Created by: test (054123)

Created On: 11/19/2025

Need 11 UR

UR Rarity
Obelisk the Tormentor1 card
UR Rarity
The King of D.1 card
UR Rarity
XYZ-Dragon Cannon1 card
UR Rarity
X-Head Cannon1 card
UR Rarity
Y-Dragon Head1 card
UR Rarity
Z-Metal Tank1 card
UR Rarity
Dragon Revival Rhapsody1 card
UR Rarity
Shrink1 card
UR Rarity
The Flute of Summoning Dragon1 card
 Rarity
Union Hangar1 card
 Rarity
Loop of Destruction1 card

Main: 21 Extra: 3

R Rarity
Ancient Lamp
R Rarity
Ancient Lamp
Ancient Lamp
WIND 3
Ancient Lamp
  • ATK:

  • 900

  • DEF:

  • 1400


During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.


UR Rarity
Obelisk the Tormentor
UR Rarity
Obelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


UR Rarity
The King of D.
UR Rarity
The King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


N Rarity
Des Feral Imp
N Rarity
Des Feral Imp
Des Feral Imp
DARK 4
Des Feral Imp
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
La Jinn the Mystical Genie of the Lamp
SR Rarity
La Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


UR Rarity
X-Head Cannon
UR Rarity
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


UR Rarity
Y-Dragon Head
UR Rarity
Y-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Z-Metal Tank
UR Rarity
Z-Metal Tank
Z-Metal Tank
LIGHT 4
Z-Metal Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Dragon Revival Rhapsody
UR Rarity
Dragon Revival Rhapsody
Dragon Revival Rhapsody
Spell Normal
Dragon Revival Rhapsody

    If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


    SR Rarity
    Enemy Controller
    SR Rarity
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


      UR Rarity
      Shrink
      UR Rarity
      Shrink
      Shrink
      Spell Quick
      Shrink

        Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


        UR Rarity
        The Flute of Summoning Dragon
        UR Rarity
        The Flute of Summoning Dragon
        The Flute of Summoning Dragon
        Spell Normal
        The Flute of Summoning Dragon

          Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


          SR Rarity
          Trade-In
          SR Rarity
          Trade-In
          Trade-In
          Spell Normal
          Trade-In

            Discard 1 Level 8 monster; draw 2 cards.


             Rarity
            Union Hangar
             Rarity
            Union Hangar
            Union Hangar
            Spell Field
            Union Hangar

              When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


              SR Rarity
              Champion's Vigilance
              SR Rarity
              Champion's Vigilance
              Champion's Vigilance
              Trap Counter
              Champion's Vigilance

                If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                 Rarity
                Loop of Destruction
                 Rarity
                Loop of Destruction
                Loop of Destruction
                Trap Continuous
                Loop of Destruction

                  This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.


                  SR Rarity
                  Shadow Spell
                  SR Rarity
                  Shadow Spell
                  Shadow Spell
                  Trap Continuous
                  Shadow Spell

                    Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                    SR Rarity
                    Union Scramble
                    SR Rarity
                    Union Scramble
                    Union Scramble
                    Trap Normal
                    Union Scramble

                      Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                      R Rarity
                      XY-Dragon Cannon
                      R Rarity
                      XY-Dragon Cannon
                      XY-Dragon Cannon
                      LIGHT 6
                      XY-Dragon Cannon
                      • ATK:

                      • 2200

                      • DEF:

                      • 1900


                      "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


                      UR Rarity
                      XYZ-Dragon Cannon
                      UR Rarity
                      XYZ-Dragon Cannon
                      XYZ-Dragon Cannon
                      LIGHT 8
                      XYZ-Dragon Cannon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2600


                      "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


                      R Rarity
                      XZ-Tank Cannon
                      R Rarity
                      XZ-Tank Cannon
                      XZ-Tank Cannon
                      LIGHT 6
                      XZ-Tank Cannon
                      • ATK:

                      • 2400

                      • DEF:

                      • 2100


                      "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.




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