Created by: YGO Mod (20517634)

Created On: 12/01/2025

Need 31 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Draco Masters of the Tenyi1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Odd-Eyes Arcray Dragon1 card
UR Rarity
Sosei Ryu-Ge Mistva3 card
UR Rarity
Centur-Ion Auxila1 card
UR Rarity
Snake-Eyes Vengeance Dragon1 card
UR Rarity
Diviner of the Herald3 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Varudras, the Final Bringer of the End Times1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crossout Designator1 card
UR Rarity
Gordian Slicer1 card
UR Rarity
Ryu-Ge Rising3 card
UR Rarity
The Melody of Awakening Dragon3 card
UR Rarity
Infinite Impermanence3 card

Main: 44 Extra: 15

R Rarity
1 cardCarboneddon
R Rarity
1 cardCarboneddon
Carboneddon
EARTH 3
Carboneddon
  • ATK:

  • 800

  • DEF:

  • 600


If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
2 cardGenro Ryu-Ge Hakva
SR Rarity
2 cardGenro Ryu-Ge Hakva
Genro Ryu-Ge Hakva
WIND 10
Genro Ryu-Ge Hakva
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.


SR Rarity
2 cardKairo Ryu-Ge Emva
SR Rarity
2 cardKairo Ryu-Ge Emva
Kairo Ryu-Ge Emva
WATER 10
Kairo Ryu-Ge Emva
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.


SR Rarity
1 cardKyoro Ryu-Ge Kaiva
SR Rarity
1 cardKyoro Ryu-Ge Kaiva
Kyoro Ryu-Ge Kaiva
EARTH 10
Kyoro Ryu-Ge Kaiva
  • ATK:

  • 3000

  • DEF:

  • 1200


You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.


SR Rarity
2 cardLava Golem
SR Rarity
2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
1 cardGuardragon Justicia
N Rarity
1 cardGuardragon Justicia
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''


SR Rarity
3 cardTensei Ryu-Ge Anva
SR Rarity
3 cardTensei Ryu-Ge Anva
Tensei Ryu-Ge Anva
DARK 1011
Tensei Ryu-Ge Anva
  • ATK:

  • 3000

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.


UR Rarity
3 cardSosei Ryu-Ge Mistva
UR Rarity
3 cardSosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva
LIGHT 10
Sosei Ryu-Ge Mistva
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


UR Rarity
1 cardCalled by the Grave
UR Rarity
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardGordian Slicer
      UR Rarity
      1 cardGordian Slicer
      Gordian Slicer
      Spell Normal
      Gordian Slicer

        This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


        R Rarity
        1 cardRyu-Ge Realm - Dino Domains
        R Rarity
        1 cardRyu-Ge Realm - Dino Domains
        Ryu-Ge Realm - Dino Domains
        Spell Continuous
        Ryu-Ge Realm - Dino Domains

          You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.


          R Rarity
          1 cardRyu-Ge Realm - Sea Spires
          R Rarity
          1 cardRyu-Ge Realm - Sea Spires
          Ryu-Ge Realm - Sea Spires
          Spell Continuous
          Ryu-Ge Realm - Sea Spires

            You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


            R Rarity
            1 cardRyu-Ge Realm - Wyrm Winds
            R Rarity
            1 cardRyu-Ge Realm - Wyrm Winds
            Ryu-Ge Realm - Wyrm Winds
            Spell Continuous
            Ryu-Ge Realm - Wyrm Winds

              You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.


              UR Rarity
              3 cardRyu-Ge Rising
              UR Rarity
              3 cardRyu-Ge Rising
              Ryu-Ge Rising
              Spell Quick
              Ryu-Ge Rising

                Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.


                SR Rarity
                3 cardRyu-Ge War Zone
                SR Rarity
                3 cardRyu-Ge War Zone
                Ryu-Ge War Zone
                Spell Field
                Ryu-Ge War Zone

                  When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.


