Created by: test (054123)

Created On: 01/23/2026

Need 13 UR

UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Battle Shogun of the Six Samurai1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Legendary Lord Six Samurai - Shi En1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
M-X-Saber Invoker1 card
UR Rarity
Shadow of the Six Samurai - Shien1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crossout Designator1 card
UR Rarity
One Day of Peace1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Dominus Impulse1 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 8 Side: 15

R Rarity
3 cardLegendary Six Samurai - Mizuho
R Rarity
3 cardLegendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


N Rarity
3 cardSecret Six Samurai - Doji
N Rarity
3 cardSecret Six Samurai - Doji
Secret Six Samurai - Doji
DARK 4
Secret Six Samurai - Doji
  • ATK:

  • 1700

  • DEF:

  • 1200


When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardShien's Footsoldier
N Rarity
1 cardShien's Footsoldier
Shien's Footsoldier
EARTH 2
Shien's Footsoldier
  • ATK:

  • 700

  • DEF:

  • 300


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.


N Rarity
1 cardTenkabito Shien
N Rarity
1 cardTenkabito Shien
Tenkabito Shien
FIRE 4
Tenkabito Shien
  • ATK:

  • 1500

  • DEF:

  • 1000


This card is unaffected by the effects of Trap Cards.


R Rarity
3 cardThe Six Samurai - Irou
R Rarity
3 cardThe Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
2 cardThe Six Samurai - Kamon
N Rarity
2 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Nisashi
N Rarity
1 cardThe Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Yaichi
N Rarity
1 cardThe Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardThe Six Samurai - Yariza
N Rarity
1 cardThe Six Samurai - Yariza
The Six Samurai - Yariza
EARTH 3
The Six Samurai - Yariza
  • ATK:

  • 1000

  • DEF:

  • 500


While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


R Rarity
1 cardThe Six Samurai - Zanji
R Rarity
1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardChamberlain of the Six Samurai
N Rarity
1 cardChamberlain of the Six Samurai
Chamberlain of the Six Samurai
EARTH 3
Chamberlain of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 2000


The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


N Rarity
1 cardSecret Six Samurai - Genba
N Rarity
1 cardSecret Six Samurai - Genba
Secret Six Samurai - Genba
FIRE 2
Secret Six Samurai - Genba
  • ATK:

  • 500

  • DEF:

  • 2100


When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
1 cardShien's Squire
N Rarity
1 cardShien's Squire
Shien's Squire
EARTH 1
Shien's Squire
  • ATK:

  • 300

  • DEF:

  • 700


During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


SR Rarity
1 cardCosmic Cyclone
SR Rarity
1 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    N Rarity
    1 cardLegendary Ebon Steed
    N Rarity
    1 cardLegendary Ebon Steed
    Legendary Ebon Steed
    Spell Equip
    Legendary Ebon Steed

      Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.


      UR Rarity
      1 cardOne Day of Peace
      UR Rarity
      1 cardOne Day of Peace
      One Day of Peace
      Spell Normal
      One Day of Peace

        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


        SR Rarity
        1 cardPrimite Roar
        SR Rarity
        1 cardPrimite Roar
        Primite Roar
        Spell Quick
        Primite Roar

          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


          R Rarity
          1 cardSecret Skills of the Six Samurai
          R Rarity
          1 cardSecret Skills of the Six Samurai
          Secret Skills of the Six Samurai
          Spell Quick
          Secret Skills of the Six Samurai

            Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


            N Rarity
            1 cardShien's Castle of Mist
            N Rarity
            1 cardShien's Castle of Mist
            Shien's Castle of Mist
            Spell Field
            Shien's Castle of Mist

              When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.


              N Rarity
              1 cardSix Scrolls of the Samurai
              N Rarity
              1 cardSix Scrolls of the Samurai
              Six Scrolls of the Samurai
              Spell Quick
              Six Scrolls of the Samurai

                Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.


