Train Deck #64108 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ancient Gear Reactor Dragon x3, Ancient Gear Wyvern x3, Express Train Trolley Olley x3.
Created by: YGO Mod (20517634)
Created On: 04/17/2023
Main Deck (40)
- Ancient Gear Box x2
- Ancient Gear Gadget x2
- Ancient Gear Reactor Dragon x3
- Ancient Gear Wyvern x3
- Express Train Trolley Olley x3
- Gold Gadget x3
- Goldilocks the Battle Landscaper x2
- Heavy Freight Train Derricrane x3
- Infinitrack Anchor Drill x3
- Silver Gadget x3
- Super Express Bullet Train x3
- Ancient Gear Fusion x2
- Geartown x3
- Train Connection x2
- Urgent Schedule x3
Extra Deck (15)
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 27: Dreadnought Dreadnoid x3
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Superdimensional Robot Galaxy Destroyer x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.2 |
| Going First | 56 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Fusion/Xyz/Link
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz/Fusion/Link boards led by Super Dreadnought Rail Cannon Juggernaut Liebe, Gustav Max, Chaos Ancient Gear Giant and Megaton Golem, with direct damage from Gustav Max.; Galaxy Destroyer and Divine Arsenal AA-ZEUS control the field, while Titanic Galaxy and Ballista provide interaction.
- Turn 1 (going first): Open a Level 4 starter (Olley, Silver/Gold Gadget, Anchor Drill, Wyvern) or a searcher (Wyvern, Gold Gadget, Box) and chain into a Level 10 Machine or a Xyz via Dreadnoid.
- Turn 2 (going second): Use Urgent Schedule or Gadget/Box recursion to rebuild after the opponent's first board; the deck has no hand traps, so the second-player plan relies on board-breaking Extra Deck monsters.
- Recovery: Geartown and Ancient Gear Box return cards from the GY or Deck; Ancient Gear Fusion and Gadget effects refill hand and field.
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games.
Why it scores here
The deck is a legal, fully resolved 40/15 Train and Ancient Gear hybrid with 11 searcher-text cards, giving about an 82% chance of at least one searcher in the opening 5 cards (Inferred). Its ceiling is high because the Extra Deck holds several 4000 to 5000 ATK boards and direct damage, but no recorded boards exist, so the floor and median are scored conservatively. Interaction is moderate: Galaxy Destroyer, Divine Arsenal, Titanic Galaxy and Ballista cover the end board, but the deck has no hand traps and no Side Deck. Archetype popularity and meta share were not counted because they are absent, and the score was not built from averaging card scores. The list only partly matches the Ancient Gear core in usage statistics (4 of 25 core cards), and Ultimate Ancient Gear Golem needs Ancient Gear Golem, which the deck does not run.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in 5) ≈ 0.82 across 11 copies; each 3-copy starter ≈ 0.34 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Proxy brick (no searcher in hand 5) ≈ 0.18; Geartown and Urgent Schedule are conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Liebe, Chaos Giant and Galaxy Destroyer boards, read from card text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo boards supplied; median and floor are text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent starters and recursion, but no hand traps and few backrow answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Train Connection and Bullet Train use GY resources; Box and Geartown recur cards (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Galaxy Destroyer and AA-ZEUS wipe backrow or the field, Titanic Galaxy negates, and Ballista removes; text-only read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Chaos Giant is unaffected by Spell/Trap effects, but the deck runs no going-second protection (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | 4000 to 5000 ATK Extra Deck boards and Gustav Max's 2000 direct damage (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main slots with 38% exact-name purity; 34 of 40 cards are off the exact archetype name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Ultimate Golem needs Ancient Gear Golem, not in the deck, so one Extra slot is likely dead; Dreadnoid and Liebe are the Train backbone (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (Verified composition, 0 cards) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta or tournament link; the core usage gap is Verified, the format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 60 | Xyz, Fusion and Link sequencing with 3 to 5 decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.2, Going First ≈ 56, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Core archetype gap (-4); Dead Extra Deck slot (-2); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 0.8*52.2 + 0.2*48 = 51.4, then modifiers -8 → 43
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven searcher-text cards give a high chance of a searcher in the opening 5 cards (Inferred)
- High-ATK Extra Deck boards and direct damage give a real closing ceiling (Inferred)
- Legal and fully resolved, with no banned or Limited cards (Verified)
Weaknesses
- Only 4 of 25 usage-core Ancient Gear cards are present (Verified)
- Ultimate Ancient Gear Golem is likely a dead Extra slot without Ancient Gear Golem (Inferred)
- No hand traps, no Side Deck, and no recorded boards (Verified)
Critical choke points
- Galaxy Destroyer and Liebe depend on Level 10 Machines in the GY or Deck, which the Train Connection and Bullet Train lines must supply (Inferred)
- Ancient Gear Fusion and Chaos Giant need 3 to 4 Ancient Gear monsters on field or in hand (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ultimate Ancient Gear Golem | Ancient Gear Golem (Main Deck) | Makes the Extra slot live; the Golem is the missing fusion material (Inferred). |
| 2 | Goldilocks the Battle Landscaper x2 | Side Deck (up to 15 cards) | Goldilocks needs the center zone; a Side Deck adds post-side adaptability (Inferred). |
Evidence & confidence
- Verified: Legal status, 40 Main / 15 Extra / 0 Side counts, and no banlist exposure (legality); Exact-name purity 38.2% and 4 of 25 usage-core cards present (usage statistics)
- Inferred: Opening-hand probabilities (hypergeometric); Ceiling and floor read from card text, with no recorded boards; Dead Ultimate Golem slot and Midrange strategy label
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side adaptability cannot be measured
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