Created by: YGO Mod (20517634)

Created On: 04/04/2023

Light Barrier

Need 16 UR

UR Rarity
Borreload Dragon1 card
UR Rarity
Knightmare Unicorn2 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
One for One1 card
UR Rarity
Crackdown1 card
UR Rarity
Fiendish Chain2 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Paleozoic Canadia3 card
UR Rarity
Warning Point3 card

Main: 30 Extra: 8

R Rarity
Valkyrie Dritte
R Rarity
Valkyrie Dritte
Valkyrie Dritte
LIGHT 4
Valkyrie Dritte
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.


R Rarity
Valkyrie Dritte
R Rarity
Valkyrie Dritte
Valkyrie Dritte
LIGHT 4
Valkyrie Dritte
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.


R Rarity
Valkyrie Dritte
R Rarity
Valkyrie Dritte
Valkyrie Dritte
LIGHT 4
Valkyrie Dritte
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.


R Rarity
Valkyrie Erda
R Rarity
Valkyrie Erda
Valkyrie Erda
LIGHT 8
Valkyrie Erda
  • ATK:

  • 2000

  • DEF:

  • 2200


You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.


SR Rarity
Valkyrie Sechste
SR Rarity
Valkyrie Sechste
Valkyrie Sechste
LIGHT 1
Valkyrie Sechste
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.


SR Rarity
Valkyrie Sechste
SR Rarity
Valkyrie Sechste
Valkyrie Sechste
LIGHT 1
Valkyrie Sechste
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.


SR Rarity
Valkyrie Sechste
SR Rarity
Valkyrie Sechste
Valkyrie Sechste
LIGHT 1
Valkyrie Sechste
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.


SR Rarity
Valkyrie Sigrun
SR Rarity
Valkyrie Sigrun
Valkyrie Sigrun
LIGHT 9
Valkyrie Sigrun
  • ATK:

  • 2200

  • DEF:

  • 2400


If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.


SR Rarity
Valkyrie Sigrun
SR Rarity
Valkyrie Sigrun
Valkyrie Sigrun
LIGHT 9
Valkyrie Sigrun
  • ATK:

  • 2200

  • DEF:

  • 2400


If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.


SR Rarity
Valkyrie Sigrun
SR Rarity
Valkyrie Sigrun
Valkyrie Sigrun
LIGHT 9
Valkyrie Sigrun
  • ATK:

  • 2200

  • DEF:

  • 2400


If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.


R Rarity
Valkyrie Vierte
R Rarity
Valkyrie Vierte
Valkyrie Vierte
LIGHT 3
Valkyrie Vierte
  • ATK:

  • 1400

  • DEF:

  • 1400


During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.


R Rarity
Valkyrie Vierte
R Rarity
Valkyrie Vierte
Valkyrie Vierte
LIGHT 3
Valkyrie Vierte
  • ATK:

  • 1400

  • DEF:

  • 1400


During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.


R Rarity
Valkyrie Vierte
R Rarity
Valkyrie Vierte
Valkyrie Vierte
LIGHT 3
Valkyrie Vierte
  • ATK:

  • 1400

  • DEF:

  • 1400


During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.


R Rarity
Valkyrie Zweite
R Rarity
Valkyrie Zweite
Valkyrie Zweite
LIGHT 5
Valkyrie Zweite
  • ATK:

  • 1600

  • DEF:

  • 1600


If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.


UR Rarity
One for One
UR Rarity
One for One
One for One
Spell Normal
One for One

    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


    SR Rarity
    Back to the Front
    SR Rarity
    Back to the Front
    Back to the Front
    Trap Normal
    Back to the Front

      Target 1 monster in your GY; Special Summon it in Defense Position.


      SR Rarity
      Back to the Front
      SR Rarity
      Back to the Front
      Back to the Front
      Trap Normal
      Back to the Front

        Target 1 monster in your GY; Special Summon it in Defense Position.


        UR Rarity
        Crackdown
        UR Rarity
        Crackdown
        Crackdown
        Trap Continuous
        Crackdown

          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




          Tag(s):

          UR Rarity
          Fiendish Chain
          UR Rarity
          Fiendish Chain
          Fiendish Chain
          Trap Continuous
          Fiendish Chain

            Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


            UR Rarity
            Fiendish Chain
            UR Rarity
            Fiendish Chain
            Fiendish Chain
            Trap Continuous
            Fiendish Chain

              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  SR Rarity
                  Karma Cut
                  SR Rarity
                  Karma Cut
                  Karma Cut
                  Trap Normal
                  Karma Cut

                    Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                    SR Rarity
                    Karma Cut
                    SR Rarity
                    Karma Cut
                    Karma Cut
                    Trap Normal
                    Karma Cut

                      Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Canadia
                        UR Rarity
                        Paleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Paleozoic Canadia
                          UR Rarity
                          Paleozoic Canadia
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            UR Rarity
                            Warning Point
                            UR Rarity
                            Warning Point
                            Warning Point
                            Trap Normal
                            Warning Point

                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                              UR Rarity
                              Warning Point
                              UR Rarity
                              Warning Point
                              Warning Point
                              Trap Normal
                              Warning Point

                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                UR Rarity
                                Warning Point
                                UR Rarity
                                Warning Point
                                Warning Point
                                Trap Normal
                                Warning Point

                                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                  UR Rarity
                                  Borreload Dragon
                                  UR Rarity
                                  Borreload Dragon
                                  Borreload Dragon
                                  DARK
                                  Borreload Dragon
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Bottom-Left

                                  Bottom-Right

                                  Right


                                  3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                  R Rarity
                                  Hip Hoshiningen
                                  R Rarity
                                  Hip Hoshiningen
                                  Hip Hoshiningen
                                  LIGHT
                                  Hip Hoshiningen
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                                  SR Rarity
                                  Knightmare Cerberus
                                  SR Rarity
                                  Knightmare Cerberus
                                  Knightmare Cerberus
                                  EARTH
                                  Knightmare Cerberus
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Top


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Right


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Right


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  Number 47: Nightmare Shark
                                  WATER
                                  Number 47: Nightmare Shark
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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