Darklord Deck #604602 — Yu-Gi-Oh! Master Duel

41 Main, 7 Extra, incl. Capricious Darklord x3, Couple of Aces x3, Darklord Desire x3. Created Nov 30, 2025 by YGO Mod.

Deck Darklord Master Duel

Created by: YGO Mod (20517634)

Created On: 11/30/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Dec 1, 2025
23± 5/ 100
Power Score
Structural 34
Reliability 30
Going First 35
Going Second 30

Darklord (off-core pile) — Deck Power Evaluation

Final Contextual Deck Power: 23/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 34
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 7 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon large Fairy beaters via tribute/draw engines; Extra-deck toolbox removal (Juraishin, Ancient Fairy Dragon)
  • Turn 1 (going first): Use draw spells (Couple of Aces, Tokusano, Ixchel) to card advantage then Tribute Summon Darklord Desire
  • Turn 2 (going second): Limited; attempt extra-deck board wipe if materials assembled
  • Recovery: Repeat card draws and Chicken Game LP manipulation
  • After siding: None (side deck absent)

Why it scores here

The deck is a loosely assembled Fairy/Darklord draw pile that diverges from the standard Darklord core (only 4% of core cards present), so its power is evaluated on system coherence rather than archetype popularity. It can open with multiple draw spells (Couple of Aces, Tokusano Shinkyojin, Ixchel) to generate card advantage, but lacks unified starters, hand traps, or negation, making its median board a few large beaters with minimal interaction. Consistency is moderate due to many 3-ofs but brick risk is high from dead tribute/pendulum pieces, and going-second capability is poor with no board breakers. The score reflects inferred floor/median from card text and hypergeometric odds, not an average of individual card scores, and not from Darklord's metagame presence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Multiple 3-of draw cards yield P(≥1 in 5)≈0.33 each, but no searcher core present (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Copy histogram shows 9 singletons and dead tribute/pendulum pieces, suggesting high brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; ceiling inferred as drawing into level-10 Darklord tribute summons (Inferred)
D4 Combo Floor & Median Output 35 Median output likely small Fairy beaters with card draws, no board established (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Zero hand traps and only conditional removal; single choke point on Ixchel (Inferred)
D6 Resource Economy, Recovery & Grind 45 Draw spells (Into the Void, Upstart, Chicken Game) give temporary advantage but little recursion (Inferred)
D7 End-Board & Interaction Quality 30 Only 5 removal-text cards and no negation flags; interaction density low (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 25 No hand traps or board breakers; going-second hand of 6 still struggles (Inferred)
D9 Offensive Pressure & Closing Power 40 Big monsters (Darklord Desire 3000, Juraishin 3100) provide pressure but no piercing (Inferred)
D10 Main Deck Efficiency & Flexibility 30 41-card main with 39 off-archetype copies and 18.8% purity indicates inefficient slack (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra deck of 7 generic toolbox cards (synchro/link/fusion) with unclear summon paths (Inferred)
D12 Side Deck Adaptability 5 Side deck absent (0 cards), so post-side adaptability impossible (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype meta-share unavailable; deck missing 96% of core suggests poor format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Coin-flip and conditional draw effects create moderate pilot decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 34, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: engine conflicts (-5); hard-garnet burden (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple draw engines provide temporary card advantage
  • Access to large Fairy beaters and generic extra-deck toolbox

Weaknesses

  • Deviation from standard Darklord core (only 4% core present)
  • No hand traps, negation, or floodgates
  • High brick rate from dead tribute/pendulum pieces
  • No side deck for best-of-3

Critical choke points

  • Reliance on Ixchel as only meaningful Darklord engine card
  • No interruption resilience
Priority Remove Add Reason
1 Rain Bozu Darklord Ukoback improve core consistency and standard engine
2 Performapal Lebellman Darklord Contact standard Darklord field spell for tribute support

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist Unlimited for all; Usage stats show core missing
  • Inferred: P(≥1 draw card) consistency; Brick rate from singletons; Ceiling from card text
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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