Created by: YGO Mod (20517634)

Created On: 12/13/2025

Main: 55 Extra: 15

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardEnneacraft - Aizaβ.LEON 2 cardEnneacraft - Aizaβ.LEON
Enneacraft - Aizaβ.LEON
LIGHT 9
Enneacraft - Aizaβ.LEON
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect in response to the activation of your card or effect (Quick Effect): You can change this Set card to face-up Defense Position; return up to 3 cards on the field to the hand. After this card was flipped face-up, while it is in the Monster Zone, each time a card(s) is added to your opponent's hand by their card effect, inflict 900 damage to your opponent for each.


1 cardEnneacraft - Archaη.TAIL 1 cardEnneacraft - Archaη.TAIL
Enneacraft - Archaη.TAIL
LIGHT 9
Enneacraft - Archaη.TAIL
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that would destroy a cards(s) on the field (Quick Effect): You can change this Set card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, inflict 900 damage to your opponent.


1 cardEnneacraft - Astaγ.PIXIEA 1 cardEnneacraft - Astaγ.PIXIEA
Enneacraft - Astaγ.PIXIEA
LIGHT 9
Enneacraft - Astaγ.PIXIEA
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this Set card to face-up Defense Position; negate that effect, then you can banish 1 random card from your opponent's hand, face-down. After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GY with card effects.


3 cardEnneacraft - Atoriϝ.MAR 3 cardEnneacraft - Atoriϝ.MAR
Enneacraft - Atoriϝ.MAR
LIGHT 9
Enneacraft - Atoriϝ.MAR
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] FLIP: Change all monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect on the field during your turn (Quick Effect): You can change this Set card to face-up Defense Position; negate the activation, and if you do, destroy that card.


3 cardEnneacraft α' "orgIA" 3 cardEnneacraft α' "orgIA"
Enneacraft α' "orgIA"
EARTH 1
Enneacraft α' "orgIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft α' "orgIA"" once per turn. [ Monster Effect ] FLIP: Destroy 1 monster your opponent controls. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a monster effect in the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardEnneacraft β' "alazoneIA" 3 cardEnneacraft β' "alazoneIA"
Enneacraft β' "alazoneIA"
EARTH 1
Enneacraft β' "alazoneIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft β' "alazoneIA"" once per turn. [ Monster Effect ] FLIP: Banish 1 random card from your opponent's hand face-up until the End Phase. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardEnneacraft ϝ' "tromarIA" 3 cardEnneacraft ϝ' "tromarIA"
Enneacraft ϝ' "tromarIA"
EARTH 1
Enneacraft ϝ' "tromarIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft ϝ' "tromarIA"" once per turn. [ Monster Effect ] FLIP: Negate the effects of 1 Effect Monster your opponent controls until the end of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardEnneacraft θ' "oknirIA" 3 cardEnneacraft θ' "oknirIA"
Enneacraft θ' "oknirIA"
EARTH 1
Enneacraft θ' "oknirIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft θ' "oknirIA"" once per turn. [ Monster Effect ] FLIP: Shuffle up to 3 cards from your opponent's GY and/or banishment into the Deck. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    3 cardDark Ruler No More 3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      3 cardEnneacraft - Rebirth 3 cardEnneacraft - Rebirth
      Enneacraft - Rebirth
      Spell Normal
      Enneacraft - Rebirth

        Shuffle any number of "Enneacraft" Monster Cards from your hand and/or face-up field into the Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can banish this card, then activate 1 of these effects; ● Special Summon 1 "Enneacraft" monster from your hand in face-down Defense Position. ● Change 1 face-down Defense Position "Enneacraft" monster you control to face-up Defense Position. You can only activate 1 "Enneacraft - Rebirth" per turn.


        3 cardEnneacraft - Release 3 cardEnneacraft - Release
        Enneacraft - Release
        Spell Normal
        Enneacraft - Release

          Place 1 "Enneacraft" Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up "Enneacraft" monster from your Extra Deck to your hand. You can only activate 1 "Enneacraft - Release" per turn.


          3 cardEnneapolis, the Sinquisition City 3 cardEnneapolis, the Sinquisition City
          Enneapolis, the Sinquisition City
          Spell Field
          Enneapolis, the Sinquisition City

            (This card is always treated as an "Enneacraft" card.) Once per turn, during the End Phase: Remove all Sinquisition Counters from your field, and if you do, inflict 900 damage to your opponent for each. You can only use each of the following effects of "Enneapolis, the Sinquisition City" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can return to the hand, or place in your Pendulum Zone, 1 of them.


            3 cardSol and Luna 3 cardSol and Luna
            Sol and Luna
            Spell Quick
            Sol and Luna

              Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


              3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
              The Fallen & The Virtuous
              Spell Quick
              The Fallen & The Virtuous

                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  3 cardAlbion the Branded Dragon 3 cardAlbion the Branded Dragon
                  Albion the Branded Dragon
                  DARK 8
                  Albion the Branded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                  Mudragon of the Swamp
                  WATER 4
                  Mudragon of the Swamp
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                  1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                  Predaplant Dragostapelia
                  DARK 8
                  Predaplant Dragostapelia
                  • ATK:

                  • 2700

                  • DEF:

                  • 1900


                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                  3 cardPaleozoic Cambroraster 3 cardPaleozoic Cambroraster
                  Paleozoic Cambroraster
                  WATER
                  Paleozoic Cambroraster
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

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                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                  2 cardJurrac Astero 2 cardJurrac Astero
                  Jurrac Astero
                  FIRE 10
                  Jurrac Astero
                  • ATK:

                  • 2500

                  • DEF:

                  • 2300


                  1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


                  1 cardJurrac Giganoto 1 cardJurrac Giganoto
                  Jurrac Giganoto
                  FIRE 7
                  Jurrac Giganoto
                  • ATK:

                  • 2100

                  • DEF:

                  • 1800


                  1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters All face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard.


                  2 cardJurrac Meteor 2 cardJurrac Meteor
                  Jurrac Meteor
                  FIRE 10
                  Jurrac Meteor
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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