Created by: YGO Mod (20517634)

Created On: 01/31/2026

Main: 58 Extra: 15

2 cardCrystal God Tistina 2 cardCrystal God Tistina
Crystal God Tistina
LIGHT 10
Crystal God Tistina
  • ATK:

  • 2000

  • DEF:

  • 3000


During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn.


3 cardDemigod of the Tistina 3 cardDemigod of the Tistina
Demigod of the Tistina
LIGHT 10
Demigod of the Tistina
  • ATK:

  • 2000

  • DEF:

  • 0


If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn.


3 cardFallen of the Tistina 3 cardFallen of the Tistina
Fallen of the Tistina
WATER 1
Fallen of the Tistina
  • ATK:

  • 200

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "Divine Domain Baatistina" from your Deck, face-up in your Field Zone. If a face-up "Tistina" Spell/Trap(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 LIGHT "Tistina" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the Tistina" once per turn.


3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardHound of the Tistina 1 cardHound of the Tistina
Hound of the Tistina
EARTH 4
Hound of the Tistina
  • ATK:

  • 1800

  • DEF:

  • 700


If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can only use this effect of "Hound of the Tistina" once per turn. "Tistina" monsters you control can attack directly while your opponent controls a face-down Defense Position monster.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


2 cardMiasma Dragon Tistina 2 cardMiasma Dragon Tistina
Miasma Dragon Tistina
DARK 10
Miasma Dragon Tistina
  • ATK:

  • 2000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Tistina" monster from your Deck to your hand, except "Miasma Dragon Tistina", also for the rest of this turn, LIGHT "Tistina" monsters you control gain 1000 ATK. If this card is sent to the GY, and a card is in the Field Zone: You can Special Summon this card, also you cannot Special Summon from the hand or GY for the rest of this turn, except "Tistina" monsters. You can only use each effect of "Miasma Dragon Tistina" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardReturned of the Tistina 1 cardReturned of the Tistina
Returned of the Tistina
FIRE 2
Returned of the Tistina
  • ATK:

  • 500

  • DEF:

  • 500


If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.


3 cardSentinel of the Tistina 3 cardSentinel of the Tistina
Sentinel of the Tistina
WIND 3
Sentinel of the Tistina
  • ATK:

  • 1200

  • DEF:

  • 1400


If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn.


1 cardTainted of the Tistina 1 cardTainted of the Tistina
Tainted of the Tistina
DARK 5
Tainted of the Tistina
  • ATK:

  • 2000

  • DEF:

  • 0


You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.


3 cardAsh Blossom & Joyous Spring
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    2 cardBreath of the Tistina 2 cardBreath of the Tistina
    Breath of the Tistina
    Spell Continuous
    Breath of the Tistina

      During your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT "Tistina" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 "Tistina" card from your Deck to your hand, except "Breath of the Tistina". You can only use this effect of "Breath of the Tistina" once per turn.


      3 cardChaotic Elements 3 cardChaotic Elements
      Chaotic Elements
      Spell Normal
      Chaotic Elements

        Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


        3 cardCosmic Cyclone 3 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          3 cardDivine Domain Baatistina 3 cardDivine Domain Baatistina
          Divine Domain Baatistina
          Spell Field
          Divine Domain Baatistina

            During your Main Phase: You can send 1 "Tistina" monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 "Crystal God Tistina" from your hand or Deck. You can only use this effect of "Divine Domain Baatistina" once per turn. If this card in your Field Zone is destroyed by your opponent's card effect: You can Special Summon 1 "Tistina" monster from your Deck or GY.


            3 cardNight Beam 3 cardNight Beam
            Night Beam
            Spell Normal
            Night Beam

              Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


              2 cardPlay of the Tistina 2 cardPlay of the Tistina
              Play of the Tistina
              Spell Quick
              Play of the Tistina

                Special Summon 1 "Tistina" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only activate 1 "Play of the Tistina" per turn.


                3 cardSwords of Concealing Light 3 cardSwords of Concealing Light
                Swords of Concealing Light
                Spell Continuous
                Swords of Concealing Light

                  Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                  3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                  Destructive Daruma Karma Cannon
                  Trap Normal
                  Destructive Daruma Karma Cannon

                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                    1 cardDiscordance of the Tistina 1 cardDiscordance of the Tistina
                    Discordance of the Tistina
                    Trap Normal
                    Discordance of the Tistina

                      Activate 1 of these effects; ● If you control a "Tistina" monster: Banish 1 card from your opponent's GY, face-down. ● If you control a "Tistina" monster Special Summoned from the Extra Deck: Banish all cards from your opponent's GY, face-down. You can banish this card from your GY, then target 1 "Tistina" monster in your GY; add it to your hand. You can only use 1 "Discordance of the Tistina" effect per turn, and only once that turn.


                      1 cardFull-Armored Xyz 1 cardFull-Armored Xyz
                      Full-Armored Xyz
                      Trap Normal
                      Full-Armored Xyz

                        If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                        3 cardTitanocider 3 cardTitanocider
                        Titanocider
                        Trap Normal
                        Titanocider

                          Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                          1 cardFull Armored Dark Knight Lancer 1 cardFull Armored Dark Knight Lancer
                          Full Armored Dark Knight Lancer
                          WATER
                          Full Armored Dark Knight Lancer
                          • ATK:

                          • 2800

                          • DEF:

                          • 1500


                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                          1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          EARTH
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          • ATK:

                          • 3200

                          • DEF:

                          • 4000


                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                          1 cardSkypalace Gangaridai 1 cardSkypalace Gangaridai
                          Skypalace Gangaridai
                          WIND
                          Skypalace Gangaridai
                          • ATK:

                          • 3400

                          • DEF:

                          • 3000


                          2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                          1 cardSuperdimensional Robot Galaxy Destroyer 1 cardSuperdimensional Robot Galaxy Destroyer
                          Superdimensional Robot Galaxy Destroyer
                          LIGHT
                          Superdimensional Robot Galaxy Destroyer
                          • ATK:

                          • 5000

                          • DEF:

                          • 2000


                          3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                          3 cardSuperdreadnought Rail Cannon Gustav Max 3 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                          2 cardSuperdreadnought Rail Cannon Juggernaut Liebe 2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          EARTH
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                          3 cardTistina, the Divinity that Defies Darkness 3 cardTistina, the Divinity that Defies Darkness
                          Tistina, the Divinity that Defies Darkness
                          LIGHT
                          Tistina, the Divinity that Defies Darkness
                          • ATK:

                          • 2000

                          • DEF:

                          • 3000


                          2 Level 10 monsters If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of "Tistina, the Divinity that Defies Darkness" once per turn. Once per turn, if this card has "Crystal God Tistina" as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 "Tistina" monster from your GY.


                          1 cardXyz Armor Fortress 1 cardXyz Armor Fortress
                          Xyz Armor Fortress
                          WATER
                          Xyz Armor Fortress
                          • ATK:

                          • 2500

                          • DEF:

                          • 1800


                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                          1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                          Xyz Armor Torpedo
                          WATER
                          Xyz Armor Torpedo
                          • ATK:

                          • 2500

                          • DEF:

                          • 800


                          2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




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