Archfiend Deck #591069 — Yu-Gi-Oh! Duel Links

22 Main, 9 Extra, incl. Bone Archfiend x3, Quick Launch x3, Forbidden Droplet x2 - Skill: Barian Battlemorph! Destiny Draw: RUM. Created Nov 12, 2025 by YGO Mod.

Deck Archfiend Duel Links

Created by: YGO Mod (20517634)

Created On: 11/12/2025

Barian Battlemorph! Destiny Draw: RUM
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
48± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 49

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.8
Going First 52
Going Second 49
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: duel-links

Legality

Main 22 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Link boss pressure from Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Borreload Savage Dragon, or Underworld Goddess once a Synchro or Link line is set up; Archfiend Heiress and Bone Archfiend recursion feeding repeated Archfiend or Rokket summons
  • Turn 1 (going first): Open a Bone Archfiend or Quick Launch starter (about 56% per 3-copy card in a 5-card hand), search with Archfiend Heiress or Crimson Gaia, and summon a Synchro or Link boss; Forbidden Droplet and Fiendish Golem are the interaction for the first board
  • Turn 2 (going second): Use Forbidden Droplet (about 48% to find at least one in six cards) and Fiendish Golem to answer the opposing board, then rebuild through Archfiend Heiress and graveyard effects
  • Recovery: Recover from a removed starter through graveyard effects (Bone Archfiend, Vision Resonator, Heiress) and Rokket Synchron or Quick Launch summons; Archfiend Eccentrick and Falling Down provide extra removal and control
  • After siding: No side deck is registered (Side Deck size 0); Duel Links is treated as single-game, so no post-side plan is scored

Why it scores here

The deck reliably opens a starter in roughly half of openings: Bone Archfiend and Quick Launch at three copies each reach at least one copy in five cards about 56% of the time, and the two-copy Forbidden Droplet about 41%. Its conversion is hard to quantify because no recorded boards exist, so the ceiling (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss) is a structural read from card text only, not an observed line. Interaction is the strongest part of the system: eleven removal-text cards, three negation-text cards, two Forbidden Droplets, Fiendish Golem and Underworld Goddess give it a layered end-board, and its 3000+ ATK Synchro and Link bosses supply closing power. The score is held back by a split engine (Archfiend, Rokket and Resonator sub-archetypes with conflicting Extra Deck summon restrictions), only 2 of the 25 usage-listed core cards present, and a 35.5% exact-archetype purity. Archetype popularity and the per-card scores did not earn points; the score comes from consistency, interaction and bosses on the combined system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Bone Archfiend or Quick Launch in 5 cards) ≈ 0.56 at three copies; no single-card guaranteed starter; (Inferred)
D2 Opening-Hand Quality & Brick Management 42 17 distinct Main Deck cards with 14 singletons, and three sub-archetype engines that conflict in hand; estimated dead-hand rate is high (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling is a text-only read: Heiress and Bone Archfiend recursion into Red Dragon Archfiend or Hot Red Dragon Archfiend Abyss; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No combo data available, so median output cannot be measured; expected floor is one interaction and one boss per game (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Graveyard recursion (Bone Archfiend, Vision Resonator, Heiress, Soul Resonator) gives some route redundancy; starter diversity is unknown (Inferred)
D6 Resource Economy, Recovery & Grind 55 Four searcher-text cards and graveyard recursion regenerate resources; no net-card-advantage data (Inferred)
D7 End-Board & Interaction Quality 68 Eleven removal-text and three negation-text cards plus two Forbidden Droplets, Fiendish Golem and Underworld Goddess; no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Two Forbidden Droplets and Fiendish Golem against a board; going-second Droplet hit ≈ 0.48 in six cards (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses at 3000–3200 ATK (Hot Red Dragon Archfiend Abyss, Borreload, Red Dragon Archfiend, Underworld Goddess); closing depends on setup (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 50 22 Main Deck cards with 17 distinct names and 20 off-archetype copies; compact but not coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Nine Extra Deck cards (4 Link, 5 Synchro) cover three sub-archetype lines with a mixed boss set (Inferred)
D12 Side Deck Adaptability 40 Side count is 0 and Duel Links is single-game; no post-side plan exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Extra Deck summon restrictions and a three-engine structure raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used as the profile. Structural ≈ 52.8, Going First ≈ 52, Going Second ≈ 49, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*52.8 + 0.20*42 - 3 ≈ 47.6, rounded to 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: removal-text cards, Forbidden Droplet ×2, Fiendish Golem, Underworld Goddess negation
  • High-ATK Synchro and Link bosses (3000–3200) for closing
  • Graveyard recursion through Heiress, Bone Archfiend and Vision Resonator
  • Compact 22-card Main Deck within the Duel Links size window

Weaknesses

  • Three partially overlapping engines (Archfiend, Rokket, Resonator) with conflicting summon restrictions
  • Only 2 of 25 usage-listed core cards present; 35.5% exact-archetype purity
  • 14 singleton Main Deck cards raise the brick rate
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Bone Archfiend or Quick Launch as the only Turn-1 starters (three copies each)
  • Archfiend Heiress as the sole searcher for the Archfiend line
Priority Remove Add Reason
1 One singleton off-engine tech or flex slot A second copy of the most-used starter (Heiress or Crimson Gaia) to reduce brick rate D2 and D1 are the weakest consistency signals; the change reduces dead hands without adding a new engine
2 One Rokket or Resonator piece that does not connect to the main Synchro line Another Archfiend or Red Dragon Archfiend enabler Engine conflicts (modifier −3) are the largest structural drag; tightening to one sub-archetype lifts D1 and D14

Evidence & confidence

  • Verified: Main 22 and Extra 9 within Duel Links size rules; no banned or over-limit cards; Card text and ATK/DEF for all 26 distinct cards; Usage statistics: 2 of 25 core cards present; exact-archetype purity 35.5%
  • Inferred: Starter access and brick estimates (hypergeometric, Main Deck only); Ceiling and engine route read from card text; Interaction density from removal and negation text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side and post-side adaptability (no side deck in Duel Links)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; deck name not available in evidence

More Duel Links Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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