Created by: YGO Mod (20517634)

Created On: 12/31/2025

ZEXAL II – Power the Future

Need 17 UR

UR Rarity
Droll & Lock Bird1 card
UR Rarity
ZS - Ascended Sage2 card
UR Rarity
ZW - Pegasus Twin Saber1 card
 Rarity
Number 103: Ragnazero1 card
UR Rarity
Number 39: Utopia Double1 card
UR Rarity
Number C39: Utopia Ray Victory1 card
UR Rarity
Tornado Dragon1 card
UR Rarity
Ultimate Leo Utopia Ray2 card
UR Rarity
ZW - Leo Arms1 card
UR Rarity
Cosmic Cyclone3 card
UR Rarity
Double or Nothing!1 card
UR Rarity
Night Beam1 card
UR Rarity
Numbers Protection1 card

Main: 20 Extra: 9

R Rarity
Angel O7
R Rarity
Angel O7
Angel O7
LIGHT 7
Angel O7
  • ATK:

  • 2500

  • DEF:

  • 1500


When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.


SR Rarity
Astraltopia
SR Rarity
Astraltopia
Astraltopia
LIGHT 4
Astraltopia
  • ATK:

  • 0

  • DEF:

  • 0


If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


SR Rarity
Astraltopia
SR Rarity
Astraltopia
Astraltopia
LIGHT 4
Astraltopia
  • ATK:

  • 0

  • DEF:

  • 0


If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
ZS - Armed Sage
SR Rarity
ZS - Armed Sage
ZS - Armed Sage
LIGHT 4
ZS - Armed Sage
  • ATK:

  • 300

  • DEF:

  • 900


If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


SR Rarity
ZS - Armed Sage
SR Rarity
ZS - Armed Sage
ZS - Armed Sage
LIGHT 4
ZS - Armed Sage
  • ATK:

  • 300

  • DEF:

  • 900


If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


SR Rarity
ZS - Armed Sage
SR Rarity
ZS - Armed Sage
ZS - Armed Sage
LIGHT 4
ZS - Armed Sage
  • ATK:

  • 300

  • DEF:

  • 900


If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


UR Rarity
ZS - Ascended Sage
UR Rarity
ZS - Ascended Sage
ZS - Ascended Sage
LIGHT 4
ZS - Ascended Sage
  • ATK:

  • 900

  • DEF:

  • 300


If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


UR Rarity
ZS - Ascended Sage
UR Rarity
ZS - Ascended Sage
ZS - Ascended Sage
LIGHT 4
ZS - Ascended Sage
  • ATK:

  • 900

  • DEF:

  • 300


If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


SR Rarity
ZW - Asura Strike
SR Rarity
ZW - Asura Strike
ZW - Asura Strike
FIRE 4
ZW - Asura Strike
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike".


R Rarity
ZW - Eagle Claw
R Rarity
ZW - Eagle Claw
ZW - Eagle Claw
WIND 5
ZW - Eagle Claw
  • ATK:

  • 2000

  • DEF:

  • 1200


If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".


UR Rarity
ZW - Pegasus Twin Saber
UR Rarity
ZW - Pegasus Twin Saber
ZW - Pegasus Twin Saber
LIGHT 5
ZW - Pegasus Twin Saber
  • ATK:

  • 1000

  • DEF:

  • 2100


You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Double or Nothing!
        UR Rarity
        Double or Nothing!
        Double or Nothing!
        Spell Quick
        Double or Nothing!

          When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


          UR Rarity
          Night Beam
          UR Rarity
          Night Beam
          Night Beam
          Spell Normal
          Night Beam

            Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


            R Rarity
            Rank-Up-Magic Limited Barian's Force
            R Rarity
            Rank-Up-Magic Limited Barian's Force
            Rank-Up-Magic Limited Barian's Force
            Spell Normal
            Rank-Up-Magic Limited Barian's Force

              Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


              UR Rarity
              Numbers Protection
              UR Rarity
              Numbers Protection
              Numbers Protection
              Trap Counter
              Numbers Protection

                When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                R Rarity
                White Howling
                R Rarity
                White Howling
                White Howling
                Trap Normal
                White Howling

                  If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.


                  SR Rarity
                  Cairngorgon, Antiluminescent Knight
                  SR Rarity
                  Cairngorgon, Antiluminescent Knight
                  Cairngorgon, Antiluminescent Knight
                  DARK
                  Cairngorgon, Antiluminescent Knight
                  • ATK:

                  • 2450

                  • DEF:

                  • 1950


                  2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                   Rarity
                  Number 103: Ragnazero
                   Rarity
                  Number 103: Ragnazero
                  Number 103: Ragnazero
                  WATER
                  Number 103: Ragnazero
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                  UR Rarity
                  Number 39: Utopia Double
                  UR Rarity
                  Number 39: Utopia Double
                  Number 39: Utopia Double
                  LIGHT
                  Number 39: Utopia Double
                  • ATK:

                  • 0

                  • DEF:

                  • 2500


                  2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                  UR Rarity
                  Number C39: Utopia Ray Victory
                  UR Rarity
                  Number C39: Utopia Ray Victory
                  Number C39: Utopia Ray Victory
                  LIGHT
                  Number C39: Utopia Ray Victory
                  • ATK:

                  • 2800

                  • DEF:

                  • 2500


                  3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.


                  R Rarity
                  Photon Papilloperative
                  R Rarity
                  Photon Papilloperative
                  Photon Papilloperative
                  LIGHT
                  Photon Papilloperative
                  • ATK:

                  • 2100

                  • DEF:

                  • 1800


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                  UR Rarity
                  Tornado Dragon
                  UR Rarity
                  Tornado Dragon
                  Tornado Dragon
                  WIND
                  Tornado Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                  UR Rarity
                  Ultimate Leo Utopia Ray
                  UR Rarity
                  Ultimate Leo Utopia Ray
                  Ultimate Leo Utopia Ray
                  LIGHT
                  Ultimate Leo Utopia Ray
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                  UR Rarity
                  Ultimate Leo Utopia Ray
                  UR Rarity
                  Ultimate Leo Utopia Ray
                  Ultimate Leo Utopia Ray
                  LIGHT
                  Ultimate Leo Utopia Ray
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                  UR Rarity
                  ZW - Leo Arms
                  UR Rarity
                  ZW - Leo Arms
                  ZW - Leo Arms
                  LIGHT
                  ZW - Leo Arms
                  • ATK:

                  • 3000

                  • DEF:

                  • 1200


                  2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.




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