Created by: YGO Mod (20517634)

Created On: 12/29/2025

Starlight Drive

Need 24 UR

UR Rarity
Sauravis, the Ancient and Ascended1 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
Herald of the Arc Light1 card
UR Rarity
Junk Destroyer1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Shooting Star Dragon1 card
UR Rarity
Stardust Dragon3 card
UR Rarity
Stardust Warrior1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Junk Synchron3 card
UR Rarity
Dark World Dealings3 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Sky Striker Mobilize - Engage!3 card

Main: 30 Extra: 9

SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.


    UR Rarity
    Dark World Dealings
    UR Rarity
    Dark World Dealings
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.


      UR Rarity
      Dark World Dealings
      UR Rarity
      Dark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                R Rarity
                Sky Striker Maneuver - Afterburners!
                R Rarity
                Sky Striker Maneuver - Afterburners!
                Sky Striker Maneuver - Afterburners!
                Spell Normal
                Sky Striker Maneuver - Afterburners!

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                  SR Rarity
                  Sky Striker Maneuver - Jamming Waves!
                  SR Rarity
                  Sky Striker Maneuver - Jamming Waves!
                  Sky Striker Maneuver - Jamming Waves!
                  Spell Normal
                  Sky Striker Maneuver - Jamming Waves!

                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                    R Rarity
                    Sky Striker Maneuver - Vector Blast
                    R Rarity
                    Sky Striker Maneuver - Vector Blast
                    Sky Striker Maneuver - Vector Blast
                    Spell Normal
                    Sky Striker Maneuver - Vector Blast

                      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                      R Rarity
                      Sky Striker Maneuver - Vector Blast
                      R Rarity
                      Sky Striker Maneuver - Vector Blast
                      Sky Striker Maneuver - Vector Blast
                      Spell Normal
                      Sky Striker Maneuver - Vector Blast

                        If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                        R Rarity
                        Sky Striker Maneuver - Vector Blast
                        R Rarity
                        Sky Striker Maneuver - Vector Blast
                        Sky Striker Maneuver - Vector Blast
                        Spell Normal
                        Sky Striker Maneuver - Vector Blast

                          If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              Sky Striker Mobilize - Engage!
                              Spell Normal
                              Sky Striker Mobilize - Engage!

                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                SR Rarity
                                Synchro Overtake
                                SR Rarity
                                Synchro Overtake
                                Synchro Overtake
                                Spell Normal
                                Synchro Overtake

                                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                                  SR Rarity
                                  Synchro Overtake
                                  SR Rarity
                                  Synchro Overtake
                                  Synchro Overtake
                                  Spell Normal
                                  Synchro Overtake

                                    Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                                    SR Rarity
                                    Tuning
                                    SR Rarity
                                    Tuning
                                    Tuning
                                    Spell Normal
                                    Tuning

                                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                      SR Rarity
                                      Tuning
                                      SR Rarity
                                      Tuning
                                      Tuning
                                      Spell Normal
                                      Tuning

                                        Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                        SR Rarity
                                        Tuning
                                        SR Rarity
                                        Tuning
                                        Tuning
                                        Spell Normal
                                        Tuning

                                          Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                          UR Rarity
                                          Crystal Wing Synchro Dragon
                                          UR Rarity
                                          Crystal Wing Synchro Dragon
                                          Crystal Wing Synchro Dragon
                                          WIND 8
                                          Crystal Wing Synchro Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                          UR Rarity
                                          Herald of the Arc Light
                                          UR Rarity
                                          Herald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                          UR Rarity
                                          Junk Destroyer
                                          UR Rarity
                                          Junk Destroyer
                                          Junk Destroyer
                                          EARTH 8
                                          Junk Destroyer
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2500


                                          "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                          UR Rarity
                                          Junk Warrior
                                          UR Rarity
                                          Junk Warrior
                                          Junk Warrior
                                          DARK 5
                                          Junk Warrior
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1300


                                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                          UR Rarity
                                          Shooting Star Dragon
                                          UR Rarity
                                          Shooting Star Dragon
                                          Shooting Star Dragon
                                          WIND 10
                                          Shooting Star Dragon
                                          • ATK:

                                          • 3300

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Warrior
                                          UR Rarity
                                          Stardust Warrior
                                          Stardust Warrior
                                          WIND 10
                                          Stardust Warrior
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)




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