Meklord Deck #599656 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Lava Golem x3, Meklord Nucleus Infinity Core x3, Regenesis Archfiend x3. Created Nov 23, 2025 by YGO Mod.

Deck Meklord Master Duel

Created by: YGO Mod (20517634)

Created On: 11/23/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
43± 5/ 100
Power Score
Structural 44
Reliability 38
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 43.8
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Disruption and board control; Flexible extra‑deck finishers
  • Turn 1 (going first): Set hand traps, search key Meklord pieces, open with Meklord Nucleus Infinity Core and protect with Infinite Impermanence.
  • Turn 2 (going second): Activate hand traps (Infinite Impermanence, Maxx "C"), clear opponent board with Raigeki or Lightning Storm, then summon a strong extra‑deck monster.
  • Recovery: Use draw engines (Maxx "C", Mulcharmy Fuwalos) and searchers (Meklord Assembly, Triple Tactics Thrust) to refill resources and restart the engine.
  • After siding: Rely on the built‑in flexibility of the extra deck and hand‑trap suite; no side deck is present.

Why it scores here

The deck reliably opens with a hand‑trap suite and several searchers, allowing it to establish a defensive line and fetch key Meklord pieces. Its many draw engines and redundant negation cards give it decent resilience after disruption. However, the low archetype purity and lack of a side deck limit consistency and adaptability, and the absence of a clear combo engine caps its ceiling. Overall the system is solid for control play but struggles to maintain pressure without careful draws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one core Meklord piece in opening 5) ≈ 0.49 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 High proportion of 0‑level and single‑copy cards suggests brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; ceiling limited to isolated plays (Inferred)
D4 Combo Floor & Median Output 25 Typical games rely on hand traps and searches rather than multi‑step combos (Inferred)
D5 Interruption Resilience & Route Redundancy 55 5 hand‑trap/negation cards provide multiple interruption paths (Inferred)
D6 Resource Economy, Recovery & Grind 60 Maxx "C", Mulcharmy Fuwalos and many searchers give draw/recovery loops (Inferred)
D7 End-Board & Interaction Quality 55 7 cards with explicit negation text (Infinite Impermanence, Dominus Impulse, etc.) (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand‑trap group (5 copies) gives 0.56 chance in a 6‑card hand (Inferred)
D9 Offensive Pressure & Closing Power 45 Beatsticks like Borrelsword Dragon and Red‑Eyes Flare Metal Dragon are present but hard to reach (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Archetype purity only 12.3 % and many off‑archetype staples (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra deck filled with 15 versatile monsters covering XYZ, Link and Fusion (Inferred)
D12 Side Deck Adaptability 0 Side deck count is 0, no post‑side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament data; matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Complex mix of hand traps, searches and extra‑deck options raises error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 43.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Low archetype purity (-3); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap and negation suite
  • Multiple draw engines (Maxx "C", Mulcharmy Fuwalos)
  • Flexible extra‑deck with many finishers

Weaknesses

  • Low Meklord core purity; many off‑archetype cards
  • No side deck for matchup specific tech
  • Lack of a clear combo engine limits ceiling

Critical choke points

  • Drawing key Meklord searchers early
  • Avoiding brick hands with too many 0‑level monsters
Priority Remove Add Reason
1 Some off‑archetype filler (e.g., generic XYZs) More Meklord core monsters (e.g., Meklord Emperor Wisel variants) Increase engine consistency and reduce brick rate
2 None specific A side deck with floodgate cards (e.g., Dimensional Barrier) and additional board‑breakers Improve post‑side adaptability

Evidence & confidence

  • Verified: Legality status Legal; Side deck count 0
  • Inferred: Core engine accessibility probability; Brick risk from copy histogram; Lack of combo boards; Hand‑trap and negation count; Draw engine presence; Extra‑deck coverage; Archetype purity calculation; Complexity and error tolerance
  • Provisional: Matchup and meta fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Meklord

Meklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top