Created by: YGO Mod (20517634)

Created On: 12/18/2025

Main: 40 Extra: 15

3 cardDigital Bug Centibit 3 cardDigital Bug Centibit
Digital Bug Centibit
LIGHT 3
Digital Bug Centibit
  • ATK:

  • 1500

  • DEF:

  • 500


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● This card can attack all Defense Position monsters your opponent controls once each.


2 cardDigital Bug Cocoondenser 2 cardDigital Bug Cocoondenser
Digital Bug Cocoondenser
LIGHT 3
Digital Bug Cocoondenser
  • ATK:

  • 0

  • DEF:

  • 2000


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.


2 cardDigital Bug LEDybug 2 cardDigital Bug LEDybug
Digital Bug LEDybug
LIGHT 3
Digital Bug LEDybug
  • ATK:

  • 500

  • DEF:

  • 0


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● When this card destroys a monster by battle, draw 1 card.


3 cardDigital Bug Registrider 3 cardDigital Bug Registrider
Digital Bug Registrider
LIGHT 3
Digital Bug Registrider
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 1000 ATK/DEF.


3 cardDigital Bug Websolder 3 cardDigital Bug Websolder
Digital Bug Websolder
LIGHT 3
Digital Bug Websolder
  • ATK:

  • 500

  • DEF:

  • 1500


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.


3 cardDream Cicada 3 cardDream Cicada
Dream Cicada
WIND 3
Dream Cicada
  • ATK:

  • 300

  • DEF:

  • 1300


If you control an Attack Position Insect monster, you can Special Summon this card (from your hand). You can only Special Summon "Dream Cicada" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. You can only use this effect of "Dream Cicada" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardOily Cicada 2 cardOily Cicada
Oily Cicada
WIND 3
Oily Cicada
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can reduce the Levels of all Insect monsters you currently control by 1. If the battle position of this card is changed: You can Special Summon 1 "Oily Cicada" from your hand, Deck, or GY. You can only use each effect of "Oily Cicada" once per turn.


3 cardSplitting Planarian 3 cardSplitting Planarian
Splitting Planarian
DARK 4
Splitting Planarian
  • ATK:

  • 1000

  • DEF:

  • 800


You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.


3 cardAsh Blossom & Joyous Spring
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardBug Signal 1 cardBug Signal
Bug Signal
Spell Quick
Bug Signal

    Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        1 cardEarthquake 1 cardEarthquake
        Earthquake
        Spell Normal
        Earthquake

          Change all face-up monsters on the field to Defense Position.


          2 cardNinjitsu Art of Mosquito Marching 2 cardNinjitsu Art of Mosquito Marching
          Ninjitsu Art of Mosquito Marching
          Spell Normal
          Ninjitsu Art of Mosquito Marching

            Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn.


            1 cardReincarnation Unveiling Mail 1 cardReincarnation Unveiling Mail
            Reincarnation Unveiling Mail
            Spell Equip
            Reincarnation Unveiling Mail

              (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.


              2 cardStumbling 2 cardStumbling
              Stumbling
              Spell Continuous
              Stumbling

                Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.


                1 cardFull-Armored Xyz 1 cardFull-Armored Xyz
                Full-Armored Xyz
                Trap Normal
                Full-Armored Xyz

                  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    1 cardS:P Little Knight
                    1 cardS:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    1 cardDigital Bug Corebage 1 cardDigital Bug Corebage
                    Digital Bug Corebage
                    LIGHT
                    Digital Bug Corebage
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                    1 cardDigital Bug Rhinosebus 1 cardDigital Bug Rhinosebus
                    Digital Bug Rhinosebus
                    LIGHT
                    Digital Bug Rhinosebus
                    • ATK:

                    • 2600

                    • DEF:

                    • 2200


                    2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                    1 cardDigital Bug Scaradiator 1 cardDigital Bug Scaradiator
                    Digital Bug Scaradiator
                    LIGHT
                    Digital Bug Scaradiator
                    • ATK:

                    • 1800

                    • DEF:

                    • 1400


                    2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.


                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    1 cardFull Armored Dark Knight Lancer 1 cardFull Armored Dark Knight Lancer
                    Full Armored Dark Knight Lancer
                    WATER
                    Full Armored Dark Knight Lancer
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                    1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                    Full Armored Utopic Ray Lancer
                    WATER
                    Full Armored Utopic Ray Lancer
                    • ATK:

                    • 2500

                    • DEF:

                    • 600


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                    1 cardInzektor Exa-Stag 1 cardInzektor Exa-Stag
                    Inzektor Exa-Stag
                    DARK
                    Inzektor Exa-Stag
                    • ATK:

                    • 800

                    • DEF:

                    • 800


                    2 Level 5 Insect-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.


                    1 cardNumber 2: Ninja Shadow Mosquito 1 cardNumber 2: Ninja Shadow Mosquito
                    Number 2: Ninja Shadow Mosquito
                    WIND
                    Number 2: Ninja Shadow Mosquito
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                    1 cardNumber 28: Titanic Moth 1 cardNumber 28: Titanic Moth
                    Number 28: Titanic Moth
                    FIRE
                    Number 28: Titanic Moth
                    • ATK:

                    • 2400

                    • DEF:

                    • 2200


                    2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.


                    1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                    Number 3: Cicada King
                    WIND
                    Number 3: Cicada King
                    • ATK:

                    • 1200

                    • DEF:

                    • 2500


                    2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                    1 cardThe Phantom Knights of Break Sword 1 cardThe Phantom Knights of Break Sword
                    The Phantom Knights of Break Sword
                    DARK
                    The Phantom Knights of Break Sword
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                    1 cardXyz Armor Fortress 1 cardXyz Armor Fortress
                    Xyz Armor Fortress
                    WATER
                    Xyz Armor Fortress
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                    1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                    Xyz Armor Torpedo
                    WATER
                    Xyz Armor Torpedo
                    • ATK:

                    • 2500

                    • DEF:

                    • 800


                    2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




                    https://metaduelist.com/
                    Top