Sylvans Deck #587338 — Yu-Gi-Oh! OCG

49 Main, 15 Extra, incl. Droll & Lock Bird x3, Ragnaraika the Evil Seed x3, Sylvan Cherubsprout x3.

Created by: YGO Mod (20517634)

Created On: 11/06/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
28± 8/ 100
Power Score
Structural 41
Reliability 38
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link-5 Ragnaraika Stag Sovereign and Link-4 Ragnaraika Chain Coils, built from Plant/Insect/Reptile link material, with Stag Sovereign destroying two monsters on an opponent's Special Summon.; Alsei and Teardrop Xyz boss monsters from Sylvan and Rose-adjacent summons.
  • Turn 1 (going first): Open a Sylvan or Ragnaraika starter (Cherubsprout, Snapdrassinagon, Peaskeeper, Ragnaraika the Evil Seed), excavate and search Plant/Insect/Reptile link material, then Link Summon a Level 2-3 Link to reach a Link-4 or Link-5 boss.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Ogre & Snow Rabbit, Infinite Impermanence) to interrupt the opponent's board, then rebuild through Ragnaraika recursion from the Graveyard.
  • Recovery: Recover monsters from the Graveyard through Ragnaraika and Sylvan GY effects (Ragnaraika Bloom, Rose Girl, World Carrotweight Champion, Spore) and re-Link.
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan in the list as submitted.

Why it scores here

The deck has no single engine: it mixes Sylvan, Ragnaraika, Therion, Sunavalon, Rose and Fleur cards across 49 Main Deck cards with 17 tech slots, so its starters rely on Plant, Insect and Reptile link material rather than one archetype. Its strongest feature is interaction, with 15 hand traps and about 11 negation-text cards that keep it able to answer a going-second board. Its ceiling comes from Link-5 Ragnaraika Stag Sovereign and Link-4 Ragnaraika Chain Coils, but no recorded boards exist, so median output is inferred from text only. The deck is illegal in OCG as submitted (5 copy-limit violations and a Forbidden card), so its score is capped and treated as structural only. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 of a 3-copy starter in opening 5) ≈ 0.28; starters are spread across several sub-archetypes, so the engine is only partly reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 hand traps and 17 tech cards with about 28 distinct Main Deck cards make many hands dead or conflicting in the opening (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards; ceiling is inferred from Link-5 Stag Sovereign and Link-4 Chain Coils text only (Inferred)
D4 Combo Floor & Median Output 30 No combos evidence, so the median and floor are unmeasured and estimated low (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Ragnaraika and Sylvan recursion plus several Link and Xyz starters give some redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Graveyard recursion and searchers such as Ragnaraika Bloom and Rose Girl give some grind, but the line depends on many Link materials (Inferred)
D7 End-Board & Interaction Quality 60 15 hand traps and 11 negation-text cards give layered interaction, but two copies of Ash Blossom and Droll exceed the legal limit (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap density is high (≈0.90 for ≥1 hand trap in 6), but board-breaking is limited to Stag Sovereign's destruction effect (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board ATK reaches 3300 (Stag Sovereign) and 2900 (Chain Coils) when a Link-5 or Link-4 is established, but the path there is unrecorded (Inferred)
D10 Main Deck Efficiency & Flexibility 35 49 Main Deck cards with 28 distinct cards and 17 tech slots indicate low compactness; over-limit copies lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 12 Link and 3 Xyz Extra Deck cards cover multiple Link-material routes; Sunavalon Dryas is over its legal limit (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no post-side adaptability exists in the list (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or meta sample; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and recursion sequences with many optional effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-7); empty_side_deck (-3); engine conflicts (-2). Final formula: Illegal deck: 0.80*Structural(41) + 0.20*TournamentReliability(38) + ContextModifiers(-12) = 40.4 → capped to 28 (structural-only, not a normal Final Contextual score); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps and about 11 negation-text cards give layered interaction
  • Link-5 Stag Sovereign and Link-4 Chain Coils provide a high offensive ceiling

Weaknesses

  • Illegal as submitted: 5 copy-limit violations and a Forbidden card
  • No side deck
  • Low archetype coherence across 6 sub-archetypes
  • No recorded combo boards to confirm conversion

Critical choke points

  • Plant/Insect/Reptile link material: most Link lines need a specific monster type in hand or GY
  • Hand-trap dependence on going second
Priority Remove Add Reason
1 Called by the Grave ×2 Legal interaction or a second starter Forbidden card; the deck cannot be played as listed
2 Extra copies of Ash Blossom, Droll & Lock Bird, Maxx "C", Sunavalon Dryas (over legal limit) Legal-count replacements Restores legality and reduces dead hand traps
3 Tech slots with no line role A 15-card side deck Provides a post-side plan and reduces main-deck bricks

Evidence & confidence

  • Verified: Illegal status and 5 copy-limit violations from legality; Called by the Grave is Forbidden (0 legal copies); 0 side cards; 49 Main, 15 Extra; Sunavalon Dryas, Maxx "C", Droll & Lock Bird, Ash Blossom limited/semi-limited counts
  • Observed: No recorded boards or combo samples; combo data total combos = 0
  • Inferred: Starter hypergeometric odds (0.28 for 3-copy starter in 5); Hand-trap going-second density (≈0.90); Interaction density and board-breaking from card text
  • Provisional: Meta Power (null) and format fit (D13); Median and floor output (D4)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied usage statistics show only 1 of 25 core archetype cards present (4%)

More OCG Info

Sylvans

Sylvans Breakdown

 
 

 

 

 

 

 

 
 

 

 
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