Dinomorphia Deck #640850 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 01/29/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
57± 5/ 100
Power Score
Structural 58
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.11
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion monster with high ATK (e.g., Dinomorphia Kentregina) locked by low LP; Control via hand traps and LP‑payment negations
  • Turn 1 (going first): Set hand traps, search core cards, aim for early Fusion with Dinomorphia Frenzy or Domain
  • Turn 2 (going second): Activate Dinomorphia Frenzy during opponent's Main Phase, lock LP ≤2000, use Intact and Solemn cards to negate threats
  • Recovery: Use Treasures of the Kings, The Man with the Mark, and Dinomorphia Alert to retrieve monsters and rebuild Fusion material
  • After siding: No side deck; rely on in‑game resources and flexible Extra Deck summons

Why it scores here

The Dinomorphia deck reliably opens a hand with at least one core Fusion starter (≈69% chance) and a suite of hand traps, giving it solid early consistency. Its many negation and removal cards let it protect the engine and adapt after disruption, while searchers and the Alert trap provide recovery paths. However, heavy LP payment, low archetype purity and the absence of a side deck limit its overall reliability and flexibility, keeping the structural score in the mid‑50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core starter presence ≥0.694 (Inferred) and hand‑trap odds ≈0.577 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 23 level‑0 cards and 30.9% exact‑name purity indicate moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to Fusion‑summon 4000‑ATK Kentregina and multiple negations suggests high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without recorded combos, typical board is a single Fusion plus some traps (Inferred)
D5 Interruption Resilience & Route Redundancy 68 11 negation tags and 20 removal tags give strong interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 60 LP‑payment cost high but many searchers (Treasures of the Kings, The Man with the Mark) aid recovery (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density high: 11 negation, 20 removal, multiple hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 65 6‑card hand trap odds ≈0.577 and Dinomorphia Frenzy can fuse on opponent turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Top Fusion (Kentregina 4000 ATK) provides pressure but requires low LP (Inferred)
D10 Main Deck Efficiency & Flexibility 45 21 distinct main cards, 9 tech tags, low exact‑name purity (30.9%) reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck with 8 fusions, 3 links, 3 xyz, 1 synchro shows moderate coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0, no post‑side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Complex LP‑payment decisions and many tech cards increase error tolerance difficulty (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58.11, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: LP cost burden (-2); No side deck (-2); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite (Ash Blossom, Maxx "C", Solemn cards)
  • Multiple Fusion engines (Frenzy, Domain, Kentregina, Stealthbergia)
  • High interaction density with many negation and removal effects

Weaknesses

  • Heavy reliance on LP payment, causing engine stalls if LP runs low
  • Low exact‑name archetype purity; many off‑archetype tech cards increase variance
  • No side deck, limiting adaptability after side‑step

Critical choke points

  • LP dropping to 0 prevents further Fusion summons
  • Need specific Fusion material in hand or deck for key engines
Priority Remove Add Reason
1 Some generic tech cards (e.g., Lightning Storm, Pot of Duality) More Dinomorphia core monsters (e.g., additional Therizia or Diplos) Increase core purity and starter consistency
2 Excess off‑archetype monsters (Lava Golem, Wollow) Side‑deck cards that protect LP or provide extra draw (e.g., Cosmic Cyclone) Mitigate LP cost and add post‑side flexibility

Evidence & confidence

  • Verified: Legality status Legal; Side deck count 0
  • Inferred: Core starter probability 0.694; Hand‑trap odds 0.577; Interaction density from role_tag_counts; LP cost impact from card text; Deck purity from composition
  • Provisional: Matchup coverage absent
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dinomorphia

Dinomorphia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top