Created by: YGO Mod (20517634)

Created On: 03/30/2023

Balance

Need 12 UR

UR Rarity
War Rock Meteoragon2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Stellarknight Delteros1 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Crackdown1 card
UR Rarity
Ice Dragon's Prison1 card
UR Rarity
Warning Point1 card

Main: 20 Extra: 8

R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


N Rarity
War Rock Mammud
N Rarity
War Rock Mammud
War Rock Mammud
EARTH 5
War Rock Mammud
  • ATK:

  • 2000

  • DEF:

  • 2000


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


R Rarity
War Rock Wento
R Rarity
War Rock Wento
War Rock Wento
EARTH 4
War Rock Wento
  • ATK:

  • 1800

  • DEF:

  • 1800


If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.


UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        R Rarity
        War Rock Dignity
        R Rarity
        War Rock Dignity
        War Rock Dignity
        Spell Quick
        War Rock Dignity

          You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.


          SR Rarity
          War Rock Mountain
          SR Rarity
          War Rock Mountain
          War Rock Mountain
          Spell Field
          War Rock Mountain

            When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


            SR Rarity
            War Rock Mountain
            SR Rarity
            War Rock Mountain
            War Rock Mountain
            Spell Field
            War Rock Mountain

              When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


              SR Rarity
              War Rock Mountain
              SR Rarity
              War Rock Mountain
              War Rock Mountain
              Spell Field
              War Rock Mountain

                When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    SR Rarity
                    Expendable Dai
                    SR Rarity
                    Expendable Dai
                    Expendable Dai
                    Trap Normal
                    Expendable Dai

                      Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                      SR Rarity
                      Expendable Dai
                      SR Rarity
                      Expendable Dai
                      Expendable Dai
                      Trap Normal
                      Expendable Dai

                        Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Warning Point
                          UR Rarity
                          Warning Point
                          Warning Point
                          Trap Normal
                          Warning Point

                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                            SR Rarity
                            Ferocious Flame Swordsman
                            SR Rarity
                            Ferocious Flame Swordsman
                            Ferocious Flame Swordsman
                            FIRE
                            Ferocious Flame Swordsman
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            SR Rarity
                            Comics Hero King Arthur
                            SR Rarity
                            Comics Hero King Arthur
                            Comics Hero King Arthur
                            EARTH
                            Comics Hero King Arthur
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.


                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            Dark Rebellion Xyz Dragon
                            DARK
                            Dark Rebellion Xyz Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                            SR Rarity
                            Gagaga Samurai
                            SR Rarity
                            Gagaga Samurai
                            Gagaga Samurai
                            EARTH
                            Gagaga Samurai
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            UR Rarity
                            Stellarknight Delteros
                            UR Rarity
                            Stellarknight Delteros
                            Stellarknight Delteros
                            LIGHT
                            Stellarknight Delteros
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.




                            More Duel Links Info

                            War Rock Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

                            https://metaduelist.com/
                            Toparrow_upward