Solemn Deck #595166 — Yu-Gi-Oh! TCG

48 Main, 13 Extra, incl. Gravekeeper's Commandant x3, Gravekeeper's Spiritualist x3, Gravekeeper's Spy x3. Created Nov 16, 2025 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 11/16/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 64
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 48 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Gravekeeper's Fusion (Supernaturalist) and Utopia/Knightmare Phoenix beatdown once Necrovalley is live and the opponent's board has been cleared by interaction (Inferred).; Attrition: Solemn traps, Royal Decree, Unending Nightmare, Raigeki and Harpie's Feather Duster grind the opponent out of cards (Inferred).
  • Turn 1 (going first): Commandant discard search for Necrovalley (P(at least one Commandant in 5) = 0.29), set Solemn/Royal Decree, use Spy or Headman to build a Gravekeeper's field (Inferred).
  • Turn 2 (going second): Hand-trap the opening starter with Veiler, Ash, Nibiru or Infinite Impermanence (P(at least one hand trap in 6) = 0.69), then Solemn or Raigeki on the follow-up (Inferred).
  • Recovery: Pot of Desires and Pot of Extravagance draw; Headman and Descendant recover Gravekeeper's monsters from the GY; Commandant recycles Necrovalley (Inferred).
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (verified gap).

Why it scores here

The deck is scored as a system, not as an average of its cards. Its real strength is interaction density: 8 hand traps, three Solemns, Royal Decree, Unending Nightmare, Raigeki, Feather Duster and Imperial Tombs give it a broad, layered answer set, especially going second (Inferred). The Gravekeeper's engine is the plan that wins, but it is fragile: Necrovalley (3 copies) is only reachable through Commandant (3) and the Throne searches monsters, not Necrovalley, so Necrovalley access is roughly a coin flip on the opening draw (Inferred). Two Hidden Temples of Necrovalley also stop 10 of the 13 Extra Deck monsters (all non-Gravekeeper's Xyz and Link) from being Special Summoned while active, so the Extra Deck is partly self-conflicting. No combo boards, tournament results, or side deck exist, so floor, median and ceiling are text-only inference and confidence is capped at Medium. Popularity of the Solemn name earned no points; the deck is mainly Gravekeeper's (28 copies), and the score was not raised by averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Commandant or Throne in 5) = 0.50 for the searcher group, but Necrovalley itself is reachable only via Commandant (Inferred).
D2 Opening-Hand Quality & Brick Management 50 8 hand traps and 3 Solemns are usable without the engine, but Hidden Temples x2, Imperial Tombs and Royal Tribute are conditional bricks (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards; Fusion via Spiritualist and Supernaturalist plus Necrovalley chain is a plausible ceiling, read from card text only (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unmeasured; the interaction floor carries the deck (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Three hand-trap types with 8 copies and Solemn/Royal Decree give independent answers after one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Two Pots and Headman/Descendant GY recursion give card flow; Royal Tribute is symmetric hand disruption (Inferred).
D7 End-Board & Interaction Quality 78 Interaction density is very high across Solemn, hand traps, Decree, Impermanence and Tombs; text-derived, not measured (Inferred).
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap coverage plus Raigeki, Feather Duster and Descendant give strong board breaking (Inferred).
D9 Offensive Pressure & Closing Power 42 Closing power depends on Utopia 2500 ATK, Phoenix 1900 ATK and Supernaturalist 2000 ATK; no end-board data (Inferred).
D10 Main Deck Efficiency & Flexibility 52 48 main with 26 distinct cards and several off-plan singletons (Gameciel, Pankratops, Pots, Allure) reduce coherence (Verified count, Inferred coherence).
D11 Extra Deck Efficiency & Coverage 45 Only 3 Supernaturalist are coherent with the engine; 10 non-Gravekeeper's Extra cards are singletons blocked by Hidden Temples (Verified list, Inferred).
D12 Side Deck Adaptability 10 0 side cards: no post-side adaptation is possible (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype share and matchup data are absent (Provisional).
D14 Pilotability & Error Tolerance 40 Many reactive decisions across hand traps, Solemn, Pots and conditional Necrovalley lines raise pilot load (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Hidden Temples extra-deck lock (-4); Engine conflicts (-3); Zero side deck (-2); Necrovalley choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.5 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high interaction density: 8 hand traps, 3 Solemns, Royal Decree, Unending Nightmare, Raigeki, Feather Duster, Infinite Impermanence and Imperial Tombs.
  • Strong going-second answers that do not need the engine to be live.
  • Real card-advantage tools: two Pot of Desires and Pot of Extravagance, plus Gravekeeper's recursion through Headman and Descendant.

Weaknesses

  • Necrovalley access depends on Commandant alone, so the engine is not reliably live on turn 1 or 2.
  • Hidden Temples of Necrovalley locks out most of the Extra Deck, including Xyz and Link threats, and so conflicts with the deck's own threats.
  • Off-archetype singletons (Gameciel, Pankratops, Nibiru, Pots, Allure) dilute the plan and add conditional bricks.
  • No side deck at all, so the deck cannot adapt between games.
  • Weak closing pressure; the win conditions are few and fragile.

Critical choke points

  • Necrovalley is the engine's single center: without it, Gravekeeper's Fusion, Hidden Temples and Royal Tribute do nothing.
  • Commandant (3 copies) is the only searcher for Necrovalley; losing it to hand traps or a board wipe cuts the engine off.
Priority Remove Add Reason
1 None A side deck of 6 to 10 cards (Extra-Deck answers, Solemn-style negations, GY/extra-deck protection) The deck currently has zero side cards, so it has no post-side plan and no way to adapt in best-of-three.
2 2 Hidden Temples of Necrovalley Extra-deck-compatible or non-conflicting spells The card blocks Special Summons of 10 of the 13 Extra Deck monsters, which conflicts with the deck's own Xyz and Link threats.
3 Gameciel, the Sea Turtle Kaiju; Dinowrestler Pankratops Additional Gravekeeper's monsters or a Necrovalley searcher Both are conditional Special Summons from hand that need off-archetype conditions, adding brick risk and reducing engine consistency.

Evidence & confidence

  • Verified: Legality: 48 main and 13 extra are within the TCG size rules; Limited and Semi-Limited copy counts are within limits.; Card texts for Necrovalley, Hidden Temples, Commandant, Solemn traps and hand traps, taken from the evidence excerpts.; Archetype spread: Gravekeeper's 28, generic 18, Solemn 4 exact.; Side deck count is 0.
  • Inferred: Hypergeometric draw odds for starters, hand traps and searchers.; Interaction density and going-second answer coverage from card text.; Engine conflict between Hidden Temples and the Xyz/Link Extra Deck.; All 14 dimension scores and the Control-profile structural score.
  • Provisional: Meta power is null: no dated metagame sample.; D13 matchup and format fit: no tournament link.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates). Side deck is empty (0 cards): no post-side evidence. Usage statistics come from only 2 rows (9-deck sample inferred), so the core-card read is weak. Meta Power is Provisional unless a dated metagame sample is supplied.

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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