVidrium the Power Patron of Chaos Extermination 3 cardVidrium the Power Patron of Chaos Extermination
Vidrium the Power Patron of Chaos Extermination
DARK 1211
Vidrium the Power Patron of Chaos Extermination
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck or GY) by returning 1 Fusion, 1 Synchro, and 1 Xyz Monster from your face-up field and/or GY to the Extra Deck. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. If this card is Special Summoned: Banish (face-down) all cards from the GYs. Unaffected by monster effects, except "Power Patron" monsters.


2 cardAsh Blossom & Joyous Spring
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDiviner of the Herald 3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


3 cardArtmage Academic Arcane Arts Acropolis 3 cardArtmage Academic Arcane Arts Acropolis
Artmage Academic Arcane Arts Acropolis
Spell Field
Artmage Academic Arcane Arts Acropolis

    During your Main Phase, you can Normal Summon 1 "Medius the Pure", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 "Artmage" Monster Card name that is not among the monsters you control and has not been declared for "Artmage Academic Arcane Arts Acropolis" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Artmage" monsters, "Medius the Pure", or from the Extra Deck.


    1 cardArtmage Masterwork -Succession- 1 cardArtmage Masterwork -Succession-
    Artmage Masterwork -Succession-
    Spell Quick
    Artmage Masterwork -Succession-

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn.


      1 cardArtmage Movement -Pedigree- 1 cardArtmage Movement -Pedigree-
      Artmage Movement -Pedigree-
      Spell Normal
      Artmage Movement -Pedigree-

        If your opponent controls more monsters than you do: Special Summon 1 "Artmage" monster from your Deck in Defense Position, with a different name than the cards you control. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Trap from your GY or banishment to your hand. You can only use each effect of "Artmage Movement -Pedigree-" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters.


        1 cardArtmage Vandalism -Assault- 1 cardArtmage Vandalism -Assault-
        Artmage Vandalism -Assault-
        Spell Continuous
        Artmage Vandalism -Assault-

          When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


          2 cardArtmage Varnish -Alteration- 2 cardArtmage Varnish -Alteration-
          Artmage Varnish -Alteration-
          Spell Normal
          Artmage Varnish -Alteration-

            Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardNull Power Patron Realm - Vidria 1 cardNull Power Patron Realm - Vidria
              Null Power Patron Realm - Vidria
              Spell Field
              Null Power Patron Realm - Vidria

                You can reveal 1 "Power Patron" monster in your Extra Deck; banish (face-down) 1 card from your hand, then add to your hand, or Special Summon, 1 monster from your Deck that mentions the revealed monster. You can only use this effect of "Null Power Patron Realm - Vidria" once per turn. Monsters your opponent controls lose 100 ATK for each banished card. Your opponent cannot activate card effects in the GY while you control "Nerva the Power Patron of Creation", "Jupiter the Power Patron of Destruction", and "Junora the Power Patron of Tuning".


                3 cardPendulum Treasure 3 cardPendulum Treasure
                Pendulum Treasure
                Spell Normal
                Pendulum Treasure

                  Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.


                  1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    3 cardUnleashed Power Patron Portal - Terminus 3 cardUnleashed Power Patron Portal - Terminus
                    Unleashed Power Patron Portal - Terminus
                    Spell Normal
                    Unleashed Power Patron Portal - Terminus

                      Send 1 "Power Patron" monster from your Deck or Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Unleashed Power Patron Portal - Terminus" once per turn.


                      1 cardArtmage Impasto -Recapture- 1 cardArtmage Impasto -Recapture-
                      Artmage Impasto -Recapture-
                      Trap Counter
                      Artmage Impasto -Recapture-

                        If you control an "Artmage" monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: Banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that card, then if you have 3 or more different Monster Types on your field, you can return all Spells/Traps your opponent controls to the hand. You can only activate 1 "Artmage Impasto -Recapture-" per turn.


