Meklord Deck #599656 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Lava Golem x3, Meklord Nucleus Infinity Core x3, Regenesis Archfiend x3. Created Nov 23, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/23/2025
Main Deck (42)
- Archnemeses Protos x1
- Lava Golem x3
- Maxx "C" x2
- Meklord Emperor Wisel x1
- Meklord Emperor Wisel - Synchro Absorption x1
- Meklord Nucleus Infinity Core x3
- Mulcharmy Fuwalos x2
- Nemeses Corridor x1
- Nemeses Flag x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- Dark Spirit's Mastery x2
- Lightning Storm x1
- Meklord Assembly x2
- Pot of Extravagance x1
- Raigeki x1
- Regenesis x3
- Regenesis Code x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dominus Impulse x1
- Infinite Impermanence x3
- Regenesis Birth x1
Extra Deck (15)
- Thunder Dragon Colossus x1
- Black Luster Soldier - Soldier of Chaos x1
- Borrelsword Dragon x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kikinagashi Fucho x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43.8 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Disruption and board control; Flexible extra‑deck finishers
- Turn 1 (going first): Set hand traps, search key Meklord pieces, open with Meklord Nucleus Infinity Core and protect with Infinite Impermanence.
- Turn 2 (going second): Activate hand traps (Infinite Impermanence, Maxx "C"), clear opponent board with Raigeki or Lightning Storm, then summon a strong extra‑deck monster.
- Recovery: Use draw engines (Maxx "C", Mulcharmy Fuwalos) and searchers (Meklord Assembly, Triple Tactics Thrust) to refill resources and restart the engine.
- After siding: Rely on the built‑in flexibility of the extra deck and hand‑trap suite; no side deck is present.
Why it scores here
The deck reliably opens with a hand‑trap suite and several searchers, allowing it to establish a defensive line and fetch key Meklord pieces. Its many draw engines and redundant negation cards give it decent resilience after disruption. However, the low archetype purity and lack of a side deck limit consistency and adaptability, and the absence of a clear combo engine caps its ceiling. Overall the system is solid for control play but struggles to maintain pressure without careful draws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one core Meklord piece in opening 5) ≈ 0.49 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | High proportion of 0‑level and single‑copy cards suggests brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combo boards; ceiling limited to isolated plays (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Typical games rely on hand traps and searches rather than multi‑step combos (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 5 hand‑trap/negation cards provide multiple interruption paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Maxx "C", Mulcharmy Fuwalos and many searchers give draw/recovery loops (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 7 cards with explicit negation text (Infinite Impermanence, Dominus Impulse, etc.) (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand‑trap group (5 copies) gives 0.56 chance in a 6‑card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Beatsticks like Borrelsword Dragon and Red‑Eyes Flare Metal Dragon are present but hard to reach (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Archetype purity only 12.3 % and many off‑archetype staples (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra deck filled with 15 versatile monsters covering XYZ, Link and Fusion (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is 0, no post‑side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex mix of hand traps, searches and extra‑deck options raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 43.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Low archetype purity (-3); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap and negation suite
- Multiple draw engines (Maxx "C", Mulcharmy Fuwalos)
- Flexible extra‑deck with many finishers
Weaknesses
- Low Meklord core purity; many off‑archetype cards
- No side deck for matchup specific tech
- Lack of a clear combo engine limits ceiling
Critical choke points
- Drawing key Meklord searchers early
- Avoiding brick hands with too many 0‑level monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., generic XYZs) | More Meklord core monsters (e.g., Meklord Emperor Wisel variants) | Increase engine consistency and reduce brick rate |
| 2 | None specific | A side deck with floodgate cards (e.g., Dimensional Barrier) and additional board‑breakers | Improve post‑side adaptability |
Evidence & confidence
- Verified: Legality status Legal; Side deck count 0
- Inferred: Core engine accessibility probability; Brick risk from copy histogram; Lack of combo boards; Hand‑trap and negation count; Draw engine presence; Extra‑deck coverage; Archetype purity calculation; Complexity and error tolerance
- Provisional: Matchup and meta fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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