                  UR Rarity
                  3 cardThe Melody of Awakening Dragon
                  UR Rarity
                  3 cardThe Melody of Awakening Dragon
                  The Melody of Awakening Dragon
                  Spell Normal
                  The Melody of Awakening Dragon

                    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      N Rarity
                      1 cardRyu-Ge End
                      N Rarity
                      1 cardRyu-Ge End
                      Ryu-Ge End
                      Trap Continuous
                      Ryu-Ge End

                        Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.


                        N Rarity
                        1 cardRyu-Ge Rivalry
                        N Rarity
                        1 cardRyu-Ge Rivalry
                        Ryu-Ge Rivalry
                        Trap Normal
                        Ryu-Ge Rivalry

                          Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.


                          UR Rarity
                          1 cardElder Entity N'tss
                          UR Rarity
                          1 cardElder Entity N'tss
                          Elder Entity N'tss
                          LIGHT 4
                          Elder Entity N'tss
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                          R Rarity
                          1 cardAgave Dragon
                          R Rarity
                          1 cardAgave Dragon
                          Agave Dragon
                          EARTH
                          Agave Dragon
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm.


                          UR Rarity
                          1 cardDraco Masters of the Tenyi
                          UR Rarity
                          1 cardDraco Masters of the Tenyi
                          Draco Masters of the Tenyi
                          LIGHT
                          Draco Masters of the Tenyi
                          • ATK:

                          • 2600

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.


                          R Rarity
                          1 cardReprodocus
                          R Rarity
                          1 cardReprodocus
                          Reprodocus
                          EARTH
                          Reprodocus
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                          UR Rarity
                          1 cardSalamangreat Almiraj
                          UR Rarity
                          1 cardSalamangreat Almiraj
                          Salamangreat Almiraj
                          FIRE
                          Salamangreat Almiraj
                          • ATK:

                          • 0

                          • LINK-1

                          Link Arrow:

                          Bottom-Right


                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                          UR Rarity
                          1 cardWorldsea Dragon Zealantis
                          UR Rarity
                          1 cardWorldsea Dragon Zealantis
                          Worldsea Dragon Zealantis
                          WATER
                          Worldsea Dragon Zealantis
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                          UR Rarity
                          1 cardOdd-Eyes Arcray Dragon
                          UR Rarity
                          1 cardOdd-Eyes Arcray Dragon
                          Odd-Eyes Arcray Dragon
                          LIGHT 1213
                          Odd-Eyes Arcray Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                          UR Rarity
                          1 cardCentur-Ion Auxila
                          UR Rarity
                          1 cardCentur-Ion Auxila
                          Centur-Ion Auxila
                          DARK 12
                          Centur-Ion Auxila
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                          SR Rarity
                          2 cardHerald of the Arc Light
                          SR Rarity
                          2 cardHerald of the Arc Light
                          Herald of the Arc Light
                          LIGHT 4
                          Herald of the Arc Light
                          • ATK:

                          • 600

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          UR Rarity
                          1 cardSnake-Eyes Vengeance Dragon
                          UR Rarity
                          1 cardSnake-Eyes Vengeance Dragon
                          Snake-Eyes Vengeance Dragon
                          FIRE 12
                          Snake-Eyes Vengeance Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                          R Rarity
                          1 cardTranscendosaurus Glaciasaurus
                          R Rarity
                          1 cardTranscendosaurus Glaciasaurus
                          Transcendosaurus Glaciasaurus
                          WATER 12
                          Transcendosaurus Glaciasaurus
                          • ATK:

                          • 3600

                          • DEF:

                          • 2700


                          1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                          SR Rarity
                          1 cardSupreme King Z-ARC - Synchro Universe
                          SR Rarity
                          1 cardSupreme King Z-ARC - Synchro Universe
                          Supreme King Z-ARC - Synchro Universe
                          DARK 121
                          Supreme King Z-ARC - Synchro Universe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          [ Pendulum Effect ] You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                          UR Rarity
                          1 cardVarudras, the Final Bringer of the End Times
                          UR Rarity
                          1 cardVarudras, the Final Bringer of the End Times
                          Varudras, the Final Bringer of the End Times
                          DARK
                          Varudras, the Final Bringer of the End Times
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.




                          https://metaduelist.com/
                          Top