                N Rarity
                1 cardSix Strike - Triple Impact
                N Rarity
                1 cardSix Strike - Triple Impact
                Six Strike - Triple Impact
                Spell Normal
                Six Strike - Triple Impact

                  If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                  R Rarity
                  1 cardTemple of the Six
                  R Rarity
                  1 cardTemple of the Six
                  Temple of the Six
                  Spell Field
                  Temple of the Six

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                    UR Rarity
                    1 cardTriple Tactics Talent
                    UR Rarity
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      N Rarity
                      1 cardBacks to the Wall
                      N Rarity
                      1 cardBacks to the Wall
                      Backs to the Wall
                      Trap Normal
                      Backs to the Wall

                        Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                        N Rarity
                        1 cardBreakthrough!
                        N Rarity
                        1 cardBreakthrough!
                        Breakthrough!
                        Trap Normal
                        Breakthrough!

                          Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.


                          SR Rarity
                          1 cardGozen Match
                          SR Rarity
                          1 cardGozen Match
                          Gozen Match
                          Trap Continuous
                          Gozen Match

                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                            N Rarity
                            1 cardReturn of the Six Samurai
                            N Rarity
                            1 cardReturn of the Six Samurai
                            Return of the Six Samurai
                            Trap Normal
                            Return of the Six Samurai

                              Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                              N Rarity
                              1 cardShien's Scheme
                              N Rarity
                              1 cardShien's Scheme
                              Shien's Scheme
                              Trap Normal
                              Shien's Scheme

                                If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.


                                N Rarity
                                1 cardSix Style - Dual Wield
                                N Rarity
                                1 cardSix Style - Dual Wield
                                Six Style - Dual Wield
                                Trap Normal
                                Six Style - Dual Wield

                                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                  N Rarity
                                  1 cardSwift Samurai Storm!
                                  N Rarity
                                  1 cardSwift Samurai Storm!
                                  Swift Samurai Storm!
                                  Trap Continuous
                                  Swift Samurai Storm!

                                    Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.


                                    N Rarity
                                    1 cardSwiftstrike Armor
                                    N Rarity
                                    1 cardSwiftstrike Armor
                                    Swiftstrike Armor
                                    Trap Continuous
                                    Swiftstrike Armor

                                      During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.


                                      N Rarity
                                      1 cardThe Six Shinobi
                                      N Rarity
                                      1 cardThe Six Shinobi
                                      The Six Shinobi
                                      Trap Normal
                                      The Six Shinobi

                                        If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.


                                        SR Rarity
                                        1 cardWiretap
                                        SR Rarity
                                        1 cardWiretap
                                        Wiretap
                                        Trap Counter
                                        Wiretap

                                          When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                          UR Rarity
                                          1 cardApollousa, Bow of the Goddess
                                          UR Rarity
                                          1 cardApollousa, Bow of the Goddess
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • -1

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                          UR Rarity
                                          1 cardBattle Shogun of the Six Samurai
                                          UR Rarity
                                          1 cardBattle Shogun of the Six Samurai
                                          Battle Shogun of the Six Samurai
                                          EARTH
                                          Battle Shogun of the Six Samurai
                                          • ATK:

                                          • 1000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          Baronne de Fleur
                                          WIND 10
                                          Baronne de Fleur
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                          SR Rarity
                                          1 cardLegendary Lord Six Samurai - Enishi
                                          SR Rarity
                                          1 cardLegendary Lord Six Samurai - Enishi
                                          Legendary Lord Six Samurai - Enishi
                                          LIGHT 6
                                          Legendary Lord Six Samurai - Enishi
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                                          SR Rarity
                                          1 cardLegendary Lord Six Samurai - Kizan
                                          SR Rarity
                                          1 cardLegendary Lord Six Samurai - Kizan
                                          Legendary Lord Six Samurai - Kizan
                                          EARTH 6
                                          Legendary Lord Six Samurai - Kizan
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 800


                                          1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.


