Created by: YGO Mod (20517634)

Created On: 04/17/2023

LP Boost Alpha

Need 11 UR

UR Rarity
Gozuki
UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squiresaga
UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
UR Rarity
Warning Point
UR Rarity
Warning Point

Main: 20 Extra: 8

UR Rarity
Gozuki
UR Rarity
Gozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


SR Rarity
Radian, the Multidimensional Kaiju
SR Rarity
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


SR Rarity
Shiranui Solitaire
SR Rarity
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


SR Rarity
Shiranui Solitaire
SR Rarity
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


R Rarity
Shiranui Spiritmaster
R Rarity
Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE 4
Shiranui Spiritmaster
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.


R Rarity
Shiranui Spiritmaster
R Rarity
Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE 4
Shiranui Spiritmaster
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.


UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
Shiranui Squire
FIRE 4
Shiranui Squire
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
Shiranui Squire
FIRE 4
Shiranui Squire
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


UR Rarity
Shiranui Squire
UR Rarity
Shiranui Squire
Shiranui Squire
FIRE 4
Shiranui Squire
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


R Rarity
Shiranui Spectralsword
R Rarity
Shiranui Spectralsword
Shiranui Spectralsword
FIRE 2
Shiranui Spectralsword
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


R Rarity
Shiranui Spectralsword
R Rarity
Shiranui Spectralsword
Shiranui Spectralsword
FIRE 2
Shiranui Spectralsword
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


R Rarity
Shiranui Spectralsword Shade
R Rarity
Shiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE 3
Shiranui Spectralsword Shade
  • ATK:

  • 800

  • DEF:

  • 0


You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Gold Sarcophagus
      UR Rarity
      Gold Sarcophagus
      Gold Sarcophagus
      Spell Normal
      Gold Sarcophagus

        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


        UR Rarity
        Gold Sarcophagus
        UR Rarity
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          R Rarity
          Needlebug Nest
          R Rarity
          Needlebug Nest
          Needlebug Nest
          Trap Normal
          Needlebug Nest

            Send the top 5 cards of your Deck to the GY.


            R Rarity
            Sealing Ceremony of Katon
            R Rarity
            Sealing Ceremony of Katon
            Sealing Ceremony of Katon
            Trap Continuous
            Sealing Ceremony of Katon

              Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.


              UR Rarity
              Warning Point
              UR Rarity
              Warning Point
              Warning Point
              Trap Normal
              Warning Point

                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                UR Rarity
                Warning Point
                UR Rarity
                Warning Point
                Warning Point
                Trap Normal
                Warning Point

                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  N Rarity
                  Archfiend Zombie-Skull
                  N Rarity
                  Archfiend Zombie-Skull
                  Archfiend Zombie-Skull
                  DARK 6
                  Archfiend Zombie-Skull
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  "Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie monsters you control cannot be destroyed by card effects.


                  N Rarity
                  Shiranui Samuraisaga
                  N Rarity
                  Shiranui Samuraisaga
                  Shiranui Samuraisaga
                  FIRE 6
                  Shiranui Samuraisaga
                  • ATK:

                  • 2500

                  • DEF:

                  • 0


                  1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                  R Rarity
                  Shiranui Shogunsaga
                  R Rarity
                  Shiranui Shogunsaga
                  Shiranui Shogunsaga
                  FIRE 8
                  Shiranui Shogunsaga
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                  R Rarity
                  Shiranui Shogunsaga
                  R Rarity
                  Shiranui Shogunsaga
                  Shiranui Shogunsaga
                  FIRE 8
                  Shiranui Shogunsaga
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                  UR Rarity
                  Shiranui Squiresaga
                  UR Rarity
                  Shiranui Squiresaga
                  Shiranui Squiresaga
                  FIRE 7
                  Shiranui Squiresaga
                  • ATK:

                  • 2100

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                  R Rarity
                  Shiranui Sunsaga
                  R Rarity
                  Shiranui Sunsaga
                  Shiranui Sunsaga
                  FIRE 10
                  Shiranui Sunsaga
                  • ATK:

                  • 3500

                  • DEF:

                  • 0


                  1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  Number 70: Malevolent Sin
                  DARK
                  Number 70: Malevolent Sin
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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                  Shiranui Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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