Created by: test (054123)

Created On: 01/06/2026

Need 18 UR

 Rarity
Barrier Statue of the Heavens1 card
UR Rarity
Clear Kuriboh1 card
 Rarity
Cupid Fore1 card
 Rarity
Dawn Angel Kambi1 card
 Rarity
Queen of Fate - Eternia1 card
UR Rarity
Silent Magician1 card
UR Rarity
Time Angel1 card
 Rarity
Victorica, Angel of Bravery1 card
 Rarity
Winged Kuriboh LV101 card
UR Rarity
Number 44: Sky Pegasus2 card
 Rarity
Ripple Bird2 card
UR Rarity
Silent Doom1 card
 Rarity
Transcendent Wings1 card
 Rarity
Vingolf's Blessing1 card
 Rarity
Fallen Sanctuary1 card
UR Rarity
Magic Cylinder1 card

Main: 30 Extra: 9 Side: 9

 Rarity
Barrier Statue of the Heavens
 Rarity
Barrier Statue of the Heavens
Barrier Statue of the Heavens
LIGHT 4
Barrier Statue of the Heavens
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for LIGHT monsters.




Tag(s):

UR Rarity
Clear Kuriboh
UR Rarity
Clear Kuriboh
Clear Kuriboh
LIGHT 1
Clear Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.


 Rarity
Cupid Fore
 Rarity
Cupid Fore
Cupid Fore
LIGHT 6
Cupid Fore
  • ATK:

  • 2200

  • DEF:

  • 600


If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn.


 Rarity
Dawn Angel Kambi
 Rarity
Dawn Angel Kambi
Dawn Angel Kambi
LIGHT 1
Dawn Angel Kambi
  • ATK:

  • 500

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of "Dawn Angel Kambi" once per turn.


SR Rarity
Diana the Light Spirit
SR Rarity
Diana the Light Spirit
Diana the Light Spirit
LIGHT 4
Diana the Light Spirit
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.


N Rarity
Fairy Archer
N Rarity
Fairy Archer
Fairy Archer
LIGHT 3
Fairy Archer
  • ATK:

  • 1400

  • DEF:

  • 600


During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.


R Rarity
Freya, Spirit of Victory
R Rarity
Freya, Spirit of Victory
Freya, Spirit of Victory
LIGHT 1
Freya, Spirit of Victory
  • ATK:

  • 100

  • DEF:

  • 100


While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF.


R Rarity
Guiding Light
R Rarity
Guiding Light
Guiding Light
LIGHT 1
Guiding Light
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.


N Rarity
Honest
N Rarity
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


R Rarity
Light Effigy
R Rarity
Light Effigy
Light Effigy
LIGHT 4
Light Effigy
  • ATK:

  • 1500

  • DEF:

  • 0


If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.


 Rarity
Queen of Fate - Eternia
 Rarity
Queen of Fate - Eternia
Queen of Fate - Eternia
LIGHT 8
Queen of Fate - Eternia
  • ATK:

  • 2400

  • DEF:

  • 2000


This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Fairy-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.


UR Rarity
Silent Magician
UR Rarity
Silent Magician
Silent Magician
LIGHT 4
Silent Magician
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.


SR Rarity
Silent Paladin
SR Rarity
Silent Paladin
Silent Paladin
LIGHT 4
Silent Paladin
  • ATK:

  • 500

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.


SR Rarity
Super Quantal Fairy Alphan
SR Rarity
Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


SR Rarity
Super Quantal Fairy Alphan
SR Rarity
Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


UR Rarity
Time Angel
UR Rarity
Time Angel
Time Angel
LIGHT 1
Time Angel
  • ATK:

  • 0

  • DEF:

  • 0


If this Attack Position card is destroyed by battle and sent to the Graveyard: Return all monsters on the field to the hand.


 Rarity
Victorica, Angel of Bravery
 Rarity
Victorica, Angel of Bravery
Victorica, Angel of Bravery
LIGHT 4
Victorica, Angel of Bravery
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.


SR Rarity
Winged Kuriboh
SR Rarity
Winged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


 Rarity
Winged Kuriboh LV10
 Rarity
Winged Kuriboh LV10
Winged Kuriboh LV10
LIGHT 10
Winged Kuriboh LV10
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


R Rarity
Berserker Crush
R Rarity
Berserker Crush
Berserker Crush
Spell Quick
Berserker Crush

    Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.


    N Rarity
    Level Tuning
    N Rarity
    Level Tuning
    Level Tuning
    Spell Normal
    Level Tuning

      Reduce the Level of all face-up monsters you control by 1, until the End Phase.


      R Rarity
      Silent Burning
      R Rarity
      Silent Burning
      Silent Burning
      Spell Quick
      Silent Burning

        During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.


        UR Rarity
        Silent Doom
        UR Rarity
        Silent Doom
        Silent Doom
        Spell Normal
        Silent Doom

          Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.