                                          UR Rarity
                                          1 cardLegendary Lord Six Samurai - Shi En
                                          UR Rarity
                                          1 cardLegendary Lord Six Samurai - Shi En
                                          Legendary Lord Six Samurai - Shi En
                                          DARK 6
                                          Legendary Lord Six Samurai - Shi En
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1900


                                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                          UR Rarity
                                          1 cardM-X-Saber Invoker
                                          UR Rarity
                                          1 cardM-X-Saber Invoker
                                          M-X-Saber Invoker
                                          EARTH
                                          M-X-Saber Invoker
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 500


                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                          UR Rarity
                                          1 cardShadow of the Six Samurai - Shien
                                          UR Rarity
                                          1 cardShadow of the Six Samurai - Shien
                                          Shadow of the Six Samurai - Shien
                                          EARTH
                                          Shadow of the Six Samurai - Shien
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 400


                                          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                                          R Rarity
                                          1 cardGreat Shogun Shien
                                          R Rarity
                                          1 cardGreat Shogun Shien
                                          Great Shogun Shien
                                          FIRE 7
                                          Great Shogun Shien
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2400


                                          If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


                                          SR Rarity
                                          1 cardLegendary Secret of the Six Samurai
                                          SR Rarity
                                          1 cardLegendary Secret of the Six Samurai
                                          Legendary Secret of the Six Samurai
                                          DARK 4
                                          Legendary Secret of the Six Samurai
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2000


                                          When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                                          R Rarity
                                          1 cardSecret Six Samurai - Hatsume
                                          R Rarity
                                          1 cardSecret Six Samurai - Hatsume
                                          Secret Six Samurai - Hatsume
                                          WATER 3
                                          Secret Six Samurai - Hatsume
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1500


                                          You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                          R Rarity
                                          1 cardSecret Six Samurai - Kizaru
                                          R Rarity
                                          1 cardSecret Six Samurai - Kizaru
                                          Secret Six Samurai - Kizaru
                                          EARTH 4
                                          Secret Six Samurai - Kizaru
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1000


                                          When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                          SR Rarity
                                          1 cardAnarchist Monk of the Six Samurai
                                          SR Rarity
                                          1 cardAnarchist Monk of the Six Samurai
                                          Anarchist Monk of the Six Samurai
                                          DARK 3
                                          Anarchist Monk of the Six Samurai
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 0


                                          If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


                                          UR Rarity
                                          1 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          1 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          SR Rarity
                                          1 cardSecret Six Samurai - Fuma
                                          SR Rarity
                                          1 cardSecret Six Samurai - Fuma
                                          Secret Six Samurai - Fuma
                                          WIND 1
                                          Secret Six Samurai - Fuma
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1800


                                          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                          R Rarity
                                          1 cardTactical Trainer of the Six Samurai
                                          R Rarity
                                          1 cardTactical Trainer of the Six Samurai
                                          Tactical Trainer of the Six Samurai
                                          EARTH 2
                                          Tactical Trainer of the Six Samurai
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1200


                                          If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


                                          UR Rarity
                                          1 cardCalled by the Grave
                                          UR Rarity
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            1 cardCrossout Designator
                                            UR Rarity
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              R Rarity
                                              1 cardHorn of the Unicorn
                                              R Rarity
                                              1 cardHorn of the Unicorn
                                              Horn of the Unicorn
                                              Spell Equip
                                              Horn of the Unicorn

                                                The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


                                                R Rarity
                                                1 cardMoon Mirror Shield
                                                R Rarity
                                                1 cardMoon Mirror Shield
                                                Moon Mirror Shield
                                                Spell Equip
                                                Moon Mirror Shield

                                                  If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                                                  R Rarity
                                                  1 cardSix Strike - Double Assault
                                                  R Rarity
                                                  1 cardSix Strike - Double Assault
                                                  Six Strike - Double Assault
                                                  Spell Quick
                                                  Six Strike - Double Assault

                                                    Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    1 cardDominus Impulse
                                                    UR Rarity
                                                    1 cardDominus Impulse
                                                    Dominus Impulse
                                                    Trap Normal
                                                    Dominus Impulse

                                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.




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