The Agent Deck #618284 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 12/26/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Master Hyperion (2700 ATK) and Synchro/Xyz beaters after a Special Summon turn, with Agent monsters as the engine; Synchro and Xyz boss monsters (Scrap Dragon and Black Rose are not in this list; the Extra Deck holds Catastor, Armory Arm, Brionac, Leviathan Dragon, Gaia Knight, Ancient Sacred Wyvern, Gachi Gachi Gantetsu, Daigusto Phoenix)
  • Turn 1 (going first): Normal Summon The Agent of Mystery - Earth to search an Agent monster, or Venus to Special Summon Mystical Shine Ball, then build toward a Synchro or Xyz. Text-only inference; no recorded boards exist.
  • Turn 2 (going second): Open with hand traps (Herald of Orange Light, D.D. Crow) and Dark Hole, Bottomless Trap Hole, Torrential Tribute, Mirror Force, Dimensional Prison, then rebuild through Master Hyperion. Illegal copy counts make this theoretical.
  • Recovery: Pot of Duality, Gellenduo and the Agent searchers rebuild the board; Monster Reborn and Mystical Space Typhoon recur or clear. Recovery depends on the Limited and Forbidden cards that are not legal in this format.
  • After siding: No side deck supplied (side_count 0), so no post-side plan can be scored. d12 is a gap, not a verdict.

Why it scores here

This is a theoretical, structural-only read: the list breaks OCG copy limits (Herald x3 against a limit of 1) and runs five Forbidden or Limited cards, so the normal Final Contextual score is capped. The structure is real: Master Hyperion, Venus and Agent of Mystery provide a searchable engine with several hand traps and a heavy removal and negation suite, which earns the Structural credit on interruption resilience and end-board interaction. Consistency is modest, since only 9 of 55 Main Deck cards match the exact archetype name (12.9% purity) and the starter draw odds are roughly 25% per 3-copy card in a 5-card hand. No combo boards were recorded, so floor, median and ceiling are text-only inferences. No side deck is present and no tournament or matchup data exists, so side and format fit are provisional. The score was not produced by averaging card scores or by the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5-card hand) ≈ 0.25; searcher text group P(>=1) ≈ 0.61; engine is 9 exact-name Agent cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Roughly 13 single-copy cards and 3 Normal Monsters; traps and spells dilute the monster count, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling from card text only (Master Hyperion banish-destroy, Synchro engine) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median is text-only; many non-engine spells and traps dilute the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Herald, D.D. Crow and Solemn-family hand traps plus Gellenduo and Dimensional Prison give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Duality and Agent searchers regenerate cards; Hyperion banish costs spend graveyard resources (Inferred)
D7 End-Board & Interaction Quality 70 29 removal-text and 10 negation-text cards; Solemn Judgment, Trap Hole, Dark Hole and Mirror Force layer well (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Dark Hole, Torrential Tribute, Trap Hole and Mirror Force punish a board, but the legal count of several is 0 (Inferred)
D9 Offensive Pressure & Closing Power 60 Master Hyperion 2700 ATK, Venus 1600 ATK, Synchro and Xyz beaters in the Extra Deck (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards, 30 distinct; 12.9% exact-archetype purity and illegal copy counts lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across 14 distinct names; a broad synchro mix with flexible coverage (Verified composition)
D12 Side Deck Adaptability 20 No side cards present (side_count 0); no post-side plan can be assessed (Provisional gap)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Requires Agent-chain sequencing and several hand-trap timings; moderate decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox (disclosed; Toolbox weights not separately applied). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No dated metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; modifiers total -12 give 37.6; capped to 35 because the list is Illegal (theoretical/structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Master Hyperion and Venus form a searchable Agent engine with Special Summon routes
  • Many hand traps and removal/negation cards give broad interaction
  • Extra Deck covers synchro, Xyz and fusion with several end-board options

Weaknesses

  • Illegal list: copy limits and Forbidden cards
  • Low exact-archetype purity (12.9%) hurts engine coherence
  • No side deck and no recorded combo boards

Critical choke points

  • Master Hyperion and the Agent chain depend on a few searchers and 3-copy starters
  • Mandatory removal of Forbidden cards would change the engine
Priority Remove Add Reason
1 Herald of Orange Light (2 copies), Archlord Kristya, Giant Trunade, Trap Dustshoot, Trishula Legal OCG replacements of the same role (second hand trap / Agent or Synchro support) Restores legality so the deck can receive a normal Final Contextual score.
2 Off-archetype filler spells More Agent-named monsters or searchers Raises exact-archetype purity and starter consistency.

Evidence & confidence

  • Verified: Copy-limit violations and banlist statuses from legality; Main 55 / Extra 15 / Side 0 counts; Archetype purity 12.9% from composition
  • Inferred: Starter draw odds from hypergeometric table; Interaction density from card text; Going-first and going-second plans from card text
  • Provisional: Meta and matchup fit (no dated sample); Side deck adaptability (no side cards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and match record absent no side deck supplied no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

The Agent

The Agent Breakdown

 
 

 

 

 

 

 

 
 

 

 
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