Darklord Deck #604602 — Yu-Gi-Oh! Master Duel
41 Main, 7 Extra, incl. Capricious Darklord x3, Couple of Aces x3, Darklord Desire x3. Created Nov 30, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/30/2025
Main Deck (41)
- Capricious Darklord x3
- Chaos Valkyria x1
- Couple of Aces x3
- Darklord Desire x3
- Darklord Ixchel x3
- Fire Princess x1
- Gellenduo x1
- Tethys, Goddess of Light x3
- Trickstar Corobane x3
- Performapal Ladyange x1
- Performapal Lebellman x2
- Rain Bozu x1
- Mannadium Torrid x1
- Visas Samsara x1
- Chicken Game x3
- Extra-Foolish Burial x1
- Into the Void x3
- Magical Mallet x3
- Tokusano Shinkyojin x3
- Upstart Goblin x1
Extra Deck (7)
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Darklord (off-core pile) — Deck Power Evaluation
Final Contextual Deck Power: 23/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 34 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 41 / Extra 7 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon large Fairy beaters via tribute/draw engines; Extra-deck toolbox removal (Juraishin, Ancient Fairy Dragon)
- Turn 1 (going first): Use draw spells (Couple of Aces, Tokusano, Ixchel) to card advantage then Tribute Summon Darklord Desire
- Turn 2 (going second): Limited; attempt extra-deck board wipe if materials assembled
- Recovery: Repeat card draws and Chicken Game LP manipulation
- After siding: None (side deck absent)
Why it scores here
The deck is a loosely assembled Fairy/Darklord draw pile that diverges from the standard Darklord core (only 4% of core cards present), so its power is evaluated on system coherence rather than archetype popularity. It can open with multiple draw spells (Couple of Aces, Tokusano Shinkyojin, Ixchel) to generate card advantage, but lacks unified starters, hand traps, or negation, making its median board a few large beaters with minimal interaction. Consistency is moderate due to many 3-ofs but brick risk is high from dead tribute/pendulum pieces, and going-second capability is poor with no board breakers. The score reflects inferred floor/median from card text and hypergeometric odds, not an average of individual card scores, and not from Darklord's metagame presence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Multiple 3-of draw cards yield P(≥1 in 5)≈0.33 each, but no searcher core present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Copy histogram shows 9 singletons and dead tribute/pendulum pieces, suggesting high brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combos; ceiling inferred as drawing into level-10 Darklord tribute summons (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output likely small Fairy beaters with card draws, no board established (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | Zero hand traps and only conditional removal; single choke point on Ixchel (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Draw spells (Into the Void, Upstart, Chicken Game) give temporary advantage but little recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 30 | Only 5 removal-text cards and no negation flags; interaction density low (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 25 | No hand traps or board breakers; going-second hand of 6 still struggles (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Big monsters (Darklord Desire 3000, Juraishin 3100) provide pressure but no piercing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 41-card main with 39 off-archetype copies and 18.8% purity indicates inefficient slack (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra deck of 7 generic toolbox cards (synchro/link/fusion) with unclear summon paths (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck absent (0 cards), so post-side adaptability impossible (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Archetype meta-share unavailable; deck missing 96% of core suggests poor format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Coin-flip and conditional draw effects create moderate pilot decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 34, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: engine conflicts (-5); hard-garnet burden (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple draw engines provide temporary card advantage
- Access to large Fairy beaters and generic extra-deck toolbox
Weaknesses
- Deviation from standard Darklord core (only 4% core present)
- No hand traps, negation, or floodgates
- High brick rate from dead tribute/pendulum pieces
- No side deck for best-of-3
Critical choke points
- Reliance on Ixchel as only meaningful Darklord engine card
- No interruption resilience
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rain Bozu | Darklord Ukoback | improve core consistency and standard engine |
| 2 | Performapal Lebellman | Darklord Contact | standard Darklord field spell for tribute support |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts; Banlist Unlimited for all; Usage stats show core missing
- Inferred: P(≥1 draw card) consistency; Brick rate from singletons; Ceiling from card text
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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