Created by: YGO Mod (20517634)

Created On: 01/29/2026

Main: 56 Extra: 15

3 cardAutonomous Action Unit 3 cardAutonomous Action Unit
Autonomous Action Unit
Spell Equip
Autonomous Action Unit

    Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


    1 cardBlack Pendant
    1 cardBlack Pendant
    Black Pendant
    Spell Equip
    Black Pendant

      The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


      3 cardCard Scanner 3 cardCard Scanner
      Card Scanner
      Spell Continuous
      Card Scanner

        Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


        3 cardChange of Heart
        3 cardChange of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.


          3 cardFusion Tag 3 cardFusion Tag
          Fusion Tag
          Spell Normal
          Fusion Tag

            Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                3 cardHidden Armory 3 cardHidden Armory
                Hidden Armory
                Spell Normal
                Hidden Armory

                  Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                  1 cardIllusion Gate 1 cardIllusion Gate
                  Illusion Gate
                  Spell Normal
                  Illusion Gate

                    Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                    2 cardLightning Storm
                    2 cardLightning Storm
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                      Tag(s):

                      2 cardMemories of Hope 2 cardMemories of Hope
                      Memories of Hope
                      Spell Normal
                      Memories of Hope

                        Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                        3 cardMind Control 3 cardMind Control
                        Mind Control
                        Spell Normal
                        Mind Control

                          Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                          1 cardMonster Reborn
                          1 cardMonster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            1 cardNumeron Calling 1 cardNumeron Calling
                            Numeron Calling
                            Spell Normal
                            Numeron Calling

                              If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                              2 cardNumeron Network 2 cardNumeron Network
                              Numeron Network
                              Spell Field
                              Numeron Network

                                During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                2 cardReversal Quiz 2 cardReversal Quiz
                                Reversal Quiz
                                Spell Normal
                                Reversal Quiz

                                  Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.


                                  1 cardSky Striker Mecha - Hornet Drones
                                  1 cardSky Striker Mecha - Hornet Drones
                                  Sky Striker Mecha - Hornet Drones
                                  Spell Quick
                                  Sky Striker Mecha - Hornet Drones

                                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                    1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                                    Sky Striker Mecha - Shark Cannon
                                    Spell Quick
                                    Sky Striker Mecha - Shark Cannon

                                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                      3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                      Sky Striker Mecha - Widow Anchor
                                      Spell Quick
                                      Sky Striker Mecha - Widow Anchor

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                        3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                        Sky Striker Mobilize - Engage!
                                        Spell Normal
                                        Sky Striker Mobilize - Engage!

                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                          3 cardSnatch Steal
                                          3 cardSnatch Steal
                                          Snatch Steal
                                          Spell Equip
                                          Snatch Steal

                                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                            3 cardSpell Card "Monster Reborn" 3 cardSpell Card "Monster Reborn"
                                            Spell Card "Monster Reborn"
                                            Spell Quick
                                            Spell Card "Monster Reborn"

                                              Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                              1 cardSuccumbing-Song Morganite 1 cardSuccumbing-Song Morganite
                                              Succumbing-Song Morganite
                                              Spell Normal
                                              Succumbing-Song Morganite

                                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                                3 cardTime-Tearing Morganite 3 cardTime-Tearing Morganite
                                                Time-Tearing Morganite
                                                Spell Normal
                                                Time-Tearing Morganite

                                                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                  3 cardTriple Tactics Talent
                                                  3 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      2 cardAzamina 2 cardAzamina
                                                      Azamina
                                                      LIGHT 12
                                                      Azamina
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                      1 cardSaint Azamina 1 cardSaint Azamina
                                                      Saint Azamina
                                                      DARK 10
                                                      Saint Azamina
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 4000


                                                      2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                      1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                                      Infinitrack Fortress Megaclops
                                                      EARTH
                                                      Infinitrack Fortress Megaclops
                                                      • ATK:

                                                      • 4000

                                                      • LINK-3

                                                      Link Arrow:

                                                      Right

                                                      Bottom-Left

                                                      Bottom-Right


                                                      3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                      1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                      Mekk-Knight Crusadia Avramax
                                                      LIGHT
                                                      Mekk-Knight Crusadia Avramax
                                                      • ATK:

                                                      • 3000

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                      1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                                      Promethean Princess, Bestower of Flames
                                                      FIRE
                                                      Promethean Princess, Bestower of Flames
                                                      • ATK:

                                                      • 2700

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                      1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                                                      Salamangreat Raging Phoenix
                                                      FIRE
                                                      Salamangreat Raging Phoenix
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                      1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                                      Sky Striker Ace - Kagari
                                                      FIRE
                                                      Sky Striker Ace - Kagari
                                                      • ATK:

                                                      • 1500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top-Left


                                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                      1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                      Worldsea Dragon Zealantis
                                                      WATER
                                                      Worldsea Dragon Zealantis
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                      1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                                      Dhampir Vampire Sheridan
                                                      DARK
                                                      Dhampir Vampire Sheridan
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1000


                                                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                                      1 cardNumber 1: Numeron Gate Ekam 1 cardNumber 1: Numeron Gate Ekam
                                                      Number 1: Numeron Gate Ekam
                                                      LIGHT
                                                      Number 1: Numeron Gate Ekam
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 100


                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                      1 cardNumber 2: Numeron Gate Dve 1 cardNumber 2: Numeron Gate Dve
                                                      Number 2: Numeron Gate Dve
                                                      LIGHT
                                                      Number 2: Numeron Gate Dve
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 100


                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                      1 cardNumber 3: Numeron Gate Trini 1 cardNumber 3: Numeron Gate Trini
                                                      Number 3: Numeron Gate Trini
                                                      LIGHT
                                                      Number 3: Numeron Gate Trini
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 100


                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                      1 cardNumber 4: Numeron Gate Catvari 1 cardNumber 4: Numeron Gate Catvari
                                                      Number 4: Numeron Gate Catvari
                                                      LIGHT
                                                      Number 4: Numeron Gate Catvari
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 100


                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                      1 cardNumber C1: Numeron Chaos Gate Sunya 1 cardNumber C1: Numeron Chaos Gate Sunya
                                                      Number C1: Numeron Chaos Gate Sunya
                                                      DARK
                                                      Number C1: Numeron Chaos Gate Sunya
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




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