Kaiju Deck #623102 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lava Golem x3, Ohime the Manifested Mikanko x3, Ash Blossom & Joyous Spring x3. Created Jan 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/02/2026
Main Deck (40)
- Ha-Re the Sword Mikanko x2
- Hu-Li the Jewel Mikanko x1
- Jizukiru, the Star Destroying Kaiju x1
- Lava Golem x3
- Maxx "C" x2
- Ni-Ni the Mirror Mikanko x1
- Nibiru, the Primal Being x1
- Sanaki the Mikanko Devotee x1
- Thunder King, the Lightningstrike Kaiju x1
- Ohime the Manifested Mikanko x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Double-Edged Sword x1
- Harpie's Feather Duster x1
- Hidden Armory x3
- Lightning Storm x1
- Mikanko Fire Dance x1
- Mikanko Reflection Rondo x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Pot of Extravagance x1
- Preparation of Rites x3
- The Great Mikanko Ceremony x1
- Mikanko Rivalry x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Eria the Water Charmer, Gentle x1
- Hiita the Fire Charmer, Ablaze x1
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Ashura King x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 49: Fortune Tune x1
- Number 75: Bamboozling Gossip Shadow x1
- The Phantom Knights of Break Sword x1
- Uzuhime the Manifested Mikanko x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 45 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Blind-Second/OTK
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Mikanko Equip-based board pressure and Level 10+ Kaiju / Xyz beatdown, with the Ohime/Uzuhime Mikanko engine providing the damage and attack-redirect plan; Link and Xyz beatdown through Knightmare, Charmer and Phantom Knights bodies
- Turn 1 (going first): Open a Mikanko starter (Ohime, Uzuhime or Ha-Re) with Hidden Armory or Preparation of Rites for an Equip Spell, then equip and extend into a Link or Xyz board
- Turn 2 (going second): Use Ash Blossom, Maxx C and Nibiru as hand traps to break the opponent's first board, then rebuild through Mikanko searches
- Recovery: Recover through searchers in the Deck (13 searcher-text cards) and recursion from the Graveyard (Mikanko Rivalry, The Great Mikanko Ceremony)
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the export
Why it scores here
The deck's 40-card main is built around a Mikanko engine (Ohime, Uzuhime, Ha-Re, Hu-Li, Ni-Ni) with Equip Spells, searchers and Mikanko Rivalry, and it supplements that with Charmer, Knightmare and Phantom Knights link and Xyz bodies. The score comes from the system: the 3-copy starters give about a 34% chance of at least one in a 5-card opening hand, 13 searcher-text cards provide some recovery, and 6 hand traps plus 10 removal-text cards give moderate interaction. Popularity did not earn points: the Kaiju archetype label covers only 2 Kaiju copies (3.6% exact-name purity), and the 'Mikanko' sub-archetype is only part of the list. No combo boards exist, so floor, median and ceiling are text-only inferences and are kept separate. The list is illegal (Maxx C at 2 copies against a limit of 1, and Called by the Grave, which is Forbidden), so the final score is capped low and the evaluation is structural-only. Its empty side deck leaves no post-side plan, which caps adaptability and meta fit.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 3-copy starter in opening 5) = 0.34; 2-copy and 1-copy core pieces lower this further; engine accessibility estimated from hypergeometric odds (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 15 singleton slots and 6 hand-trap/tech conflicts give a moderate brick and dead-card risk; no measured brick rate exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards, so ceiling is a text read of Mikanko equip-and-summon lines and Kaiju/Xyz beatdown (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured and cannot be scored from data; set low by evidence gap (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three distinct engines (Mikanko, Charmer/Knightmare links, Phantom Knights/Xyz) give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 13 searcher-text cards and Graveyard recursion (Mikanko Rivalry, Great Mikanko Ceremony) support rebuild after interruption (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 6 negation-text and 10 removal-text cards, with Ash Blossom, Maxx C and Nibiru as hand traps; layering and durability not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unmeasured; 6 hand traps give P(>=1 in 6-card hand) = 0.65 for breaking an opposing board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Level 10+ Kaiju bodies (Thunder King 3300 ATK, Jizukiru 3300 ATK) and Divine Arsenal (3000 ATK) give closing reach, but only single copies (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40-card main with 24 distinct cards and 53 off-exact-name copies; spread across sub-archetypes reduces coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots across 14 distinct cards (8 Link, 7 Xyz); mixed sub-archetype requirements limit flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards), so no post-side adaptability exists in the export (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; format fit cannot be scored, provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Mikanko equip chains and link/xyz material routing create many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47.5 + 0.20*38 - 8 = 37.6, then ILLEGAL CAP applied: min(37.6, 30) = 30 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three independent engines (Mikanko, Charmer/Knightmare link, Phantom Knights/Xyz) give route redundancy
- 13 searcher-text cards and graveyard recursion support rebuild
- 6 hand traps and 10 removal-text cards provide interaction breadth
Weaknesses
- Illegal list: Called by the Grave is Forbidden and Maxx C is over its Limited copy count
- Mixed sub-archetypes (exact-name purity 3.6%) reduce engine coherence
- Empty side deck: no post-side plan
- No recorded boards, so ceiling and median are unmeasured
Critical choke points
- Single-copy Kaiju bodies (Thunder King, Jizukiru) are the closing payoff and are not reliably accessible
- Mikanko starter access depends on 3-copy cards with a 34% opening-hand rate
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy, Forbidden) | A legal non-Forbidden negation or removal card that fills the same slot | A Forbidden card makes the list illegal, which caps the score |
| 2 | Maxx C (2 copies) | A legal card; keep at most 1 copy | Copy limit is 1 under the Limited status |
| 3 | Empty side deck | A 5 to 15 card side deck tuned to the format's common boards | Side deck adds post-side adaptability (D12) |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 counts within Master Duel size rules; Called by the Grave is Forbidden and runs 1 copy; Maxx C runs 2 copies against a legal limit of 1; Exact-name archetype purity 3.6%
- Inferred: Hypergeometric starter access from the 40-card main; Hand-trap and removal coverage from card text; Engine redundancy across three sub-archetypes
- Provisional: Meta Power is null: no dated metagame sample supplied; Format fit (D13) is provisional without tournament data
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rate Side deck is empty, so post-side behaviour cannot be evaluated Meta Power is provisional without a dated metagame sample
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