          SR Rarity
          The Flute of Summoning Kuriboh
          SR Rarity
          The Flute of Summoning Kuriboh
          The Flute of Summoning Kuriboh
          Spell Quick
          The Flute of Summoning Kuriboh

            Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


             Rarity
            Transcendent Wings
             Rarity
            Transcendent Wings
            Transcendent Wings
            Spell Quick
            Transcendent Wings

              Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.


              R Rarity
              Beckoning Light
              R Rarity
              Beckoning Light
              Beckoning Light
              Trap Normal
              Beckoning Light

                Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


                R Rarity
                Lumenize
                R Rarity
                Lumenize
                Lumenize
                Trap Normal
                Lumenize

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.


                  R Rarity
                  Lumenize
                  R Rarity
                  Lumenize
                  Lumenize
                  Trap Normal
                  Lumenize

                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.


                    UR Rarity
                    Magic Cylinder
                    UR Rarity
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                      N Rarity
                      Solar Ray
                      N Rarity
                      Solar Ray
                      Solar Ray
                      Trap Normal
                      Solar Ray

                        Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.


                        SR Rarity
                        Baby Tiragon
                        SR Rarity
                        Baby Tiragon
                        Baby Tiragon
                        EARTH
                        Baby Tiragon
                        • ATK:

                        • 900

                        • DEF:

                        • 900


                        3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.


                        SR Rarity
                        Baby Tiragon
                        SR Rarity
                        Baby Tiragon
                        Baby Tiragon
                        EARTH
                        Baby Tiragon
                        • ATK:

                        • 900

                        • DEF:

                        • 900


                        3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.


                        SR Rarity
                        Baby Tiragon
                        SR Rarity
                        Baby Tiragon
                        Baby Tiragon
                        EARTH
                        Baby Tiragon
                        • ATK:

                        • 900

                        • DEF:

                        • 900


                        3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.


                        R Rarity
                        Lyrilusc - Promenade Thrush
                        R Rarity
                        Lyrilusc - Promenade Thrush
                        Lyrilusc - Promenade Thrush
                        WIND
                        Lyrilusc - Promenade Thrush
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                        UR Rarity
                        Number 44: Sky Pegasus
                        UR Rarity
                        Number 44: Sky Pegasus
                        Number 44: Sky Pegasus
                        LIGHT
                        Number 44: Sky Pegasus
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.


                        UR Rarity
                        Number 44: Sky Pegasus
                        UR Rarity
                        Number 44: Sky Pegasus
                        Number 44: Sky Pegasus
                        LIGHT
                        Number 44: Sky Pegasus
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.


                        R Rarity
                        Number 83: Galaxy Queen
                        R Rarity
                        Number 83: Galaxy Queen
                        Number 83: Galaxy Queen
                        DARK
                        Number 83: Galaxy Queen
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                         Rarity
                        Ripple Bird
                         Rarity
                        Ripple Bird
                        Ripple Bird
                        WIND
                        Ripple Bird
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                         Rarity
                        Ripple Bird
                         Rarity
                        Ripple Bird
                        Ripple Bird
                        WIND
                        Ripple Bird
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                        SR Rarity
                        Nova Summoner
                        SR Rarity
                        Nova Summoner
                        Nova Summoner
                        LIGHT 4
                        Nova Summoner
                        • ATK:

                        • 1400

                        • DEF:

                        • 800


                        When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.


                        N Rarity
                        Level Tuning
                        N Rarity
                        Level Tuning
                        Level Tuning
                        Spell Normal
                        Level Tuning

                          Reduce the Level of all face-up monsters you control by 1, until the End Phase.


                          R Rarity
                          Magical Mallet
                          R Rarity
                          Magical Mallet
                          Magical Mallet
                          Spell Normal
                          Magical Mallet

                            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                            N Rarity
                            Magical Star Illusion
                            N Rarity
                            Magical Star Illusion
                            Magical Star Illusion
                            Spell Normal
                            Magical Star Illusion

                              If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.


                              N Rarity
                              Temple of the Mind's Eye
                              N Rarity
                              Temple of the Mind's Eye
                              Temple of the Mind's Eye
                              Spell Field
                              Temple of the Mind's Eye

                                Any battle damage a player takes becomes 1000.


                                R Rarity
                                The Sanctuary in the Sky
                                R Rarity
                                The Sanctuary in the Sky
                                The Sanctuary in the Sky
                                Spell Field
                                The Sanctuary in the Sky

                                  Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                                   Rarity
                                  Vingolf's Blessing
                                   Rarity
                                  Vingolf's Blessing
                                  Vingolf's Blessing
                                  Spell Continuous
                                  Vingolf's Blessing

                                    When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.


                                     Rarity
                                    Fallen Sanctuary
                                     Rarity
                                    Fallen Sanctuary
                                    Fallen Sanctuary
                                    Trap Continuous
                                    Fallen Sanctuary

                                      When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                                      N Rarity
                                      Ray of Hope
                                      N Rarity
                                      Ray of Hope
                                      Ray of Hope
                                      Trap Normal
                                      Ray of Hope

                                        Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.




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