                        1 cardArtmage Pact -Awakening- 1 cardArtmage Pact -Awakening-
                        Artmage Pact -Awakening-
                        Trap Normal
                        Artmage Pact -Awakening-

                          Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.


                          1 cardArtmage Peripeteia -Turmoil- 1 cardArtmage Peripeteia -Turmoil-
                          Artmage Peripeteia -Turmoil-
                          Trap Normal
                          Artmage Peripeteia -Turmoil-

                            Target 1 monster in your opponent's GY; return 1 "Artmage" monster you control to the hand/Extra Deck, and if you do, Special Summon that target to your field, but negate its effects. If this card is sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Spell from your GY or banishment to your hand. You can only use each effect of "Artmage Peripeteia -Turmoil-" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters.


                            1 cardHeavy Slump 1 cardHeavy Slump
                            Heavy Slump
                            Trap Normal
                            Heavy Slump

                              If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                3 cardSolemn Report 3 cardSolemn Report
                                Solemn Report
                                Trap Counter
                                Solemn Report

                                  You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                  1 cardArtmage Diactorus 1 cardArtmage Diactorus
                                  Artmage Diactorus
                                  LIGHT 8
                                  Artmage Diactorus
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2500


                                  "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                                  2 cardArtmage Non-Finito 2 cardArtmage Non-Finito
                                  Artmage Non-Finito
                                  EARTH 7
                                  Artmage Non-Finito
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                  1 cardGuardian Chimera 1 cardGuardian Chimera
                                  Guardian Chimera
                                  DARK 9
                                  Guardian Chimera
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 3300


                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                  1 cardNerva the Power Patron of Creation 1 cardNerva the Power Patron of Creation
                                  Nerva the Power Patron of Creation
                                  EARTH 10
                                  Nerva the Power Patron of Creation
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 3300


                                  3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                                  1 cardNightmare-Eyes Restrict 1 cardNightmare-Eyes Restrict
                                  Nightmare-Eyes Restrict
                                  DARK 1
                                  Nightmare-Eyes Restrict
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 monsters with different Types (Fiend, Illusion, or Spellcaster) If this card is Special Summoned, or at the end of the Battle Phase, if this card battled: You can equip 1 monster your opponent controls to this card as an Equip Spell. You can only use this effect of "Nightmare-Eyes Restrict" once per turn. Gains ATK equal to the combined ATK of those equipped monsters. If this card battles a monster, neither can be destroyed by that battle. Your opponent's monsters cannot attack monsters, except this one.


                                  1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                  Predaplant Dragostapelia
                                  DARK 8
                                  Predaplant Dragostapelia
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                  1 cardCross-Sheep 1 cardCross-Sheep
                                  Cross-Sheep
                                  EARTH
                                  Cross-Sheep
                                  • ATK:

                                  • 700

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                  1 cardLinkuriboh
                                  1 cardLinkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                  Sky Striker Ace - Azalea
                                  DARK
                                  Sky Striker Ace - Azalea
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top-Left

                                  Bottom-Right


                                  2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                  1 cardWorld Gears of Theurlogical Demiurgy 1 cardWorld Gears of Theurlogical Demiurgy
                                  World Gears of Theurlogical Demiurgy
                                  DARK
                                  World Gears of Theurlogical Demiurgy
                                  • ATK:

                                  • 3500

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.


                                  1 cardBaronne de Fleur
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  1 cardJunora the Power Patron of Tuning 1 cardJunora the Power Patron of Tuning
                                  Junora the Power Patron of Tuning
                                  FIRE 10
                                  Junora the Power Patron of Tuning
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 3800


                                  1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.


                                  1 cardJupiter the Power Patron of Destruction 1 cardJupiter the Power Patron of Destruction
                                  Jupiter the Power Patron of Destruction
                                  WIND
                                  Jupiter the Power Patron of Destruction
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2500


                                  3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.


                                  1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                  Varudras, the Final Bringer of the End Times
                                  DARK
                                  Varudras, the Final Bringer of the End Times
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




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