Created by: Meow (12570634)

Created On: 03/25/2023

Need 25 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Ojama King1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Infinitrack Fortress Megaclops1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Effect Veiler1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Number 100: Numeron Dragon1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Limiter Removal2 card
UR Rarity
Memories of Hope1 card
UR Rarity
Numeron Network2 card
UR Rarity
Super Polymerization1 card
UR Rarity
Terraforming1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Red Reboot1 card
UR Rarity
Waking the Dragon1 card

Main: 41 Extra: 15

SR Rarity
1 cardElectromagnetic Turtle
SR Rarity
1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


N Rarity
1 cardFlying "C"
N Rarity
1 cardFlying "C"
Flying "C"
EARTH 3
Flying "C"
  • ATK:

  • 700

  • DEF:

  • 700


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


R Rarity
1 cardGadarla, the Mystery Dust Kaiju
R Rarity
1 cardGadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
2 cardLava Golem
SR Rarity
2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


SR Rarity
2 cardNumeron Wall
SR Rarity
2 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


R Rarity
2 cardPlanet Pathfinder
R Rarity
2 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardForbidden Droplet
UR Rarity
1 cardForbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




    Tag(s):

    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      SR Rarity
      1 cardLeft Arm Offering
      SR Rarity
      1 cardLeft Arm Offering
      Left Arm Offering
      Spell Normal
      Left Arm Offering

        If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


        UR Rarity
        1 cardLightning Storm
        UR Rarity
        1 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          UR Rarity
          2 cardLimiter Removal
          UR Rarity
          2 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            UR Rarity
            1 cardMemories of Hope
            UR Rarity
            1 cardMemories of Hope
            Memories of Hope
            Spell Normal
            Memories of Hope

              Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


              R Rarity
              2 cardNumeron Calling
              R Rarity
              2 cardNumeron Calling
              Numeron Calling
              Spell Normal
              Numeron Calling

                If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                UR Rarity
                2 cardNumeron Network
                UR Rarity
                2 cardNumeron Network
                Numeron Network
                Spell Field
                Numeron Network

                  During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                  R Rarity
                  1 cardNumeron Storm
                  R Rarity
                  1 cardNumeron Storm
                  Numeron Storm
                  Spell Normal
                  Numeron Storm

                    If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.


                    SR Rarity
                    1 cardSmall World
                    SR Rarity
                    1 cardSmall World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      UR Rarity
                      1 cardSuper Polymerization
                      UR Rarity
                      1 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        1 cardTerraforming
                        UR Rarity
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          SR Rarity
                          1 cardTwin Twisters
                          SR Rarity
                          1 cardTwin Twisters
                          Twin Twisters
                          Spell Quick
                          Twin Twisters

                            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                            SR Rarity
                            1 cardEvenly Matched
                            SR Rarity
                            1 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                R Rarity
                                1 cardKrystal Avatar
                                R Rarity
                                1 cardKrystal Avatar
                                Krystal Avatar
                                Trap Continuous
                                Krystal Avatar

                                  When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.


                                  SR Rarity
                                  1 cardMagic Cylinder
                                  SR Rarity
                                  1 cardMagic Cylinder
                                  Magic Cylinder
                                  Trap Normal
                                  Magic Cylinder

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                    SR Rarity
                                    1 cardMagical Cylinders
                                    SR Rarity
                                    1 cardMagical Cylinders
                                    Magical Cylinders
                                    Trap Normal
                                    Magical Cylinders

                                      Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                      SR Rarity
                                      1 cardOjama Trio
                                      SR Rarity
                                      1 cardOjama Trio
                                      Ojama Trio
                                      Trap Normal
                                      Ojama Trio

                                        Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                        SR Rarity
                                        1 cardRainbow Life
                                        SR Rarity
                                        1 cardRainbow Life
                                        Rainbow Life
                                        Trap Normal
                                        Rainbow Life

                                          Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                          UR Rarity
                                          1 cardRed Reboot
                                          UR Rarity
                                          1 cardRed Reboot
                                          Red Reboot
                                          Trap Counter
                                          Red Reboot

                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                            UR Rarity
                                            1 cardWaking the Dragon
                                            UR Rarity
                                            1 cardWaking the Dragon
                                            Waking the Dragon
                                            Trap Normal
                                            Waking the Dragon

                                              If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                              UR Rarity
                                              1 cardOjama King
                                              UR Rarity
                                              1 cardOjama King
                                              Ojama King
                                              LIGHT 6
                                              Ojama King
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 3000


                                              "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              Apollousa, Bow of the Goddess
                                              WIND
                                              Apollousa, Bow of the Goddess
                                              • ATK:

                                              • -1

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                              UR Rarity
                                              1 cardInfinitrack Fortress Megaclops
                                              UR Rarity
                                              1 cardInfinitrack Fortress Megaclops
                                              Infinitrack Fortress Megaclops
                                              EARTH
                                              Infinitrack Fortress Megaclops
                                              • ATK:

                                              • 4000

                                              • LINK-3

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              UR Rarity
                                              1 cardUnderworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              N Rarity
                                              2 cardNumber 1: Numeron Gate Ekam
                                              N Rarity
                                              2 cardNumber 1: Numeron Gate Ekam
                                              Number 1: Numeron Gate Ekam
                                              LIGHT
                                              Number 1: Numeron Gate Ekam
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 100


                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                              UR Rarity
                                              1 cardNumber 100: Numeron Dragon
                                              UR Rarity
                                              1 cardNumber 100: Numeron Dragon
                                              Number 100: Numeron Dragon
                                              LIGHT
                                              Number 100: Numeron Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                              N Rarity
                                              2 cardNumber 2: Numeron Gate Dve
                                              N Rarity
                                              2 cardNumber 2: Numeron Gate Dve
                                              Number 2: Numeron Gate Dve
                                              LIGHT
                                              Number 2: Numeron Gate Dve
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 100


                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                              N Rarity
                                              2 cardNumber 3: Numeron Gate Trini
                                              N Rarity
                                              2 cardNumber 3: Numeron Gate Trini
                                              Number 3: Numeron Gate Trini
                                              LIGHT
                                              Number 3: Numeron Gate Trini
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 100


                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                              N Rarity
                                              2 cardNumber 4: Numeron Gate Catvari
                                              N Rarity
                                              2 cardNumber 4: Numeron Gate Catvari
                                              Number 4: Numeron Gate Catvari
                                              LIGHT
                                              Number 4: Numeron Gate Catvari
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 100


                                              3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                              SR Rarity
                                              1 cardNumber C1: Numeron Chaos Gate Sunya
                                              SR Rarity
                                              1 cardNumber C1: Numeron Chaos Gate Sunya
                                              Number C1: Numeron Chaos Gate Sunya
                                              DARK
                                              Number C1: Numeron Chaos Gate Sunya
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1000


                                              4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




                                              More Master Duel Info

                                              Numeron Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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