Train Deck #64108 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ancient Gear Reactor Dragon x3, Ancient Gear Wyvern x3, Express Train Trolley Olley x3.

Created by: YGO Mod (20517634)

Created On: 04/17/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 52
Reliability 48
Going First 56
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52.2
Going First 56
Going Second 46
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion/Xyz/Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Fusion/Link boards led by Super Dreadnought Rail Cannon Juggernaut Liebe, Gustav Max, Chaos Ancient Gear Giant and Megaton Golem, with direct damage from Gustav Max.; Galaxy Destroyer and Divine Arsenal AA-ZEUS control the field, while Titanic Galaxy and Ballista provide interaction.
  • Turn 1 (going first): Open a Level 4 starter (Olley, Silver/Gold Gadget, Anchor Drill, Wyvern) or a searcher (Wyvern, Gold Gadget, Box) and chain into a Level 10 Machine or a Xyz via Dreadnoid.
  • Turn 2 (going second): Use Urgent Schedule or Gadget/Box recursion to rebuild after the opponent's first board; the deck has no hand traps, so the second-player plan relies on board-breaking Extra Deck monsters.
  • Recovery: Geartown and Ancient Gear Box return cards from the GY or Deck; Ancient Gear Fusion and Gadget effects refill hand and field.
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

The deck is a legal, fully resolved 40/15 Train and Ancient Gear hybrid with 11 searcher-text cards, giving about an 82% chance of at least one searcher in the opening 5 cards (Inferred). Its ceiling is high because the Extra Deck holds several 4000 to 5000 ATK boards and direct damage, but no recorded boards exist, so the floor and median are scored conservatively. Interaction is moderate: Galaxy Destroyer, Divine Arsenal, Titanic Galaxy and Ballista cover the end board, but the deck has no hand traps and no Side Deck. Archetype popularity and meta share were not counted because they are absent, and the score was not built from averaging card scores. The list only partly matches the Ancient Gear core in usage statistics (4 of 25 core cards), and Ultimate Ancient Gear Golem needs Ancient Gear Golem, which the deck does not run.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5) ≈ 0.82 across 11 copies; each 3-copy starter ≈ 0.34 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Proxy brick (no searcher in hand 5) ≈ 0.18; Geartown and Urgent Schedule are conditional (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Liebe, Chaos Giant and Galaxy Destroyer boards, read from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No combo boards supplied; median and floor are text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent starters and recursion, but no hand traps and few backrow answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Train Connection and Bullet Train use GY resources; Box and Geartown recur cards (Inferred)
D7 End-Board & Interaction Quality 58 Galaxy Destroyer and AA-ZEUS wipe backrow or the field, Titanic Galaxy negates, and Ballista removes; text-only read (Inferred)
D8 Going-Second & Board-Breaking Power 50 Chaos Giant is unaffected by Spell/Trap effects, but the deck runs no going-second protection (Inferred)
D9 Offensive Pressure & Closing Power 62 4000 to 5000 ATK Extra Deck boards and Gustav Max's 2000 direct damage (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 Main slots with 38% exact-name purity; 34 of 40 cards are off the exact archetype name (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Ultimate Golem needs Ancient Gear Golem, not in the deck, so one Extra slot is likely dead; Dreadnoid and Liebe are the Train backbone (Inferred)
D12 Side Deck Adaptability 10 No Side Deck (Verified composition, 0 cards)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link; the core usage gap is Verified, the format fit is Provisional
D14 Pilotability & Error Tolerance 60 Xyz, Fusion and Link sequencing with 3 to 5 decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.2, Going First ≈ 56, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Core archetype gap (-4); Dead Extra Deck slot (-2); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 0.8*52.2 + 0.2*48 = 51.4, then modifiers -8 → 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven searcher-text cards give a high chance of a searcher in the opening 5 cards (Inferred)
  • High-ATK Extra Deck boards and direct damage give a real closing ceiling (Inferred)
  • Legal and fully resolved, with no banned or Limited cards (Verified)

Weaknesses

  • Only 4 of 25 usage-core Ancient Gear cards are present (Verified)
  • Ultimate Ancient Gear Golem is likely a dead Extra slot without Ancient Gear Golem (Inferred)
  • No hand traps, no Side Deck, and no recorded boards (Verified)

Critical choke points

  • Galaxy Destroyer and Liebe depend on Level 10 Machines in the GY or Deck, which the Train Connection and Bullet Train lines must supply (Inferred)
  • Ancient Gear Fusion and Chaos Giant need 3 to 4 Ancient Gear monsters on field or in hand (Inferred)
Priority Remove Add Reason
1 Ultimate Ancient Gear Golem Ancient Gear Golem (Main Deck) Makes the Extra slot live; the Golem is the missing fusion material (Inferred).
2 Goldilocks the Battle Landscaper x2 Side Deck (up to 15 cards) Goldilocks needs the center zone; a Side Deck adds post-side adaptability (Inferred).

Evidence & confidence

  • Verified: Legal status, 40 Main / 15 Extra / 0 Side counts, and no banlist exposure (legality); Exact-name purity 38.2% and 4 of 25 usage-core cards present (usage statistics)
  • Inferred: Opening-hand probabilities (hypergeometric); Ceiling and floor read from card text, with no recorded boards; Dead Ultimate Golem slot and Midrange strategy label
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side adaptability cannot be measured

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top